How much of an impact do you truly believe rebuys have on murder hobo'ing?

Powderpanic

Banned
Hi

Seeing as most of the community cannot decide on what is griefing and what is emergent game play.
I am going to class any kill, of any player, for any reason, unless they are wanted, as Murder Hobo'ing. ( If they are wanted that is Bounty Hunting )

I want to find out if you really think the following will make ANY impact in reducing Murder Hobo'ing, when the risk of a non-consensual rebuy for a half competent Murder Hobo'ist is just above zero.

1) Increasing the rebuy to the largest ship they killed someone in, because you actually believe PVP players with their billions of exploited credits are concerned with local bounties.

2) A Karma system, where end result is going to be bigger fines on death and if we are lucky some actual in game stuff around restricted docking.

Here is a list of ways to avoid ever dying in ED. In case you were not aware of all of them. Some new tools for the Murder Hobo's as well, number 3 what a gem!

1) Having an engineered ship that can boost fast in a straight line and have enough shields to last around 30 seconds with high wake. ( Grom missiles can be easily avoided if your ship is fast enough and for bigger ships ( now with increased ability to SCB spam thanks to endless Heat sinks - Thanks FDEV ) they easily can tank the additional 40 seconds between reset and high waking during the Groms cool down ( totally useless ) period.

2) 15 Second logging in the event of danger.

3) Blocking any dangerous threats in your instance, while you continue to dunk on Sidewinders, Asps and T6's in your Full Meta FDL

Play nice, the floor is yours

Edit - Please allow a delay in all my response. They are pre-checked for your protection
 
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The karma system and rebuy will barely have any effect. The game is full of billionaires and money is easy to make. The pilots federation bounty will just be used as a way for the muderhobo's to keep track of their kills and it will be worn with pride.
 
Well, rebuys do become a deterrent when you're looking at ships in the millions of credits - they'll be less indiscriminate with killing when they've got to also take more breaks from it to top up their rebuys than they used to.
 
Hi

Seeing as most of the community cannot decide on what is griefing and what is emergent game play.
I am going to class any kill, of any player, for any reason, unless they are wanted as Murder Hobo'ing. ( If the are wanted that is Bounty Hunting )

I want to find out if you really think the following will make ANY impact in reducing Murder Hobo'ing, when the risk of a non-consensual rebuy for a half competent Murder Hobo'ist is just above zero.

1) Increasing the rebuy to the largest ship they killed someone in, because you actually believe PVP players with their billions of exploited credits are concerned with local bounties.

2) A Karma system, where end result is going to be bigger fines on death and if we are lucky some actual in game stuff around restricted docking.
I don't think fines/bounties are the way to go, especially increasing them to create a league table. I think once you've reached a significant enough bad reputation put a perminent PF bounty on the player, and at some stage even highlight that player to any/all other players too (if only to warn them).

I think the only real punishments that will "hurt" are denying docking and system permits at an ever increasing number of stations.

Here is a list of ways to avoid ever dying in ED. In case you were not aware of all of them. Some new tools for the Murder Hobo's as well, number 3 what a gem!

1) Having an engineered ship that can boost fast in a straight line and have enough shields to last around 30 seconds with high wake. ( Grom missiles can be easily avoided if your ship is fast enough and for bigger ships ( now with increased ability to SCB spam thanks to endless Heat sinks - Thanks FDEV ) they easily can tank the additional 40 seconds between reset and high waking during the Groms cool down ( totally useless ) period.

2) 15 Second logging in the event of danger.

3) Blocking any dangerous threats in your instance, while you continue to dunk on Sidewinders, Asps and T6's in your Full Meta FDL

Play nice, the floor is yours
I do grimace a bit at these sorts of posts. First it actually adds some validity to the notion that mindless toxic destruction is gameplay we even want to consider? Players shouldn't have to jump through hoops to cope with mindless destruction. It should be an exceptional event, not common enough for concern and meaning you have to fly around in ships you really do not want to... comprimising your enjoyment.

Next, the suggestion that you're safe even if you do engineer your Asp, Python or T6 is poppycock. The last thing I attended in the game (before giving up with it) was the community event for the Thargoid reveal. I unfortunately did this in Open to try and enjoy the community aspect of it. Of course, the fact there were loads of players there in typically exploration ships meant soon enough groups of combat ships arrived and proceeded to destroy any/all ships they could. I was literally watching ships being destroyed in a few seconds...

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The game needs to monitor any/all illegal destruction even in anarchy systems. After enough has happened it needs to warn the CMDR, eg: when coming into stations they get comments about their reputation. If things continue they then start losing access to more and more stations and indeed even stations. They have a permanent bounty on them. They are highlighted to all other CMDRs as a known psycho. etc...

And just as importantly, the game needs to actually start offering/orchestrating some interesting/meaningful PvP, via better mechanics in Powerplay, missions and OPEN CGs. To offer pus CMDRs (interesting in PvP) against each other in interesting scenarions for actual outcomes... After three years why can we not even sign up to CG goals for an Open only CG pitting CMDRs (legally) against each other. eg: Trying to evacuate civilians from stations or settlements, while the other side tries to prevent it... etc...


Note: For some reason there seems to be a backlash against including anarchy systems in this new Karma mechanic. And I cannot understand why. There's nothing magical about these systems, and it makes logical sense, game universe sense and most importantly gameplay sense to include "illegal destruction" in these systems in your karma reputation... Go and seal club explorers at the latest alien ruin site? You'll get penalised! Or is it better it continues to be ignored?
 
