Best ship for pvp

Whatever ship you can survive in while your opponent is made to empty their bank into their insurance adjuster.

Because that's pretty much the only thing PVP is good for - costing someone else credits.

Since this isn't Eve, and never will be, all the squabbling over things like boarders and systems is pretty much meaningless. Sure, you can spread your favorite faction across the galaxy, or push a rival back into their home system, but it doesn't really change anything. Some minor shifts in certain market items (legal/illegal) or Black Markets being open or closed, but in the end, these are ultimately meaningless. You don't even have a stat to show for it. It's like little league games where they don't keep score and everyone gets the same size trophy at the end of the season.
 
Whatever ship you can survive in while your opponent is made to empty their bank into their insurance adjuster.

Because that's pretty much the only thing PVP is good for - costing someone else credits.

Since this isn't Eve, and never will be, all the squabbling over things like boarders and systems is pretty much meaningless. Sure, you can spread your favorite faction across the galaxy, or push a rival back into their home system, but it doesn't really change anything. Some minor shifts in certain market items (legal/illegal) or Black Markets being open or closed, but in the end, these are ultimately meaningless. You don't even have a stat to show for it. It's like little league games where they don't keep score and everyone gets the same size trophy at the end of the season.


Bro, tell me about all that depth PvE content has lol.

In terms of galactic influence, basically everything in ED is meaningless. What's meaningful is what ya wanna do, this being a game and all, and if people enjoy squabbling over borders that's just as legit as an explorer spending weeks on end pressing a scan button followed by a jump button....with just as much change to the environment.
 
The best pvp ship is one you know its stengths and weakness, are competent to fly in and all in all enjoy soending time in (whatever ship that is) i own the cutter, vette, conda, python, fdl , fas , DBS, vulture, ASP, cobra3&4 , viper 3&4 and , courier and sidey. My favourite and best pvp ship for me is my trusty little courier, its shields are awesome (for its size) has some teeth but cant take any punishment if the shields go pop. It has the speed and manueverability to get you out of combat if/when it all goes wrong.

Are there more capable ships? Yes but for me the courier is my best pvp ship, next to my vulture for different reasons.
 
Bro, tell me about all that depth PvE content has lol.

In terms of galactic influence, basically everything in ED is meaningless. What's meaningful is what ya wanna do, this being a game and all, and if people enjoy squabbling over borders that's just as legit as an explorer spending weeks on end pressing a scan button followed by a jump button....with just as much change to the environment.

I never claimed it did - though I will say I find things like Decoding the Alien Ruins, or chasing comm beacon signals from system to system or salvaging materials for Palin far more rewarding than blowing up ships. And at the very least, there is both some reward (credits) and some measurable statistics (Combat/Exploration/Trade/Faction rank) to go with this.

And I never said it wasn't legitimate, just pointless.

If such actions had some measure, beyond the bounty issued, or some meaningful impact on actual game play, it would be a different matter entirely.
 
Bro, tell me about all that depth PvE content has lol.

In terms of galactic influence, basically everything in ED is meaningless. What's meaningful is what ya wanna do, this being a game and all, and if people enjoy squabbling over borders that's just as legit as an explorer spending weeks on end pressing a scan button followed by a jump button....with just as much change to the environment.

Exporation data is extremely important in the BGS
 
Bro, tell me about all that depth PvE content has lol.

In terms of galactic influence, basically everything in ED is meaningless. What's meaningful is what ya wanna do, this being a game and all, and if people enjoy squabbling over borders that's just as legit as an explorer spending weeks on end pressing a scan button followed by a jump button....with just as much change to the environment.

In the words of my mates "it is an atomic bomb".
 
Sorry man, was enjoying my weekend in peace ;)

First and foremost, putting a build forwards in https://coriolis.edcd.io/, even without modifications shown, makes intention a lot clearer.

a) full shield booster setups are far less reliable than in PvE. Especially with all that heat I might recommend a heat sink or two, and chaff isn't to be underestimated. Experienced users of gimbals are often your true foe.

b) If employing SCBs or expecting shields to come up again after being dropped, use resistance augmented boosters too

c) Two PAs don't really need target lock breaker if on the same fire group. You could however run dazzle shell, which also has no drawback.

d) It's not "general purpose". 3PAs/2 rails is definitely a David ship....built to slay goliaths. Take a triple PA against another FDL, or something even smaller, and you're gonna spend 50% of your game firing rails at them and the other 50% wondering what happens to plasma projectiles that fly off into the void. Do they dissipate? Do they fall into black holes? Do they travel on forever, potentially into another galaxy, and billions of years later come crashing down onto a planet, vapourising the single cell that had started the journey to evolution? Great job, you could have just terminated another galaxy's future sentient life.

*ahem*

e) Please make sure you load some hull reinforcement onto that.

Great tips, thanks. I may end up building two FDLs in that case - a giant slayer with rail/plasma, and a gimballed pulse/burst one.
 
