I am going to keep harping on this until you put it in the game

Everything the OP wants is because they haven't learned the game or options menu yet.

You can supercruise around planets and stars that are in your way.
I really hope you don't drive how you fly. Lol
"This building is blocking my direct route! Ramming speed! Why isn't the building moving?! Fix my car, it can't move buildings!"
"Why not drive around it?"
"No, I must go through it!"

If you're on a planet, and your Hyperspace destination is on the other side, use supercruise at a steep exit angle (90° up) to get back in to high orbit (several 100km), then use the blue section of the pitch ladder in the HUD to accelerate around the planet until you can see your destination.
Then charge for Hyperspace.
Done. :)

Head look is available in the options menu.

CMDR Cosmic Spacehead
 

Robert Maynard

Volunteer Moderator
.... and the mass lock on jump to SuperCruise is only affected by most ships up to 3km range (5km in the case of the largest), from experience.
 
Pretty much everything the OP wants is already in the game. The exception being a transparent ship that he can see through. Still there is the external camera option. The rest of the whine seems to be about "I want this faster" and "I want arcade style power-ups".

OK.
Get a HOTAS and map a few buttons. You can have quick boost, quick SC entry, even headlook on a Pov switch.

But look, there's more!
Get a Rift or a Vive and look round you by turning your head. Can't afford VR (which is a fair and understandable criticism)? You can get an ED tracker for about £10 - maps headlook to um... Your head.

But hey look! There's more!
Get arcade style power-packed by visiting your friendly neighbourhood engineer...
Use the camera suite to look behind you (even in combat) though tbh the radar is better so...

But hey wait... There's even more!
Come to the forums where our very own expert a-holes can mock and ridicule your inane suggestions while at the same time offering advice (from their comparatively limited experience of course) on how to do it better and without looking like a total noob!

And all this for the low low price of... Not being a troll!
 
I love boost, but I only hit it when I need it or really want to.
Markus54:Wow! That's g nice. You are so great.

Proper planning prevents etc :D
I am talking about being in a surprise attack you moron!
And as for looking around via a hat? Never use it, ever. Complete waste of a hat switch. That is what VR is for :D
I am retired and don't have money to blow on a VR setup you ego maniac!
 
If your Hyper-Jump target is obscured simply jump into Super-Cruise until it no longer is - then make the jump.

.... remember to bind Super-Cruise and Hyper-Jump to different keys / buttons.

I do this when I can find something to supercruise to but when everything is blocked by the planet or sun you are very near it is not going to happen.
 
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I do this when I can find something to supercruise to but when everything is blocked by the planet or sun you are very near it is not going to happen

You can enter supercruise WITHOUT a target. If where you are headed is obscured, just fly around like e everyone else.
 
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Forget supercruise when someone is trying to share their pew-pew with you. Choose a hyperspace destination, line up and get out of there.
Is it really that easy? Is that all there is to? Wow, Why didn't I think of that, damn! Lining up with a target is not the easiest thing to do when you are shooting at you mission target and are surprise attacked from someplace. An afterburner with a 30 second burn rate at between 800 m/s and 1200 m/s would give you time to get away before getting blown up. Regroup. And figure out who is shooting at you.
 
I do this when I can find something to supercruise to but when everything is blocked by the planet or sun you are very near it is not going to happen.

Is this guy trolling us or what? Do you even know what supercruise is? I explained on the first page the difference between supercruise and hyperspace but you don't seem to be reading the responses.

Supercruise: Travel WITHIN a system, does NOT require a target lock

Hyperspace: Travel BETWEEN systems, DOES require a target lock AND a clear line of sight.

The 'afterburner' feature you are requesting to travel faster within a system is already included, it's called supercruise. It has a different key binding to the hyperspace jump so you can use it WITHOUT a target, check your control mapping.

Any more responses asking for an afterburner or saying you can't supercruise when vision is blocked and this is definitely just a troll thread.
 
