You jest but I believe this was experimented with in an early PvP league game...I seem to recall an entire side using turrets on this exact basis; maintain time on target at all times and just run about.
Again, if I recall correctly, they got their butts kicked when the godawful DPS of turrets and slow tracking tripped them up.
Nice try, though. Would have been comic beyond measure if after all the Git Gud requests, the PvP league had been won by a side boosting about with turrets doing their thing.
Well, a little, but for PvE they do ok. My combat Beluga has all turrets and does fine in CZ, i generally can stay until i'm out of ammo.
My CM3 has 3 turrets and a PA. The PA does the main damage while the other weapons add effects and generally keep the target under pressure.
I'm now toying with the idea of a Python. All hardpoints with cannons with the force shell effect, and calling it the Pinball Wizard.
You see, i know you like PvP, but its all about boring meta. With PvE you can give yourself a challenge and do all sorts of crazy stuff that just won't fly in PvP.... although i think the build i'm looking at could be an annoyance for PvP if nothing else