Visiting the Thargoid bases in VR

I think he meant AFMU - Auto Field Maintenance Unit

I used this when I had to get 3 resins. There were only 2 in the ship and I didn't plan on trying to find another Thargoid site. By the time I reached Obsidian to sell the 2 I had, the cargo bay failed just as I made the last jump and lost everything.

Even though you have the AFMU, the ship is constantly "under attack" with failures. The AFMU will fix it but, it has to fail first. Your canopy will also fail but, the AFMU cannot fix canopies. I had three failures on the canopy, I figured a forth would be my undoing...
 
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If you think the bases are good in vr, just wait till you get hyperdicted.
Its epic.
With the Rift headphones, the sound of the Thargoid scanning you is insanely loud and my god, the light!
The immersions are going to give me a cardiac arrest.
 
If you think the bases are good in vr, just wait till you get hyperdicted.
Its epic.
With the Rift headphones, the sound of the Thargoid scanning you is insanely loud and my god, the light!
The immersions are going to give me a cardiac arrest.

Looking forward to get hyperdicted myself... been in Beta for two days, but maybe i will give it a try and roam through the Pleiades for an hour or two in 2.3 :)

I think he meant AFMU - Auto Field Maintenance Unit

I used this when I had to get 3 resins. There were only 2 in the ship and I didn't plan on trying to find another Thargoid site. By the time I reached Obsidian to sell the 2 I had, the cargo bay failed just as I made the last jump and lost everything.

Even though you have the AFMU, the ship is constantly "under attack" with failures. The AFMU will fix it but, it has to fail first. Your canopy will also fail but, the AFMU cannot fix canopies. I had three failures on the canopy, I figured a forth would be my undoing...

Sorry to proof you wrong, but the AFMU can actually repair the canopy. It couldn´t before 2.2, if i recall it right, but i can fix it, as long as it is in one piece. A blown out canopy though.... 7 minutes of oxygen remaining...
 
Looking forward to get hyperdicted myself... been in Beta for two days, but maybe i will give it a try and roam through the Pleiades for an hour or two in 2.3 :)

Oh man, go do it! Very cool VR experience.

My hyperdiction vid - genuinely freaked me out for a split second. I was so excited I didn't know where to look
[video=youtube;GDT_Bvp9fYY]https://www.youtube.com/watch?v=GDT_Bvp9fYY[/video]
 
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Looking forward to get hyperdicted myself... been in Beta for two days, but maybe i will give it a try and roam through the Pleiades for an hour or two in 2.3 :)



Sorry to proof you wrong, but the AFMU can actually repair the canopy. It couldn´t before 2.2, if i recall it right, but i can fix it, as long as it is in one piece. A blown out canopy though.... 7 minutes of oxygen remaining...

Umm, I'm afraid my A class AFMU didn't touch my canopy. It was "hit" 3 times and each time the cracks got worse and louder. I wish you could have proven me wrong. Fortunately, I lived to witness it not repairing the canopy. I suspect it's part of the hull even though it's a module. In 2.4, the new limpets would take care of that. We'll need more space in the ship for these sort of things.
 
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I went out to one for the first time, yesterday. Flying over it, I thought "oh that's pretty cool".
Then when I landed and went around it in the SRV, it was like "wow, this thing is huge"...
Think I missed the memo on how to get into the central structure though ;).
 
Umm, I'm afraid my A class AFMU didn't touch my canopy. It was "hit" 3 times and each time the cracks got worse and louder. I wish you could have proven me wrong. Fortunately, I lived to witness it not repairing the canopy. I suspect it's part of the hull even though it's a module. In 2.4, the new limpets would take care of that. We'll need more space in the ship for these sort of things.

And you have selected your canopy from the modules list and actually selected "repair" and it did not repair the canopy? That would be extremely odd and worth a bug report...
 
I went out to one for the first time, yesterday. Flying over it, I thought "oh that's pretty cool".
Then when I landed and went around it in the SRV, it was like "wow, this thing is huge"...
Think I missed the memo on how to get into the central structure though ;).

The exterior alone is awesome and creepy... spent a while out there in an SRV yesterday in the Beta. I cant get enough of this :D
 
Park outside of the structure and drive in. The scale is unbelievable and when you peer over an edge some are straight down your stomach goes through your chest. Awesome job on these sites.
 
Park outside of the structure and drive in. The scale is unbelievable and when you peer over an edge some are straight down your stomach goes through your chest. Awesome job on these sites.

This discribes the impression perfectly and yes, approaching the base by SRV from outside is an absolute must... Its perfect, the green mist, the sound and then you realize the scale when you can look accross the field...
 
Got myself a Cobra Mk III (expendable but with sufficient jump range) with AFMU and set out for the Pleiades.
Spent a whole evening circling Ammonia worlds and checking USS for Unknown Probes. Took quite some time but I finally got one.
The constant flow of module damage reports is nerve-racking. Being inexperienced with AFMUs I learned it's not really a good idea to try to repair thrusters while in SC. :rolleyes:
Now I need to get an Unknown Artifact. I hope it doesn't take as long to find one. The experience with just one corrosive item in my cargo hold doesn't make me look forward to having 2 of them eating away my modules.
 
I tried it with 6 UA's. The biggest pain was when my cargo hatch failed as I jumped to Maia. All gone. [blah] I had it set to 3 in the modules. I think I'll set it to 1. Also, since my canopy wasn't getting fixed, I need to check the AFMU setting to see if that was also the case.

I'm making another attempt this weekend with my new Anaconda. Gotta spend the rest of the week making CR's to outfit it. Another 100 mill should do.
 
I tried it with 6 UA's. The biggest pain was when my cargo hatch failed as I jumped to Maia. All gone. [blah] I had it set to 3 in the modules. I think I'll set it to 1. Also, since my canopy wasn't getting fixed, I need to check the AFMU setting to see if that was also the case.
AFAIK the module priority setting only affects what modules get deactivated first when there is not enough power. That has nothing to do with damage by corrosion. The cargo hatch will fail when it gets too much damage, regardless of priority.
Also the AFMU doesn't start any repairs on its own. You have to click on the damaged module and select "repair" manually. Definitely works with the canopy.

I've collected UA and UP and took a visit to the structure on HIP 1926 B1C. I could open some of the doors but couldn't get far inside. Every time the path was blocked by rocks just after a few meters already. So I didn't find much exciting to see there.
 
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