Barely back in the saddle (seat) a week and idiots strike

Ah right, so it's time to get up in arms whenever someone interdicts you "because mummy, this game said I could play my way!" but when it comes to giving PvPers something to do..."meh, just lob them in some game mode with broken matchmaking that doesn't actually use any of the in-game assets you earned, even though there's nothing within PvE that requires half of the power you can achieve with engineers".

Son, you sound so reasonable it hurts.

Also, the only thing triggering the PvP crowd is how comic the anti-PvP brigade looks when pulling out insults like "salty". Ya just...don't seem to have it down right. Keep trying though.

I recall watching a video about Minecraft (lol i know but i do like some of the machinima) of a server owner who bans hackers on his server right? Well apparently the kid who got banned had his mother get on a mic and try to demand the server owner unban her kid from the server cause he broke the rules and was using lolminecraft hacks, despite servers of any major size have rules at their spawn. I figure it's sorta the same principal. Game says I can interdict whoever I want, and usually when I do my actions aren't actually hostile or have hostile intent but because I'm bored and wanna talk with someone (or praise our Thargoid overlords, hail the bug masters!). But half the time they just magically vanish in space (combat log despite no combat) or scream about gankers or griefers even when my hardpoints aren't deployed. It's rather comical to hear them go off on a rant about me attacking them (sans hardpoints), and how they should be expected to be allowed to play their way or whatever gibberish they go off about, reminds me always of that minecraft kid hacking and getting his mommy to defend him.

The sad part is they'll block me even when I'm not actually attacking them which really makes me scratch my head as to why bother playing in Open to begin with. I could equip my sidey with an Interdictor and be shieldless and they'd still scream their heads off.
 
I guess he felt the need as much as you did, huh?



Playing with the possibility of being killed for nothing more than a cheap thrill is one reason many do not play in open. Make fun of it all you will.

Chief

Except this thread is about playing in Open. But blocking people who might actually also play like it's Open, not Solo. Maybe read some before you try to burn me?
 
Some people will disrupt anything just for thrills. I knew a guy (grown man) who would veer into the turning lane on an otherwise empty highway if he saw an oncoming vehicle, so the light would change and the vehicle would have to stop. He'd chase an animal with his vehicle just to see it run. He like to mess with things to see his effect on the world, to know he was really alive, as if he was slowly realizing he could push buttons and other real people would do things. I guess it's a sense of accomplishment to know you caused a real person some grief.
 
Come on, you know the answer to thatone: jump clones.
The longest you could possibly be camped in was 24 hours, the cool down period for clone jumping.
Nobody was "camped in for weeks" unless they chose so themselves.

I dont know when you played, but there was no "jump cloning" when i did.
 
wrong. braben said open isnt pvp mode. its supposed to be a pve mode with player interaction OCCASIONALLY with some player combat. it was never ever meant or designed as a shoot em up game.
Strange, their game and C&P doesn't reflect this. Currently it's more like the wild wild west.

[video=youtube;_zXKtfKnfT8]https://www.youtube.com/watch?v=_zXKtfKnfT8[/video]
 
So, I hadn't been back into this big ol universe for months until about a week ago, and I decided to play on PC instead of Xbox One for a change.

I also decided to play mostly in open and was building myself a pretty sweet Asp Explorer to spend a bit of time exploring. No sooner had I grabbed a couple of meta-alloys to boost my FSD when a couple of goons in anacondas decide to repeatedly interdict me. One even reassured me they weren't going to attack me.

They may have been telling the truth because they didn't even manage to scratch me either time but why do other players insist on completely ruining the experience for others? I am flying a completely defenceless (albeit fast and manouverable) ASP X, was carrying no cargo and was purely looking to upgrade my FSD. In simple terms, I am of no interest to anyone in my current state.

As I said, barely a week back and I'll be steering clear of open from now on.. moan, moan, moan.

Such are the dangers of the Elite universe.
If you play in open then this is the risk you take.
Humans will be humans. And humans in anonymous environments will very often behave in disgusting ways.
The primitive ape emerges whenever it has the chance to do so.

I am not condoning it and would never, ever do such a thing myself.
I am just stating this as a matter of fact.

To avoid these kinds of annoyances I have long ago decided to play solo 95% of the time.
 
welcome to the hotel california. such a lovely place...

wrong. braben said open isnt pvp mode. its supposed to be a pve mode with player interaction OCCASIONALLY with some player combat. it was never ever meant or designed as a shoot em up game.

Perhaps, but look at the elite universe: humans + anonimity + aggressive universe + spaceships + interdiction technology + weapons = regressive behaviour
To interact people use the tools they have. If weapons are the main tool, then some form of aggression is what you will get.

What else could FDEV, or anyone have expected?
Only nice, soft spoken Elite angels? :)
 
I'm afraid you're quite mistaken if you believe blocking somebody is an exploit.

Yeah, sadly the "blocking" feature does more than just preventing communications with the player. Instead, you de-instance with that player, so it's basically Solo Play in Open Play.

Usually some of players that undermine my power abuse it a lot. So it's quite funny to see a feature designed to block gankers, is also used to an unfair advantage in the game for a different purpose.


If FDev is suddenly against PvP, why don't they just remove it lol.
 
Yeah, sadly the "blocking" feature does more than just preventing communications with the player. Instead, you de-instance with that player, so it's basically Solo Play in Open Play.

It works by reducing the chances of the blocker being instanced with the blockee, it only effects the blockers instancing no-one else is effected.

Usually some of players that undermine my power abuse it a lot. So it's quite funny to see a feature designed to block gankers, is also used to an unfair advantage in the game for a different purpose.

