Well there seems to be a bit of a consensus that this can all get a bit silly if allowed to run rampant, and I would agree with that, however...
..although the usage of these words on TV and in the comix was ostensibly to get around problems of censorship whilst retaining the bang of an expletive, and I was always aware of that... unlike many of you I just thought
it was a fun and cool thing, and always thoroughly enjoyed it. Mainly because where I did hear/read it done, there was some restraint exercised. With BSG, the latter one, I loved the casual way the writers would always contrive to make cries of "
Gods!" a plural -- to better fit the dialogue into this odd polytheistic universe which was so much like ours, yet not so. And of course 'frak'. But they left it there -- there was no "felgercarb" or other multiple hammy attempts to be clever. Similarly in the pages of 200AD, Dredd would mutter "Drokk!" and I would grin, just being entertained and transported into a world that resembled ours, but was slightly different. There was no carpet bombing of these words.. just used now and then to good (and amusing) effect. The original motivation may have been to get cursing past the censors, but for me these little strategic insertions of
someone else's profanity took on a life and significance of their own, and the stories were all the richer for it... as long as it was done right.
Language does evolve over time, even profanities, as Drew illustrated with "Damn". You can still find librettos of
Gilbert & Sullivan operettas with the word used but abbreviated with a long dash as in "D____ you, he cried!", or sometimes even referred to obliquely as "
the big D". Today just a century later the word is little more than a bit of punctuation. So in 3300AD -- if we are shooting for projected realism in profanity -- just how will our contemporary expletives have evolved? How can we know?!
My take on this is, realism doesn't matter so much. Entertainment value does. That's why our ships are FTL and our transgalactic communiques will be instantaneous. Too much projected linguistic realism and you do start to go down the
A Clockwork Orange path with a mass of unintelligible cant. Let's evolve a very small limited number of cool, colourful curses that sound great, and just go with them. It'll be
good fun.
