Barely back in the saddle (seat) a week and idiots strike

Yes, improvements can be made everywhere, but in my view what we have after two years is a very solid foundation on which to build. And FD have already stated that 3.0 is all about building on this. So let's see how that goes, eh? :)

I disagree and agree...

Disagree - I see the past two year track record as worrying. There's too many questionable designs than have made it out of meetings and into full on development. Designs that have not only faikled to aimed at truly moving gameplay forwards, but which (IMHO) have often squandered development time for questionable gains/results.

Agree - I've all but given up on season 2 TBH. Given the track record I'm expecting 2.4 to be more the same faily simplistic bolt on stuff we've seen for the past two years. Moreover, without the game having had the investment in core gameplay & depth over the past two years, I see little for the Thargoid threat to leverage to interesting effect. eg: Can we even protect a convoy of civilian ships flying through an asteroid field from attack? But I do agree that V3/Season 3 is now where the hope lies. I'd like to see FD do a huge change of direction to deeper waters for the content we see in that!
 
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Looks like I've kicked a hornets nest and released a few angry little gamer boys. Aww..

Nope, just exposed how silly you are.

Blocking is the way to go here. Unless they were following you from system to system, in which case you'd do better to report them for harassment via the in-game form.

You might want to think about what you just said. Seeing how the game explicitly gives you tools to follow someone from system to system.
 
No, I'm just amazed at how bad you are at trolling. You play in open yet complain on the forums about game mechanics that are working as intended and you were not "griefed" in any way, yet STILL feel the need to come here all butthurt. Get over it and grow a pair.

Considering the majority of your posts are just you being a contrarian, I'll assume I could've held the opposite opinion and you'd have felt differently. Likewise, you're right, I am terrible at trolling. Primarily because I wasn't attempting to troll, simply laughing at the likes of you getting on your high horse over 'another one of these threads'.

My complaint isn't about the mechanic. Since when was wasting people's time a mechanic? Interaction with other players is a mechanic. Being a massive a-hole with nothing better to do is just part of the human condition, cupcake..

You also use the term 'butthurt', so it's safe to assume you're the sort of person I'd happily avoid whilst playing any game.
 
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Nope, just exposed how silly you are.



You might want to think about what you just said. Seeing how the game explicitly gives you tools to follow someone from system to system.

Good God, man.. have you subscribed to this thread just to have a good moan? It was plain from the title what it was about so you were free to avoid it.

What many of you fail to grasp is that having a limited time to play does not make these kinds of encounters fun when there's no sense to them. There's a vast difference between somebody playing the role of a pirate and demanding my cargo and people just dead set on hounding somebody.

Some of you may have all the time in the world to play this and repeatedly start from scratch. A lot of us have jobs, families, etc. and that time is precious when you're grabbing 45 minutes here or a couple of hours there. There's a fine line between interacting with other players and being immersed in a specific role and acting like a t@#t in a game because you haven't got the balls to do it in real life.
 
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Thanks to those who posted helpful responses. I will check those posts out and block for future reference.
I'm not being facetious, but if you play in Open, you're going to get those sorts of things happening. That may change for the better with a decent C&P system, but I'm not holding my breath.

Blocking only works after something nasty happens and isn't a guarantee it won't happen again. Don't fly without a rebuy (I'd actually suggest having two rebuys covered at all times) and expect the unexpected.

PG and Solo are options as well.
 
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There's really one one reason people do things like this, or anything for that matter:

Because they can, and in some part, because the consequences are so meaningless*.

Personally I find Open to be unplayable, but not because of player actions, but rather because of player internet connections. Every venture I've made into Open has been an agonizing series of rubber bands on bungee cords, on pogo sticks on trampolines, during an earth quake. No thanks. Third-World Net just doesn't cut it for me.

* Consequences... it's a dirty word these days, but the lack of consequences is why we have such social issues these days, and it's taking an effort not to launch into a social diatribe of epic proportions on this subject, so I'm just going to put it down and walk away.
 
All just senseless whinging, don't fly in Open if you don't want to be interdicted by cmdrs. Cmdrs need to pull you out off SC to scan your cargo bay.

Open doesn't care if you have 5 kids to feed, work 60 hours a week and play 30 mins on a Sunday, or sit on your rear all day drinking Stella, playing ED whilst watching Jeremy Kyle. Pick a game mode that suits you, if you choose open be prepared to deal with anything.
 
Just another "I has the sadz why can't I just fly around with pillows player". I won't miss you in open and if I happen to see you I will send you to the rebuy screen.
 
