Post your Jump Range

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Have you managed to fit the D4 thrusters, this can help a bit too?

Edit, I read how to do it and really don't want to put in the effort.

RYDFD2l.png


I'd have 70.23, so if I wanted to I'd be in the 70+ club.
 
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That's cool. The D4s restrict an exploration build anyway so not that practical really. Not if you like to take 2srvs and a slf, just cant get them on with the 4Ds I have.
 
Edit, I read how to do it and really don't want to put in the effort.

http://i.imgur.com/RYDFD2l.png

I'd have 70.23, so if I wanted to I'd be in the 70+ club.

If you get bored in the future, buy another ship that fits C4 thrusters. Engineer with clean drive engineering to give you a very slight + to optimal mass allowing it to work for slightly heavier ships than the base model so you can then fly the ship back and transfer it into the Conda.
 
If you get bored in the future, buy another ship that fits C4 thrusters. Engineer with clean drive engineering to give you a very slight + to optimal mass allowing it to work for slightly heavier ships than the base model so you can then fly the ship back and transfer it into the Conda.

This can also be done with the D4s, that is what I use for my jump conda :)
 
A very underrated ship the Cobra III. I reset my account and within three missions I bought my cobra. And now I have a fully A-rated cobra III with 27 LY jump. Just the life support is D rated. Fully armed too, with engineered frag and military grade hull. I'm close to 50 million now after two weeks. A perfect little mission ship. I don't need anything else. I'll grind to get the python for the best medium landing pad ship and then it's the cutter to get my three main ships. I'm grinding Empire rank now to get my cutter.
Without doubt it's the best small landing pad ship in the game. Not even the courier comes close. Two fixed incendiary frag in front, two gimballed frag under the hull giving perfect alignment - all four in one targeting reticule. Good boost and good agility. One of the best stealth fighter ships in the game too. The list goes on and on. And it's multi-crew. I may not even bother with a python to be honest.

31+ light years range with armored, armed, Gladys The Cobra 3. A rated all around. :)
 
After 250 FSD Long Range Rolls i only got 'bout 2% over the standards.

Does anyone got an idea how I could increase my successrate on unique FSD rolls ? I just speedroll'd all 250.




Fly Save and Profitable

~CMDR blueTesla
 
After 250 FSD Long Range Rolls i only got 'bout 2% over the standards.

Does anyone got an idea how I could increase my successrate on unique FSD rolls ? I just speedroll'd all 250.


[url]https://gifyu.com/images/FSD-Prj.Noctus.png[/url]

Fly Save and Profitable

~CMDR blueTesla

The only trick I used was my luck dance. Sorry, but that is all I can offer, but I will do one for you CMDR, good luck.

Also, check you have good outcomes for sensors at g5, this makes has a big impact too o7
 
After 250 FSD Long Range Rolls i only got 'bout 2% over the standards.

Does anyone got an idea how I could increase my successrate on unique FSD rolls ? I just speedroll'd all 250.


[url]https://gifyu.com/images/FSD-Prj.Noctus.png[/url]

Fly Save and Profitable

~CMDR blueTesla

I've got no idea, but personally I never speedroll them, I just sit back and watch the bouncing bars. I also stop to enter the results into edshipyard or coriolis if I get a 50%+ roll with a decent mass or a fuel bonus, just on case.

I've got better FSD results than those with several drives on several ships, and I don't think I've made 250 level 5 engineering rolls in total (certainly not just FSD rolls). So maybe the speedroll isn't as good as the bouncing bars. :S
 
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Also, check you have good outcomes for sensors at g5, this makes has a big impact too o7

Definitely with the Conda, life support G4 too.

My racing Viper III got a ridiculous -17% secondary mass roll for life support, which turned a very average primary roll into a brilliant result. If I'd got that sort of roll on the big modules that a Conda needs it would have saved several tons and made a big difference to range.
 
I've managed to get my Asp Explorer up to around 50.2ly/jump. I could squeeze another couple lightyears out of it if I lost the planetary hangar and 32t fuel tank, but I'd rather not do that.
 
Well I just wanted to see if I can reach to the 70ly+ Club. Well ok then I head back to my ASPX and charge my frameshift drive to get into the unknown blackness... again :)
 
Is that even possible?

Not for an AspX. But people have gotten Anacondas to 72+ Ly by stripping everything from them, including the fuel tank. Not a very useful ship but for those who care about the 70+ club it matters, so fair enough. I'm happy with my 64 Ly exploration build that I'm currently running. I could have pushed to 65 Ly but that would have taken weeks and I wanted to go out.
 
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