There is no best PVP ship, all cames down to how specific bulid works against some bulids or not. There is also skill of how well a certain bulid can be used, but if there is noticable gap between level of min-max, this plays lesser role.

All bulids, no matter how perfect they might be, have atleast one weakness or more, trick is to know about all weakness of any pontential bulid that one might across. Well-experienced Cmdrs will always spot one and try take advantage of it, so odds are better for them.

Thing is, there is not really lot of these, who actually know about "all" knowledge that comes with entire RNG system, special effects and how game works in general.

With this much of current possible varaints of each ship, I would had to write a book, to explain how to deal with each of them.

I can say only this... If one really wants having its ship of chose being truly all-rounder for PVP, then its needed to make mulitple configs that inculde entire sets of min-maxed weapons, moduels, shields, armors just for one ship and carry it all from one CG to another along. Or if storage space is full, just buy few ships of same type and outfit each of them with diffrent role in PVP combat.
 
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There is no best PVP ship, all cames down to how specific bulid works against some bulids or not. There is also skill of how well a certain bulid can be used, but if there is noticable gap between level of min-max, this plays lesser role.

All bulids, no matter how perfect they might be, have atleast one weakness or more, trick is to know about all weakness of any pontential bulid that one might across. Well-experienced Cmdrs will always spot one and try take advantage of it, so odds are better for them.

Thing is, there is not really lot of these, who actually know about "all" knowledge that comes with entire RNG system, special effects and how game works in general.

With this much of current possible varaints of each ship, I would had to write a book, to explain how to deal with each of them.

I can say only this... If one really wants having its ship of chose being truly all-rounder for PVP, then its needed to make mulitple configs that inculde entire sets of min-maxed weapons, moduels, shields, armors just for one ship and carry it all from one CG to another along. Or if storage space is full, just buy few ships of same type and outfit each of them with diffrent role in PVP combat.

Perfectly said [yesnod]
 
There is no best PVP ship, all cames down to how specific bulid works against some bulids or not. There is also skill of how well a certain bulid can be used, but if there is noticable gap between level of min-max, this plays lesser role.

All bulids, no matter how perfect they might be, have atleast one weakness or more, trick is to know about all weakness of any pontential bulid that one might across. Well-experienced Cmdrs will always spot one and try take advantage of it, so odds are better for them.

Thing is, there is not really lot of these, who actually know about "all" knowledge that comes with entire RNG system, special effects and how game works in general.

With this much of current possible varaints of each ship, I would had to write a book, to explain how to deal with each of them.

I can say only this... If one really wants having its ship of chose being truly all-rounder for PVP, then its needed to make mulitple configs that inculde entire sets of min-maxed weapons, moduels, shields, armors just for one ship and carry it all from one CG to another along. Or if storage space is full, just buy few ships of same type and outfit each of them with diffrent role in PVP combat.

+rep Well said o7
 
If we had a fully-open 1v1 championship, as at one time Cmdr Oogie Boogie was considering setting up, then in the 'bring any size' category, the winner would be flying a Cutter or a Corvette, probably with a couple of Elite-ranked SLF NPC's on board.

If we had a medium-only 1v1 championship, the winner would be flying a Fer-de-Lance.

If we had a small-only 1v1 championship, the winner would be flying a Courier. [Edit: Or, if Vultures permitted in this category, a Vulture.]

If we had a winged-up championship then (there have already been three) the winners would by flying as many Fer-de-Lances as the rules permitted them to bring. They would only use Cutters or Corvettes or indeed anything else, if forced to do so.

(All of the above ignores the effect of range cheese. If you bring range cheese into the bargain, then a Courier outfitted for 700+ mps, with one long range phasing burst laser is, after about three hours, the best ship in the game.)
 
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If we had a fully-open 1v1 championship, as at one time Cmdr Oogie Boogie was considering setting up, then in the 'bring any size' category, the winner would be flying a Cutter or a Corvette, probably with a couple of Elite-ranked SLF NPC's on board.

If we had a medium-only 1v1 championship, the winner would be flying a Fer-de-Lance.

If we had a small-only 1v1 championship, the winner would be flying a Courier.

If we had a winged-up championship then (there have already been three) the winners would by flying as many Fer-de-Lances as the rules permitted them to bring. They would only use Cutters or Corvettes or indeed anything else, if forced to do so.

(All of the above ignores the effect of range cheese. If you bring range cheese into the bargain, then a Courier outfitted for 700+ mps, with one long range phasing burst laser is, after about three hours, the best ship in the game.)

I'm not sure about that. The build I was asking about above (FDL with rails/plasma) should be able to take down the big 3. The dispersal and target lock breaker will stop all gimbal, the rails block SCBs, and it will be too fast to hit with most fixed weapons. The plasma will cut down the shields of the big 3. Source: I've faced a build similar to this!
 
So...

Does a (very light engineered) a-Rated VULTURE stand a chance vs Courier/Fdl/corvette?

