My new Rift! Woohoo! But a couple of questions...

I think you're just noticing it more. I get streaked stars too. And of course, since I'm using corrective lenses, I also get more chromatic aberration than most people do. My guess is that you're looking around with your eyes instead of your head. ;)
 
I think you're just noticing it more. I get streaked stars too. And of course, since I'm using corrective lenses, I also get more chromatic aberration than most people do. My guess is that you're looking around with your eyes instead of your head. ;)

This, exactly. I played for a few hours last night (my longest stint in VR so far) and I think I finally broke the habit of moving my eyes around the cockpit and expecting things to be clear.
 
You're probably right. But as this is the first VR headset I've ever tried I'm a slightly concerned about having no frame of reference of judgement.

As it seems no rift owners live near me, does anyone know anywhere in London where I can go and just try out a rift?
 
I'd suggest posting in the Oculus subreddit if you haven't already (even if you're not a fan of Reddit). There are plenty of helpful people there who might be able to help you out.
 
Still trying to get an idea as to whether the focus issue I'm getting is as good as it gets, or if there's something wrong with my headset.
So a little test moment...
When you launch Elite from the Frontier launcher, before the Frontier logo appears on the dark screen, a small Elite 'wings' symbol appears in the white, gridded Oculus voidspace thing. For me this is blurred, the edges of the symbol are out of focus.
Next time you play Elite can you have a little check of this screen and see if the Elite symbol is crystal clear?

Thanks
 
That one is a bit fuzzy.
When you get into the hanger with the srv and eagle it should look pretty sharp though (well, as sharp as it gets, which is sharp enough to pick out details but still a little "soft").

I have to fiddle with the oculus a lot to get it adjusted right on my head, small movements make a difference.
Also, to test how sharp things are, look directly at them, if you move just your eyes and not your head, things will be blurry.
I checked this with the stars, I think I know what you mean, if your looking straight ahead and sort of just, look at them out the side of your eyes, they do have a lot more god ray/shimmer, you have to get used to turning your head not just your eyes.
 
Thanks Zarking

Good to know that that moment is indeed a bit fuzzy for others too.

I have tried all the other recommendations - moving the headset, adjusting the straps, adjusting the tilt. These were all my first port of call but nothing really helped. As this is the only headset I've ever tried it's so hard to know if this is as it's meant to be.
All I know is I can't use the Rift for longer than 15 minutes or so without getting eyestrain and nasty headaches - surely that can't be right!?

As such I've ordered a return and replacement through Amazon (Actually, I got in touch with them just to say that I was going to try another headset demoing at a store later this week and, depending on how that 2nd headset looks to my eyes, I may subsequently reorder then - but they obviously didn't read my email properly and just ordered a return and replacement straight away!)
Anyway, the new Rift will be arriving in the next couple of days, I'll compare it with my current one - hopefully it'll be better!
 
This isn't helping much I guess, but I found the Rift CV1 very uncomfortable in the beginning, too (even in direct comparison with the DK2). The pressure on the face was much too high and I felt loosening the side straps made the Rift move too much on my face.
Only after I started loosening the top strap a lot and moving the back of the belt reeeally low on the back of the head it clicked.
Now I can wear the Rift relatively loose and still don't have the feeling of it moving too much. After 2h in the Rift I only get a very slight indication of a Rift face, much much less than before. It's really comfortable now, even with prescription glasses underneath. Also now I can just put it on and don't need to to a lot of adjustment to get a clear picture any more.
 
Thanks Khaldur but yeah unfortunately I've tried all that - after a lot of experimenting I too found that having it fairly loose with the back strap quite low was best for comfort and image - but it's still not in focus and I still get headaches. No Rift-face though!
 
Thanks Khaldur but yeah unfortunately I've tried all that - after a lot of experimenting I too found that having it fairly loose with the back strap quite low was best for comfort and image - but it's still not in focus and I still get headaches. No Rift-face though!
If it makes you feel better, I wear hearing aids ( blue tooth ones that talk to each other) and the rift makes them not work so i am now totally deaf in one ear in space now.
 
Ofcourse - nothing makes me feel better than hearing about asymmetrical deafness!

No, that's terrible!!
Is that due to some kind of USB overload?
Get on to Oculus support (or the makers of the aids), you shouldn't have to put up with that!
 
With my replacement Rift arriving in the next day or two, I'm looking forward to comparing it with my current unit.

Obviously to compare effectively I want to minimise the time between trying one then the other.

With this in mind I'm wondering about the whole calibration process. Will I have to go through that - ie setting up the new sensors etc - with the new Rift or can I just swap the HMD itself?
Is the HMD somehow 'paired' with the sensors with which it's calibrated, or will my current sensors in their current position just instantly pick up the new HMD?

I want to look at Elite on both units.
If I have to go through the faff of complete set up and calibration between both examinations then the imagery from my current unit might not be so fresh in my mind by the time I try the new unit - and comparative judgement might be more difficult.

