A Guide to Minor Factions and the Background Sim

This was not always the case in Colonia a few months ago. Expansion would sometimes skip what seemed to be the most likely candidates - with the criteria you mention - and pick the second on the list.

I'm not sure if this was related to distance; Colonia systems are very close together. I can't say if this is still happening, or if it has happened in other regions.


Colonia BGS cannot be compared to the regular BGS inside the bubble.

Considering how much Players are altering the % on a daily basis within only a few Systems, it's a complete there (from what I heard and observed).

One MF having two Wars in two Systems at the same time, absolute abysmal fluctuations of the % on a daily basis etc.

I'm happy I only have to worry about the slightly less broken BGS on this side of the Galaxy :D
 
Last edited:
Colonia BGS cannot be compared to the regular BGS inside the bubble.

Considering how much Players are altering the % on a daily basis within only a few Systems, it's a complete there (from what I heard and observed).

One MF having two Wars in two Systems at the same time, absolute abysmal fluctuations of the % on a daily basis etc.

I'm happy I only have to worry about the slightly less broken BGS on this side of the Galaxy :D
True - I spent six months in Colonia but left before it got really weird.

But the jury's still out as to whether the current situation in Colonia is due to modified algorithms or whether it's the result of how the standard BGS behaves under pressure.
 
Random question... my faction's pending the alphabet of states at the moment and currently in expansion, but I'm wondering.

While Expansion is active, Retreat went pending in one system. Since then, I've managed to get to Election pending in that same system. Will Retreat/Election clobber either of those? They seem somewhat mutually exclusive.

(I also have Boom pending, go figure)
 
Random question... my faction's pending the alphabet of states at the moment and currently in expansion, but I'm wondering.

While Expansion is active, Retreat went pending in one system. Since then, I've managed to get to Election pending in that same system. Will Retreat/Election clobber either of those? They seem somewhat mutually exclusive.
(I also have Boom pending, go figure)
To retreat, you need to be at less than 2.5% (IIRC) on the final tick of the pending state. Since you're in election, you are very likely at greater than 2.5% influence now, so the retreat will not happpen. As for being in election and losing it badly so that you're under 2.5%, I don't know what will happen.
 
Huge question For lowering faction influence without missions or War

Thanks to all who have answers here in advance...


Faction A is democracy


Faction Alpha has very high influence.(85%)

Faction Beta(mine) has low influence (9%)

Faction Delta has low inf (6%)

System is Low Pop (~ 60-70k)

There are no missions and a few massively long distance missions only which I don't want to do.

Faction A is in only 2 systems , their system other they have ONLY 7% influence

I WAMT TO LOWER FACTION A quickly ... what are the best options without missions to assist me?


Is it to Kill their ships and system defense forces? And if so how many ships do I need to kill to lower their influence assuming no one is working for faction A?

How does lowering influence work ? Is it a product of number of ships killed or total value of the bounties I can accrue?

*************

Second query:

Does trading at a loss still work to lower influence of a controlling faction?

If so... how does it work... is it per transaction OR is it total loss of credits??

*******
 
Huge question For lowering faction influence without missions or War

Thanks to all who have answers here in advance...


Faction A is democracy


Faction Alpha has very high influence.(85%)

Faction Beta(mine) has low influence (9%)

Faction Delta has low inf (6%)

System is Low Pop (~ 60-70k)

There are no missions and a few massively long distance missions only which I don't want to do.

Faction A is in only 2 systems , their system other they have ONLY 7% influence

I WAMT TO LOWER FACTION A quickly ... what are the best options without missions to assist me?


Is it to Kill their ships and system defense forces? And if so how many ships do I need to kill to lower their influence assuming no one is working for faction A?

How does lowering influence work ? Is it a product of number of ships killed or total value of the bounties I can accrue?

*************

Second query:

Does trading at a loss still work to lower influence of a controlling faction?

If so... how does it work... is it per transaction OR is it total loss of credits??

*******
 
Thanks to all who have answers here in advance...


Faction A is democracy


Faction Alpha has very high influence.(85%)

Faction Beta(mine) has low influence (9%)

Faction Delta has low inf (6%)

System is Low Pop (~ 60-70k)

There are no missions and a few massively long distance missions only which I don't want to do.

Faction A is in only 2 systems , their system other they have ONLY 7% influence

I WAMT TO LOWER FACTION A quickly ... what are the best options without missions to assist me?


Is it to Kill their ships and system defense forces? And if so how many ships do I need to kill to lower their influence assuming no one is working for faction A?

How does lowering influence work ? Is it a product of number of ships killed or total value of the bounties I can accrue?

*************

Second query:

Does trading at a loss still work to lower influence of a controlling faction?

If so... how does it work... is it per transaction OR is it total loss of credits??

*******

- easiest way to lower a high influence faction is always to raise the lower factions influence factions.

- missing some crucial info, like: are all stations/planetary stations with docking controlled by the same faction? population size? average traffic? average number of bounties cashed in? RES/comp nav beacon in system?

- black market trade, if possible, is more effective than selling for a loss. both share similar parameters: number of different commodities per docking ("transactions"), profit (bm trade)/ loss (selling for a loss), tonnage.