What vulture Built would you Propose? Which RNG Features are a Must-have?

Thx
 
I'm not sure about that. The build I was asking about above (FDL with rails/plasma) should be able to take down the big 3. The dispersal and target lock breaker will stop all gimbal, the rails block SCBs, and it will be too fast to hit with most fixed weapons. The plasma will cut down the shields of the big 3. Source: I've faced a build similar to this!

I used to think the same but the SLF is one heck of an equaliser and a Cutter or Corvette built for raw Mj can tank a lot of plasma before resorting to SCB's. Ofc the right weapon set on the Cutter/Corvette would be a must, indeed.

Basically I used to think that Ferdie was No.1 in 2.1, but since then things have perhaps moved back a bit towards the Big 3.

If we ever get another Fish Beta it would be great to try to organise an event to thrash this question out! (Mental note made.)

Does a (very light engineered) a-Rated VULTURE stand a chance vs Courier/Fdl/corvette?

What vulture Built would you Propose? Which RNG Features are a Must-have?

Assuming that both pilots are reasonably skilled and experienced in PvP, 'very light engineered' is I'm afraid a suicide note. Most serious PvP-ers aren't just rocking in full g5, it's very very high-end g5 across drives, distro, shield and guns.

However, if we crank up to assume both sides have a fully PvP fit build, a Vulture is awesomely good following the introduction of the reserved military slots.

In my post above, in which I said the Courier was king of the small ships, that was because I mentally mis-categorise the Vulture as a medium now, it's so good. (Post now edited.)

You'll want at least one size 5 SCB. As to weapons, you could get a hundred valid answers, but the Pacifier and Advanced Plasma Accelerator are both great, aggressive choices, if you're willing to put the time into practising with them, o7
 
I used to think the same but the SLF is one heck of an equaliser and a Cutter or Corvette built for raw Mj can tank a lot of plasma before resorting to SCB's. Ofc the right weapon set on the Cutter/Corvette would be a must, indeed.

Basically I used to think that Ferdie was No.1 in 2.1, but since then things have perhaps moved back a bit towards the Big 3.

If we ever get another Fish Beta it would be great to try to organise an event to thrash this question out! (Mental note made.)



Assuming that both pilots are reasonably skilled and experienced in PvP, 'very light engineered' is I'm afraid a suicide note. Most serious PvP-ers aren't just rocking in full g5, it's very very high-end g5 across drives, distro, shield and guns.

However, if we crank up to assume both sides have a fully PvP fit build, a Vulture is awesomely good following the introduction of the reserved military slots.

In my post above, in which I said the Courier was king of the small ships, that was because I mentally mis-categorise the Vulture as a medium now, it's so good. (Post now edited.)

You'll want at least one size 5 SCB. As to weapons, you could get a hundred valid answers, but the Pacifier and Advanced Plasma Accelerator are both great, aggressive choices, if you're willing to put the time into practising with them, o7

Interesting. What weapons would you use in a big3 ship to give a good FDL fits? Corvette with full fixed efficient beams and a couple size 2 feedback rails I'm guessing?

I have a PVP cutter I'm building, I was gonna put a full heavy shield loadout (10k shield strength), fixed frags and feedback rails on it (RAMMING SPEED) to kill other big3....? I don't think that will work well against FDLs though.
 
Interesting. What weapons would you use in a big3 ship to give a good FDL fits? Corvette with full fixed efficient beams and a couple size 2 feedback rails I'm guessing?

I have a PVP cutter I'm building, I was gonna put a full heavy shield loadout (10k shield strength), fixed frags and feedback rails on it (RAMMING SPEED) to kill other big3....? I don't think that will work well against FDLs though.

Thanks for the question - the honest answer is that I would defer to the opinions of those with more recent experience of big ship PvP (of which there are many).

I am a current PvP-er, but been small ship now for over a year (except in Fish Betas, when I try everything).

However ... harking back to when I was an undefeated ED 1.3/1.4 Anaconda PvP pilot ... and updating for 2.1 and all that has happened since, including most importantly the speed of the target enemy ...

... personally if I was going to build purely to fight Ferdie I would probably work around one fixed huge laser, no feedback cascade (too hard to hit, they will clear range anyway at the crucial moment), and lots of missiles/packhounds (because even with TLB against me, one huge fixed is a machine, with an SLF on my side also, and when they switch to firing at the SLF, that's when I'd lock the missiles) and if I was going to to build to fight another big ship, Pacifiers would probably feature in every permissible hardpoint.
 
Depends entirely on what you want to do and what you budget is.

Are you going for high level high cost Meta PvP?
Are you going for mid range budget PvP?
Are you looking to just do some piracy?
Are you looking to compete with PvP groups?
Are you going for a meme build meant to just annoy people for the hell of it?
Do you prefer heavy firepower, fast ships, high maneuverability, shield tanks, hull tanks?

What exactly are you looking to do?
 
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