Oh dear. So, any guesses on what they will name this revolutionary tech of being able to open and close doors in a computer game?
Space Engineers, I shouldn't wonder.
Oh dear. So, any guesses on what they will name this revolutionary tech of being able to open and close doors in a computer game?
Dunno.Oh dear. So, any guesses on what they will name this revolutionary tech of being able to open and close doors in a computer game?
Oh dear. So, any guesses on what they will name this revolutionary tech of being able to open and close doors in a computer game?
I hate that selling $435 assets is so accepted, or even worse, an aspect of Star Citizen that people look forward to https://www.reddit.com/r/starcitizen/comments/6um2lq/next_concept_ship_is_400/
Oh dear. So, any guesses on what they will name this revolutionary tech of being able to open and close doors in a computer game?
Next concept ship will lauch during Gamescom (lol), sounds like it'll be the 600i. There will be 2 variants and it'll be a similar sized ship to the Constellation (but better no doubt).
Yours for the low, low price of $435/$400, but if pay cash today you can have it for the bargain price of $375/$350!!
I hate that selling $435 assets is so accepted, or even worse, an aspect of Star Citizen that people look forward to https://www.reddit.com/r/starcitizen/comments/6um2lq/next_concept_ship_is_400/
Someone on Reddit is claiming doors openingand closing are really hard stuff. I tried to explain that this really wasn't the case. That it's been happening for 25 years or more in 3D games. He then replied,
"There you go you ignorant schmuck"LOL
https://www.youtube.com/watch?v=KN7HOzS2W2Y&feature=youtu.be&t=7m50s
I can't believe it, i really can't. Not only that CIG are doing this again, but the fans are lapping it up. Its completely and utterly #censored#
I wonder how many people lapping up these new ships really think they're doing it to fund the game? It seems to me they're paying not exactly to win, but to bypass what we must assume will be the early parts of the game. There will be a lot of inexperienced Rear Admiral pilots crashing Idrises when the game eventually surfaces.
I don't actually know, but I'm gonna take a wild guess here and say that I reckon cryengine comes with some kind of door opening support right out of the box.
I wonder how many people lapping up these new ships really think they're doing it to fund the game? It seems to me they're paying not exactly to win, but to bypass what we must assume will be the early parts of the game. There will be a lot of inexperienced Rear Admiral pilots crashing Idrises when the game eventually surfaces.
No excuse for cig but from what I see, it's an error in their hierarchy / parenting; it sounded like they rely on naming conventions for their object containers;
I can imagine this is a nightmare for both programmers and artists, respect to the artists & coders for not injuring each other yet.![]()
Why on earth are naming conventions an issue at this stage of the project? It's absolutely ridiculous.
Anyone in their right mind would have a check-out/check-in tool as part of their change management regime that not only automates this, but encapsulates paths so that progressives and abandons can be easily identified, and duplicates or "losts" can't happen in the first place.
Why on earth are naming conventions an issue at this stage of the project? It's absolutely ridiculous.
Anyone in their right mind would have a check-out/check-in tool as part of their change management regime that not only automates this, but encapsulates paths so that progressives and abandons can be easily identified, and duplicates or "losts" can't happen in the first place.
Why on earth are naming conventions an issue at this stage of the project? It's absolutely ridiculous.
Heard it here first! A major delay due to creating super fab tool to err, check in / out contents for object containers...
Anyone in their right mind