- the effect of shipkills is fully down to number of ships, combined with the number fines and bounties you manage to get on your head if those are clean ships. how effective it is depends on population size.
 
Information on system (help)

- easiest way to lower a high influence faction is always to raise the lower factions influence factions.

- missing some crucial info, like: are all stations/planetary stations with docking controlled by the same faction? population size? average traffic? average number of bounties cashed in? RES/comp nav beacon in system?

- black market trade, if possible, is more effective than selling for a loss. both share similar parameters: number of different commodities per docking ("transactions"), profit (bm trade)/ loss (selling for a loss), tonnage.

- the effect of shipkills is fully down to number of ships, combined with the number fines and bounties you manage to get on your head if those are clean ships. how effective it is depends on population size.


Thanks...info included.

Only 1 station - planetary controlled by aforementioned FACTION "A", 60K population.

NO black market.
 
As goemon said.

Don't forget that doing missions for any of the other factions will lower the top faction over time. So if you can pick up a spread of missions from the other factions then you will rapidly decrease the top faction. Assuming you also want to proportionately increase yours at the same time then you will need to do more missions for your faction than the others.

Likewise, if using the BM or kill ships, you'll still need to positively affect your own faction or else any redistribution may just even everyone out in the medium term.
 
Thanks...info included.

Only 1 station - planetary controlled by aforementioned FACTION "A", 60K population.

NO black market.

well, reads as if shipkills of the controlling factions + bounty redeems for all others is the best way to go...

i'd suggest equipping a kws, and shoot wanted ships at uss or haz res (?)/comp nav beacon till you have ~250k bounties of the controlling faction. than you cash in all other factions bounties, and shoot system security afterwards. you'll get hostile, so no further access to station. which is why you go to that other system they are present with 7% and redeem their bounties to get back to unfriendly. rinse and repeat. with 60k population you should see a significant influence drop already at ~15 sysyem security kills, but more is better.

alternatively you could trigger a war for that other faction in the other system, and bring all other factions including yours into boom, which will greatly improve mission avalability. and don't forget bulk passenger missions, as many have large influence effects, and are often available even when the mission board is meh. my bgs python has 3 cabins as standard, and this can go up to 5 cabins ;-)
 
Only 1 station - planetary controlled by aforementioned FACTION "A", 60K population.

NO black market.
That's unusual. Every time we take control of a station Imperial Slaves are off the menu and a Black Market is installed. We're Democrats, not laissez-faire anarchists.
 
The link between EDDN & EDDB is currently broke. It is known and being worked on.
Post from by Cometborne » Wed Aug 09, 2017 9:20 pm on Mobius
As some of you may have already noticed, EDDB is not getting updated at the moment. The only thing that works is adding new systems via the feed from EDSM, everything else (market prices, outfitting, shipyards, body scans) is not reaching EDDB.

The cause of the problem is known (today's change of the EDDN relay), but the EDDB maintainer is currently on vacation and will not return before Sunday. He is aware of the issue and trying to have somebody else fix things tomorrow during working hours, but it remains to be seen if that works as desired.

EDDB has been fixed it is back updating information, and in time for tomorrows (todays) tick :)
 
Last edited:
well, reads as if shipkills of the controlling factions + bounty redeems for all others is the best way to go...

i'd suggest equipping a kws, and shoot wanted ships at uss or haz res (?)/comp nav beacon till you have ~250k bounties of the controlling faction. than you cash in all other factions bounties, and shoot system security afterwards. you'll get hostile, so no further access to station. which is why you go to that other system they are present with 7% and redeem their bounties to get back to unfriendly. rinse and repeat. with 60k population you should see a significant influence drop already at ~15 sysyem security kills, but more is better.

alternatively you could trigger a war for that other faction in the other system, and bring all other factions including yours into boom, which will greatly improve mission avalability. and don't forget bulk passenger missions, as many have large influence effects, and are often available even when the mission board is meh. my bgs python has 3 cabins as standard, and this can go up to 5 cabins ;-)


Yes, this sounds doable. I will do as suggested. I will try for 30+ security kills and then manipulate other system towards WAR. Thank you for your quick and informative replies.
 
Another question for those in the know....

Is it the AMOUNT of bounties turned in to impact Bounty Hunting? Or is it the number of times you turn in Bounties (ie Transactions)?

I have seen it stated many times that the number of TRANSACTIONS outweighs the amount of Bounties turned in that impacts influence the most?

Thus, using that logic, 5 turn ins of 100K will outweigh 1 turn in of 25 million bounties?

Is this accurate in the current release?
 
Right but the fact remains, and what I was asking was TRANSACTIONS > Bounty Money. Thank you, sir.

Yup which really means "they" still want cmdrs to just fly, fly and fly around and especially enjoy the count down timer to exit supercruise.

In any non zombie world you'd link system effect with actual ships destroyed, not by how many times you burdened the starport's flight controller.
 
Yup which really means "they" still want cmdrs to just fly, fly and fly around and especially enjoy the count down timer to exit supercruise.

In any non zombie world you'd link system effect with actual ships destroyed, not by how many times you burdened the starport's flight controller.


That is true. Seems counter-intuitive, but I think it stems from somehow equalizing influence impact between massive Corvettes and Cutters vs. Viper, Cobra levels of capability.
 
Back
Top Bottom