So what do you reckon? For the purpose of quick comparison will just swapping in the new HMD with my current sensor setup be fine?
 
I don't think the HMD is paired to the sensors, since you can buy as many sensors separately as you want for room-scale activities. You shouldn't have any problems switching between the two HMDs, unless Oculus gets confused when you unplug and plug.

I can't remember if this was addressed earlier in the thread, but you did check your IPD right? The blurriness and headaches suggests you might not have dialed that in right. Try to double-check the green plus sign graphic from Oculus Home. I haven't had my IPD measured but I was surprised that my eyes require the setting to be all the way in.
 
WOW...... just WOW!!!

My new Rift arrived on wednesday, I must admit, after following this thread, I was a little concerned, with frame rates, clarity, fuzziness, and other problems I have read about in other forums.

Would my graphic card be able to handle it (Nvidia GT 1060, 6GB)? was my system good enough, I got all green ticks in the test, but anyway....

I found following the setup, especially about the green cross which has to be in focus, and all the advice written here has been incredibly helpful, (so thanks to those who have come with comments, tip and tricks:))

To OP, I have no problem focusing, I get no God rays from stars, although I move my head to look at the panels, I don't get any fuzziness on any of the text when I look from the corner of my eyes, so I'm well pleased with the whole setup. I'm running settings on Ultra and have, so far, not noticed any frame rate drop in stations, but I'm not running any programs to monitor and show frame rates, I'm just going by what I see, and if it is pleasing to the eye.
One of the most important parts of the setup for me, was making sure the headset was sitting comfortably and correctly, if it doesn't sit exactly where it should, then things start to get a little out of focus. Now after about 8 hours of use, the straps are adjusted just right so there is no further adjustment needed.

I hope you get yours sorted, it's breathtaking.

Nothing had prepared me for the scale of everything, I have to learn how to land my Anaconda all over again, it is HUGE :) I have no complaints about witch space, it's fantastic to look out of the side windows. In the fighter, I spend more time looking around the cockpit than anything else:)

This evening I'm going to study cockpits on the Cobra III and VI and the Python[big grin]

Fly safe, o7
 
Good to hear from another new user dp642!

Yes, I don't know why I'm perceiving all these focus and godray problems when some, like yourself, experience no focus issues and no godrays. Maybe I'm actively looking for problems, but then you would have to briefly do the same in order to conclusively say you don't get them!

My replacement Rift arrived a few days ago and the focus/godray issue was EXACTLY the same, but it additionally had the OLED Mura grainy red tint thing. I know there's the SPUD tool for that, but I'd rather have a unit that doesn't require it.
Having tried two units now this gives me a slightly broader frame of reference. And since they both have exactly the same focus/godray issue, my early suspicion that my unit had lens defects was surely incorrect.
So I sent the replacement back and I'm sticking with the original.

Although I don't wear glasses or anything I'm wondering if this whole experience is telling me that maybe I am suffering from some mild Myopia.

I guess all I can do is get my eyes checked out and then get some VR lenses if need be.

Och well! :)
 
I have found that using the Oculus Debug Tool to increase pixel density makes everything look much better. Im running at 1.4 pixel density with Bloom and
AA turned off, supersampling at 1 and hmd quality at 1, and its all much sharper. This also seems to have fixed texture pop in approaching planets etc.

My eyesight is not great, short in one long in the other, so things were always a bit fuzzy, especially if you arent looking at the lens "sweetspot".
In station, i wouldnt be able to tell ship type until a docking ship was halfway down the station, now they look perfect the second they enter the slot.
 
I have found that using the Oculus Debug Tool to increase pixel density makes everything look much better. Im running at 1.4 pixel density with Bloom and
AA turned off, supersampling at 1 and hmd quality at 1, and its all much sharper. This also seems to have fixed texture pop in approaching planets etc.

My eyesight is not great, short in one long in the other, so things were always a bit fuzzy, especially if you arent looking at the lens "sweetspot".
In station, i wouldnt be able to tell ship type until a docking ship was halfway down the station, now they look perfect the second they enter the slot.

Where can I find the Oculus debug tool?
 
I have found that using the Oculus Debug Tool to increase pixel density makes everything look much better. Im running at 1.4 pixel density with Bloom and
AA turned off, supersampling at 1 and hmd quality at 1, and its all much sharper. This also seems to have fixed texture pop in approaching planets etc.

My eyesight is not great, short in one long in the other, so things were always a bit fuzzy, especially if you arent looking at the lens "sweetspot".
In station, i wouldnt be able to tell ship type until a docking ship was halfway down the station, now they look perfect the second they enter the slot.

Yeah, I'm using the Oculus Tray Tool (which I gather has slightly superseded the debug tool). I'm running in-game SS at 0.75 and HMD Quality at 1.0. And in the tray tool I've set pixel density to 2.0.
Still blurry though.
 
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