Top of the morning.
The proposal is simple, and based off some fairly reasonable concerns about chaff/heat sink synth, but ultimately could improve the landscape of all synthesis.
https://forums.frontier.co.uk/showt...nk-and-Chaff-Synthesis-destroys-FDEVs-balance
https://forums.frontier.co.uk/showthread.php/371120-2-4-death-optional
The proposal itself: synthesis should take time to produce your resource, and only one resource can be synthesised at a time.
Why: firstly as a counter to heat sink/chaff synth spamming. We don't need players in PvE OR PvE loading their 'vette internals almost entirely with SCBs, 7 modded boosters, a single heat sink, and using that single heat sink launcher as protection against the SCBs...and we don't need players in either field loading a 900 m/s iCourier with a single chaff launcher, and effectively becoming impossible to hit until they run out of resources.
I am indeed aware resources are required but after all my engineering, I have the mats required to spam ammo synths like they're going out of fashion. The same will likely be true here - and gives a somewhat rubbish advantage to anyone that's played long enough to build them up.
Which leads me onto the second part of "why": in part, it restores the balance between kinetic and thermal weaponry. Ammo was intended to be an offset to kinetic weapons, which aside from being non-hitscan, are vastly superior. By requiring time to generate ammunition, it's not as simple as getting to the point you have plenty of resources and then forgetting kinetic weapons ever had ammo until you need to hit the synth button...especially in a larger ship using multiple.
As someone that inherently avoids betas in all forms, please schlap me on the head if I have already missed something implemented to resolve this. If not - let's have some common sense/foresight, folks.
I'd also like to see cannons get a little more ammo on top of this, as they don't have the "oomph" in comparison to MCs to justify a relatively meager ammo store, but that's a different discussion for a different thread
EDIT: Suggestion has been put forward within other topics by other CMDRs, including the lustrous CMDR_Cosmicspacehead and Crimson Kaim.
The proposal is simple, and based off some fairly reasonable concerns about chaff/heat sink synth, but ultimately could improve the landscape of all synthesis.
https://forums.frontier.co.uk/showt...nk-and-Chaff-Synthesis-destroys-FDEVs-balance
https://forums.frontier.co.uk/showthread.php/371120-2-4-death-optional
The proposal itself: synthesis should take time to produce your resource, and only one resource can be synthesised at a time.
Why: firstly as a counter to heat sink/chaff synth spamming. We don't need players in PvE OR PvE loading their 'vette internals almost entirely with SCBs, 7 modded boosters, a single heat sink, and using that single heat sink launcher as protection against the SCBs...and we don't need players in either field loading a 900 m/s iCourier with a single chaff launcher, and effectively becoming impossible to hit until they run out of resources.
I am indeed aware resources are required but after all my engineering, I have the mats required to spam ammo synths like they're going out of fashion. The same will likely be true here - and gives a somewhat rubbish advantage to anyone that's played long enough to build them up.
Which leads me onto the second part of "why": in part, it restores the balance between kinetic and thermal weaponry. Ammo was intended to be an offset to kinetic weapons, which aside from being non-hitscan, are vastly superior. By requiring time to generate ammunition, it's not as simple as getting to the point you have plenty of resources and then forgetting kinetic weapons ever had ammo until you need to hit the synth button...especially in a larger ship using multiple.
As someone that inherently avoids betas in all forms, please schlap me on the head if I have already missed something implemented to resolve this. If not - let's have some common sense/foresight, folks.
I'd also like to see cannons get a little more ammo on top of this, as they don't have the "oomph" in comparison to MCs to justify a relatively meager ammo store, but that's a different discussion for a different thread
EDIT: Suggestion has been put forward within other topics by other CMDRs, including the lustrous CMDR_Cosmicspacehead and Crimson Kaim.
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