What many of you fail to grasp is that having a limited time to play does not make these kinds of encounters fun when there's no sense to them.

i fail to grasp how you think this is a valid argument.

you have the choice to play open, solo or private group. it's up to you and you know what to expect from each mode. now you seem to prefer solo (fine), yet try out open (fine), get interdicted (fine), then come here to 'moan, moan, moan (sic)' (woot?).

actually, you are demanding that your 'solo' rules are applied to everybody in 'open'. for this you are demeaning other's actions, which are actually valid gameplay in open.

There's a vast difference between somebody playing the role of a pirate and demanding my cargo and people just dead set on hounding somebody.

there is indeed, but again that's not the issue and it isn't for you to decide how others have to play. role playing is fine but not mandatory. the fundamental thing you fail to understand is that others don't need to submit to *your* standards to share a galaxy with you (private group is specifically designed for that).

finally, if your time is scarce invest it well: choose the right mode for you.
 
You might want to think about what you just said. Seeing how the game explicitly gives you tools to follow someone from system to system.

All tools can be misused. For example: The game gives you tools to send messages to other players, but that doesn't make it acceptable to harass or abuse people via comms.
 
All tools can be misused. For example: The game gives you tools to send messages to other players, but that doesn't make it acceptable to harass or abuse people via comms.

Im glad you said that, because that is the perfect example of when the blocking system SHOULD be used.
 
Pshah...

The game provides incredibly low risk options if you're pressed for time and would rather not be interrupted. Use them.

I work 50+ hours per week, have the family thing going on, and even have a bunch of dogs. Yet I have a fully engineered fleet of ships.


Your limited ability to play the game should not entitle you to risk free access to open.

Honestly if i had a quid for every time i've seen the limited time excuse for whinging about how others play their game; ED would be a great source of income.
 
No sooner had I grabbed a couple of meta-alloys to boost my FSD when a couple of goons in anacondas decide to repeatedly interdict me.

So you were the one with the "big haul...?" The NPC version of this scenario happens all the time even in Solo/PG regardless of game mode if your cargo hold has any cargo, even one ton of Biowaste acts as catnip to them.

I'd say the CMDRs were just bored or roleplaying.
 
People who live in glass houses shouldn't throw stones.

But if they look good, they should dance naked.

sustainable-box-shaped-home-panoramic-views-glazings-1-glass-exterior-thumb-970xauto-39895.jpg
 
The way I see it, there are two types of folks that play in open mode.

1. PVPers. The type that want to have PVP combat threats and combat interactions with others
2. Social gamers. the types that just want to wave at other players and say hello. no combat interaction with others. This creates a problem for the "social gamer" types because they get very unhappy when they are attacked by those in the PVP camp, because they have a difference in what they view the game to be.

Personally I like both PVP and social gaming interactions so I happily play away in open. Sometimes my ship gets blown up, sometimes I blow others up, it's all good fun either way. A lot of the time I just say hello to other players. I do feel a bit sorry for the social gamers though - they want a game mode that doesn't exist (möbius is the closest) - they want open PVE.
 
Good God, man.. have you subscribed to this thread just to have a good moan? It was plain from the title what it was about so you were free to avoid it.

What many of you fail to grasp is that having a limited time to play does not make these kinds of encounters fun when there's no sense to them. There's a vast difference between somebody playing the role of a pirate and demanding my cargo and people just dead set on hounding somebody.

Some of you may have all the time in the world to play this and repeatedly start from scratch. A lot of us have jobs, families, etc. and that time is precious when you're grabbing 45 minutes here or a couple of hours there. There's a fine line between interacting with other players and being immersed in a specific role and acting like a t@#t in a game because you haven't got the balls to do it in real life.

Again, making yourself look silly again.

1) Nope, don't follow the thread.

2) If it's not fun - that's partly your fault. Don't look at it as a waste of your time. Look at it as facing danger and coming away on top.

3) I have a job and family and all that as well. When I play Open, I expect that I might run into someone whose idea of fun is shooting the crap out of my ship, just because. I deal with it - because I choose to play in Open.

4) You assume, that every player who interacts with you or others, is some kind of man-child out to ruin your day specifically because they are wimps or having chronic BO or something.
 
All tools can be misused. For example: The game gives you tools to send messages to other players, but that doesn't make it acceptable to harass or abuse people via comms.

Show me in this case where there was abuse of any kind. Following a target is not abuse, even if they jump multiple times.

Doing that daily, over a period of time could be.
 
Show me in this case where there was abuse of any kind. Following a target is not abuse, even if they jump multiple times.

Doing that daily, over a period of time could be.

Chain interdiction was the exact scenario Sandro Sammarco gave as an example of when to use the block function.
 
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