Powderpanic
Banned
Hi
Seeing as most of the community cannot decide on what is griefing and what is emergent game play.
I am going to class any kill, of any player, for any reason, unless they are wanted, as Murder Hobo'ing. ( If they are wanted that is Bounty Hunting )
I want to find out if you really think the following will make ANY impact in reducing Murder Hobo'ing, when the risk of a non-consensual rebuy for a half competent Murder Hobo'ist is just above zero.
1) Increasing the rebuy to the largest ship they killed someone in, because you actually believe PVP players with their billions of exploited credits are concerned with local bounties.
2) A Karma system, where end result is going to be bigger fines on death and if we are lucky some actual in game stuff around restricted docking.
Here is a list of ways to avoid ever dying in ED. In case you were not aware of all of them. Some new tools for the Murder Hobo's as well, number 3 what a gem!
1) Having an engineered ship that can boost fast in a straight line and have enough shields to last around 30 seconds with high wake. ( Grom missiles can be easily avoided if your ship is fast enough and for bigger ships ( now with increased ability to SCB spam thanks to endless Heat sinks - Thanks FDEV ) they easily can tank the additional 40 seconds between reset and high waking during the Groms cool down ( totally useless ) period.
2) 15 Second logging in the event of danger.
3) Blocking any dangerous threats in your instance, while you continue to dunk on Sidewinders, Asps and T6's in your Full Meta FDL
Play nice, the floor is yours
Edit - Please allow a delay in all my response. They are pre-checked for your protection
Seeing as most of the community cannot decide on what is griefing and what is emergent game play.
I am going to class any kill, of any player, for any reason, unless they are wanted, as Murder Hobo'ing. ( If they are wanted that is Bounty Hunting )
I want to find out if you really think the following will make ANY impact in reducing Murder Hobo'ing, when the risk of a non-consensual rebuy for a half competent Murder Hobo'ist is just above zero.
1) Increasing the rebuy to the largest ship they killed someone in, because you actually believe PVP players with their billions of exploited credits are concerned with local bounties.
2) A Karma system, where end result is going to be bigger fines on death and if we are lucky some actual in game stuff around restricted docking.
Here is a list of ways to avoid ever dying in ED. In case you were not aware of all of them. Some new tools for the Murder Hobo's as well, number 3 what a gem!
1) Having an engineered ship that can boost fast in a straight line and have enough shields to last around 30 seconds with high wake. ( Grom missiles can be easily avoided if your ship is fast enough and for bigger ships ( now with increased ability to SCB spam thanks to endless Heat sinks - Thanks FDEV ) they easily can tank the additional 40 seconds between reset and high waking during the Groms cool down ( totally useless ) period.
2) 15 Second logging in the event of danger.
3) Blocking any dangerous threats in your instance, while you continue to dunk on Sidewinders, Asps and T6's in your Full Meta FDL
Play nice, the floor is yours
Edit - Please allow a delay in all my response. They are pre-checked for your protection
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