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This won't do a thing on its own. In fact this seems aimed at preventing the clearing of one's bounties through a suicidewinder, which is almost but not quite entirely unrelated.

I mean were the NPC bounty hunters something PVPers worry aboout so much? Or was it giving their adversaries some change that doesn't even come out of their wallet?

I don't quite get it.
 
I thought it was going to be a new C&P system but instead they simply added 100% rebuy penalty (aka 5%) and pilots federation bounty.

1. This is gonna be epxloited. I gonna hop into a sidewinder and suicide into larger ships (Cutters, Anacondas, etc.) so THEY get the bounty AND x2 rebuy cost. Then I come back with any ship and kill them within 7 days. Because of a little sidewinder.
2. I am indeed not concerned about credits and I barely need anything larger than a Viper to kill any non-PvP ship (if I wanted to).
3. I can just wait 7 days without dying.
4. I can just choose to leave my target at 1% hull and 0% powerplant, thrusters, life support, FSD and other modules so they eventually will die due to the inability to repair. This avoids the murder bounty.
5. Station ramming is still a thing.
6. I can turn crimes on with shields offline and fly in front of fire from random players and then crashing into an asteorid, giving them a PF bounty.
7. I could just ignore the changes as they are insignificant

This is an idea at best. Frontier has become lazy and apparently doesn't even care about fixing stuff. Let it be bugs, gameplay issues or other problems. But why am I even caring anymore? Bring it on FD. I personally don't kill clean players but I enjoy the salt once this change hits live as the "clean and innocent" ones getting wanted and having to pay TWICE the maount of rebuy in their precious Cutters hehe.
I'd just like to kindly ask FD not to deliver us with unfinished and low quality waste. It's not enough to cover all scenarios ... let alone a fraction of them. More work has to be done, you are not finished. Go back to your chair and continue coding.
 

Powderpanic

Banned
Next, the suggestion that you're safe even if you do engineer your Asp or Python T6 is poppycock. The last thing I attended in the game (before giving up with it) was the community event for the Thargoid reveal. I unfortunately did this in Open to try and enjoy the community aspect of it. Of course, the fact there were loads of players there in typically exploration ships meant soon enough groups of combat ships arrived and proceeded to destroy any/all ships they could. I was literally watching ships being destroyed in a few seconds...

I never said all ships could escape every situation, just the ones that would manage to tank till high wake or outrun their attacker and were flown by a half competent Murder Hobo specialist. Seeing as the ships used by Murder Hobo's tend to be pretty meta. This is entirely true bar the one in a hundred time when they REALLY screw up due to "X" reason.

Sorry to hear this game has killed your enjoyment and made you quit.
 
I suffer a PvP rebuy about once a year and have billions.

If Frontier completely removed all insurance from me and made me pay for my rebuys 100%, I would start to need creds roughly about 70 years from now.

Then the creds I would make in two weeks would power me back up for another 70 years of happy slaughter.
 
Fines aren't going to do anything. This is just laying the groundwork for a system which can be expanded as time goes on.

In the ramming thread Sandro made it pretty clear that they're prepared to keep increasing the penalties for griefing, station ramming and combat logging until they achieve the desired effect.
 
I suffer a PvP rebuy about once a year and have billions.

If Frontier completely removed all insurance from me and made me pay for my rebuys 100%, I would start to need creds roughly about 70 years from now.

Then the creds I would make in two weeks would power me back up for another 70 years of happy slaughter.

Exactly... But if your "unwanted behaviour" meant you started losing docking at more and more stations, and indeed access to entire systems, I'd suggest that might have more of effect on your choices?
 
Of course it would! But hey, we've been asking for this for years now and nothing comes of it. High sec system? Who cares lol... anarchy system? Really?! Don't think so... they need to address this properly in order for things to start working as they should have right from the start. Making everything about credits is a joke and will have no impact.
 
I wish they'd of just gone with EvE's solution in high-sec and had insta-kill coppers and no 'insurance' cover for criminal acts. Failing this, system lock-outs as NeilF suggests would possibly inconvience far more than a fine.

Edit; don't really want insta-kill coppers, even in high-sec. However I do feel high-sec should feel like it, if you jump in with a bounty you should have very little chance of interdicting someone as you should be actively pursued by the local police in a full wing or 2 of engineered death-conda's; plus throw in some wings of rngineered FDL bounty hunters too to keep things 'busy'.
 
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There are no formal statements about what the karma system will or will not do. Baseless speculation is baseless.

Just to prod you on this one, there have been formal statements about it, just very little that's concrete and even less actually planned.

As far as it goes for me, credits will never be a relevant part of C&P. Typically a murderer has the funds to not care, and will rarely die anyway - after all they'll be aware of the basic steps to survive almost any encounter.

Unfortunately the extreme on the other side would be worse - accepting the hysterical knee-jerk of "basically make their game unplayable".
 
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Just to prod you on this one, there have been formal statements about it, just very little that's concrete and even less actually planned.

Oh sure, but there's nothing I'm aware that states "it will do {thing} and {thing} and {other thing} when {player} does {thing}". The actual mechanics of what it will do are unknown to everyone, including I'd wager FDev themselves.
 
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