How do you know ?, people keep saying it can be abused and when asked for examples it's all just vague fears usually from people who don't actually understand how the block function works. The example you've given here of undermining is ludicrous, as the best place to undermine is obviously solo.

If FDev is suddenly against PvP, why don't they just remove it lol.

What makes you think it's sudden the block function was there before launch.

More info for you here if you want to know more about how it actually works : https://forums.frontier.co.uk/showt...ners-advice-on-dealing-with-griefing-(part-2)
 
Some people will disrupt anything just for thrills. I knew a guy (grown man) who would veer into the turning lane on an otherwise empty highway if he saw an oncoming vehicle, so the light would change and the vehicle would have to stop. He'd chase an animal with his vehicle just to see it run. He like to mess with things to see his effect on the world, to know he was really alive, as if he was slowly realizing he could push buttons and other real people would do things. I guess it's a sense of accomplishment to know you caused a real person some grief.

Here's someone who profoundly understands human psychology to the point of scrutinizing people's minds based on a mere video game.
 

Goose4291

Banned
*shrugs*

If someone feels they have to combat log on me when I'm trying to loot 2t of cargo from them, and feels they need an extra wall thrown up to 'protect' them from me, I don't give two figs.

To be honest, they're actually doing me a favour because I don't want to be instanced with snowflakes like that.
 
Played from '05 til roughly '14, less frequently in the last 2 years.
Of course i haven't kept up with the many changes since then. So just to make sure, i checked, as far as i can see, jump clones are still in the game.

https://wiki.eveuniversity.org/Jump_clones

Hmm i played from release until approx. the first Titan was destroyed. Was in m0o when they disbanded joined RKK in BoB quit shortly after. Pretty sure these Clones weren't a thing back then.
 
It works by reducing the chances of the blocker being instanced with the blockee, it only effects the blockers instancing no-one else is effected.



How do you know ?, people keep saying it can be abused and when asked for examples it's all just vague fears usually from people who don't actually understand how the block function works. The example you've given here of undermining is ludicrous, as the best place to undermine is obviously solo.



What makes you think it's sudden the block function was there before launch.

More info for you here if you want to know more about how it actually works : https://forums.frontier.co.uk/showt...ners-advice-on-dealing-with-griefing-(part-2)

Not true and you know it. If you Block someone, you're also less likely to find any other players who are instanced with him at a certain time. And vice-versa. This was exhaustively discussed in your thread, a piece of misguide which I see you don't fail to advertise .
 
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Yeah, sadly the "blocking" feature does more than just preventing communications with the player. Instead, you de-instance with that player, so it's basically Solo Play in Open Play.

Usually some of players that undermine my power abuse it a lot. So it's quite funny to see a feature designed to block gankers, is also used to an unfair advantage in the game for a different purpose.


If FDev is suddenly against PvP, why don't they just remove it lol.

Agreed. If they keep this poorly implemented feature in game (the Block), which allows people to roam in Open whilst avoiding mere Pirates (why not block them too, right?), FDev are hampering their own meta of allowing people to role play as they want.

*shrugs*

If someone feels they have to combat log on me when I'm trying to loot 2t of cargo from them, and feels they need an extra wall thrown up to 'protect' them from me, I don't give two figs.

To be honest, they're actually doing me a favour because I don't want to be instanced with snowflakes like that.

Here's an example.
 
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Not true and you know it. If you Block someone, you're also less likely to find any other players who are instanced with him in a certain time. And vice-versa. This was exhaustively discussed in your thread, a piece of misguide which I see you don't fail to advertise .

You have it wrong. The Block is subordinate to Wings, and Friends. The block works to keep the blocker from instancing with a blocked player, rather than keeping the blocked out of the blockers instance, so there is less effect on others, and more on the blocker. The Block list has been around since launch, the earliest I can attest to personally. What has changed, semi-recently, is how the players can access it. You can see some of the comments Sandro added to clarify, in this thread to avoid the paranoid flights of fancy some players have lavished on the topic.
 
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Hmm i played from release until approx. the first Titan was destroyed. Was in m0o when they disbanded joined RKK in BoB quit shortly after. Pretty sure these Clones weren't a thing back then.

Well, release was in 2003, quite possible that jump clones were introduced somewhere within that 2 year period.
They were in the game when i started.
No need to dig further into it, i think we pretty much cleared it up now. :)
 
You have it wrong. The Block is subordinate to Wings, and Friends. The block works to keep the blocker from instancing with a blocked player, rather than keeping the blocked out of the blockers instance, so there is less effect on others, and more on the blocker. The Block list has been around since launch, the earliest I can attest to personally. What has changed, semi-recently, is how the players can access it. You can see some of the comments Sandro added to clarify, in this thread to avoid the paranoid flights of fancy some players have lavished on the topic.

You've just reasserted my point. The Block keeps the Blocker from instancing with the Blocked, which means not instancing with any other players in his instance at the same time. Including non-aggressive players.

Also, in the same Sandro's reply you've mentioned, we can perceive how weakly thought out the Block is. Wings overcome the Block powers, so if you Block me, I just have to wing up with Stig, and Block is rendered ineffective. If it works as he said.
 
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You've just reasserted my point. The Block keeps the Blocker from instancing with the Blocked, which means not instancing with any other players in his instance at the same time. Including non-aggressive players.

At the expense of the Blocker. No harm, no foul. The block has no effect on the not-blocked so instances without blocked players are available. You just see different players, not none at all. The Friends list does more to affect instancing than the Block list does.

By the way, blocking HoBro's doesn't come anywhere near creating Solo play in open. From what I hear, there aren't that many HoBro's out there to make much of a difference. Right? They are as rare as hens teeth, so blocking them will have a very low effect on anyone's experience, except the Blocker's. Working as intended.
 
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