If you had an Afterburner that boosted your speed for longer then the current Boost, wouldn't the people shooting at you just use theirs to stay with you?
If you had an Afterburner that boosted your speed for longer then the current Boost, wouldn't the people shooting at you just use theirs to stay with you?
I am retired and don't have money to blow on a VR setup you ego maniac!I love boost, but I only hit it when I need it or really want to.
Markus54:Wow! That's g nice. You are so great.
Proper planning prevents etc
I am talking about being in a surprise attack you moron!
And as for looking around via a hat? Never use it, ever. Complete waste of a hat switch. That is what VR is for![]()
If your Hyper-Jump target is obscured simply jump into Super-Cruise until it no longer is - then make the jump.
.... remember to bind Super-Cruise and Hyper-Jump to different keys / buttons.
I am retired and don't have money to blow on a VR setup you ego maniac!
I do this when I can find something to supercruise to but when everything is blocked by the planet or sun you are very near it is not going to happen
I do this when I can find something to supercruise to but when everything is blocked by the planet or sun you are very near it is not going to happen
Is it really that easy? Is that all there is to? Wow, Why didn't I think of that, damn! Lining up with a target is not the easiest thing to do when you are shooting at you mission target and are surprise attacked from someplace. An afterburner with a 30 second burn rate at between 800 m/s and 1200 m/s would give you time to get away before getting blown up. Regroup. And figure out who is shooting at you.Forget supercruise when someone is trying to share their pew-pew with you. Choose a hyperspace destination, line up and get out of there.
I do this when I can find something to supercruise to but when everything is blocked by the planet or sun you are very near it is not going to happen.
done!I'm pretty sure there is already the ability to look around the ship... I use head tracking and VR, so have no need for the hat thing, but I know I used to use it way back, just needs you to bind it.
So why are you putting this worthless post in my thread when you use vr. I could care less about what you have and how you play the game.
As for afterburner/boost...
It has been brought up before that it would be cool if boost work on a "press and hold" system. Basically you press and hold the boost button, and it'll keep the boost speed until you let go - but... You will be draining the engine capacitors as you do so. So having larger capacity distributer for engines means you can boost longer. Faster recharge means you will have to wait less time to apply boost.
Agree, thisa is similar to what I am talking about
Engine focused distributers would be far more interesting in combat, too...
No idea what that is.
Z...
Forget supercruise when someone is trying to share their pew-pew with you. Choose a hyperspace destination, line up and get out of there.
Hi,
We really need to have an afterburner and the ability to see around the ship using the pov/hat switch on top of the stick.
The afterburner, Planetary takeoffs and getting knocked out of supercruise when fuel scooping get very aggravating. Boost only gets me 2km. I don't know how many times these things have happened where everything I need to fly to is either behind the sun or the planet I am taking off from. Some things are near the horizon. I go to navigation to find a way to get away from the object that is obstructing my ability to go into fsd. Hitting the boost button over a hundred times is a real game killer. With an afterburner it would take a few seconds to get to the horizon that is blocking my path.
If the ship had an after burner that could boost the ships speed from 800 m/s to 1200 m/s, depending on the ship, you could get to a spot where you can go into fsd moving gameplay forward. Not agonizing over how many times you have to hit the boost button. GET RID OF THE BOOST!!!!!!!!
What sci fi game doesn't use the hat to see around the ship? OH, Elite Dangerous. Using the hat to see around the ship allows you to see who is shooting at you when you are in a battle situation. Checking the scanner is not always a viable option when your shooting at one guy and realize that someone else has started shooting at you. In this situation an 800 m/s to 1200 m/s afterburner would help you to get out of the hot zone and with the ability to see outside of the ship you can find the second ship shooting at you.
Also I was in a situation yesterday similar to this doing a mercenary run. A federal navy ship started shooting at me while I was shooting at my mission target. My target went into supercruise. Had I had an afterburner that lasted 30 seconds I could have gotten away from the federal navy guy and jumped into supercruise getting back to chasing my target. And then go back to find the federal navy guy that was shooting at me. I was not wanted and had no bounties on me.
It would also be nice to be able to see around my ship when I am getting interdicted.
You don't need to have an object selected to enter SC, you just deselect the current selected target in the navigation menu and off you go! Then it's just a few seconds until your desired target is clear of the horizon, then go to the navigation panel and reselect it.
See as simple as that, instead of an epic whine all you had to do was come here and ask a simple question!
FDEV is going to continue ignoring you until you leave the game!
Federal Navy ships seem to have more missiles and much larger weapons then I have. so by the time I find anyplace and supercruise out of there I am confirming the purchase of a replacement ship.
It has been brought up before that it would be cool if boost work on a "press and hold" system. Basically you press and hold the boost button, and it'll keep the boost speed until you let go - but... You will be draining the engine capacitors as you do so. So having larger capacity distributer for engines means you can boost longer. Faster recharge means you will have to wait less time to apply boost.
Z...
I see you stick to your winsome way of communicating. May I quote you from the last time when you nagged about all that and got all the answers already: "Another moronic Elite Dangerous really stupid game idea..." (https://forums.frontier.co.uk/showthread.php/369253-Some-ideas-that-need-some-serious-consideration)
Surprised you actually still get responses but I'm pretty sure your threats to repeat your demands won't make ED the game you want it to be...
...
I don't see anybody from the development team on hear now!