The fundamental point has already been made several times: hull repair should be implemented so as to make it completely impossible to use it as in-fight hull hit point regeneration, whether 1v1 or winged.
They don't require this any more, so I'd be surprised if repair limpets did.Other ship-targeted limpets (hatch breaker, fuel transfer) require the target's shields to be down.
And for that we will be grateful!Well you say that but the Fuel Rats will no doubt start a Repair Rats spin-off.
I know when 2.4 launches I will be taking orders from anyone needing repairs way out and I'll do a little tour around repairing anyone who needs it. Probably end up taking a good 120 limpets or whatever and just working my way around the galaxy to those who want it.
Hello Commanders!
Hull repair limpets should not be effective in combat.
They don't require this any more, so I'd be surprised if repair limpets did.
From https://www.reddit.com/r/EliteDange...ntier_qa_panel_lavecon_2017_features_changes/
"Mark Allen, lead programmer, confirms some new additions: Repair limpets for hull"
First off, let me clarify I believe this to be an appalling idea. But this isn't my game, so I would like to scourge the minds of all that might read, to see what we currently know about its implementation.
It goes without saying that, ignoring yet another loss to consequence, there is serious abuse potential behind such a tool. The main ones from a combat perspective are as follows:
- Phasing becomes irrelevant (PvP only until NPCs gain experimental effects). With damage trickling through shields as it is, especially after being nerfed, and having no PvE application you may as well write this effect off as an unequivocal disadvantage. The kinda fluff that is only used by people that don't know how it works yet.
- Shield builds can heal hull with shields up (All playstyles). What it says on the tin. Do we need iCutters with several k mj shields recharging that shield, then curing all damage it took between an AFMU and hull repair unit?
- Faster ships can zoom off, heal, return (All playstyles). Again...what it says on the tin. Effective removal of attrition damage as well as free mid-combat reheals.
What I am hoping to hear is the glorious words "this will not work during combat" in some form, whatever ED would use to determine you as in combat. In addition I would like to hear there's any kind of obstacle to the run off/heal/return problem.
All knowledge welcome, including about what I am having for tea tonight.
Hello Commanders!
Hull repair limpets should not be effective in combat.
Hello Commanders!
Hull repair limpets should not be effective in combat.
2.2 for hatch breakers, if my memory's good. The version after NPCs stopped bouncing them off your shields in the first place, anyway.When was that changed? Last time I tried using fuel limpets, I lost a load of them to my target's shields. Admittedly I don't tend to pay much attention to changelogs.
I cannot squeeze cargo rack and limpet controller in my Asp, unless I leave the shield generator behind... choices choices![]()
Use an Anaconda instead, problem solved...
Use an Anaconda instead, problem solved...
OMG, very hard to reply to this in a way that does not earn me infraction points. So let me try to put it to you gently:
ED is not just about Pew-Pew!
It is even less about PvP!
Hull repair is needed for long-range Explorers and these guys need a bone thrown to them now and then as well
Use an Anaconda instead, problem solved...