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I'm pretty sure there is already the ability to look around the ship... I use head tracking and VR, so have no need for the hat thing, but I know I used to use it way back, just needs you to bind it.
So why are you putting this worthless post in my thread when you use vr. I could care less about what you have and how you play the game.

As for afterburner/boost...

It has been brought up before that it would be cool if boost work on a "press and hold" system. Basically you press and hold the boost button, and it'll keep the boost speed until you let go - but... You will be draining the engine capacitors as you do so. So having larger capacity distributer for engines means you can boost longer. Faster recharge means you will have to wait less time to apply boost.
Agree, thisa is similar to what I am talking about

Engine focused distributers would be far more interesting in combat, too...
No idea what that is.

Z...
done!
 
Forget supercruise when someone is trying to share their pew-pew with you. Choose a hyperspace destination, line up and get out of there.

Federal Navy ships seem to have more missiles and much larger weapons than I have. so by the time I find anyplace and supercruise out of there I am confirming the purchase of a replacement ship.
 
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Hi,
We really need to have an afterburner and the ability to see around the ship using the pov/hat switch on top of the stick.
The afterburner, Planetary takeoffs and getting knocked out of supercruise when fuel scooping get very aggravating. Boost only gets me 2km. I don't know how many times these things have happened where everything I need to fly to is either behind the sun or the planet I am taking off from. Some things are near the horizon. I go to navigation to find a way to get away from the object that is obstructing my ability to go into fsd. Hitting the boost button over a hundred times is a real game killer. With an afterburner it would take a few seconds to get to the horizon that is blocking my path.

If the ship had an after burner that could boost the ships speed from 800 m/s to 1200 m/s, depending on the ship, you could get to a spot where you can go into fsd moving gameplay forward. Not agonizing over how many times you have to hit the boost button. GET RID OF THE BOOST!!!!!!!!

What sci fi game doesn't use the hat to see around the ship? OH, Elite Dangerous. Using the hat to see around the ship allows you to see who is shooting at you when you are in a battle situation. Checking the scanner is not always a viable option when your shooting at one guy and realize that someone else has started shooting at you. In this situation an 800 m/s to 1200 m/s afterburner would help you to get out of the hot zone and with the ability to see outside of the ship you can find the second ship shooting at you.
Also I was in a situation yesterday similar to this doing a mercenary run. A federal navy ship started shooting at me while I was shooting at my mission target. My target went into supercruise. Had I had an afterburner that lasted 30 seconds I could have gotten away from the federal navy guy and jumped into supercruise getting back to chasing my target. And then go back to find the federal navy guy that was shooting at me. I was not wanted and had no bounties on me.
It would also be nice to be able to see around my ship when I am getting interdicted.

Remarkable. The issues you seem to have never seem to bother me whatsoever at all.
They don't even seem actual issues to me.

You simply take off vertically and go into supercruise. This is a very fast procedure.
From there it is just a little while before you can jump to an obscured target.
Afterburner would be totally useless, because it is infinitely slower than the speeds you reach in supercruise.

Getting knocked out of SC while fuel scooping is pure pilot error. I can't even remember if that ever happened to me. I suppose it must have when I was still learning.
Perhaps it might happen again in the future some time, perhaps when I get distracted, but in general this should not happen at all.
This is something you will get over too when you become more experienced. It will only happen in very rare situations.
 
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bye

You don't need to have an object selected to enter SC, you just deselect the current selected target in the navigation menu and off you go! Then it's just a few seconds until your desired target is clear of the horizon, then go to the navigation panel and reselect it.

See as simple as that, instead of an epic whine all you had to do was come here and ask a simple question!

FDEV is going to continue ignoring you until you leave the game!

I don't see anybody from the development team on hear now!
 
Federal Navy ships seem to have more missiles and much larger weapons then I have. so by the time I find anyplace and supercruise out of there I am confirming the purchase of a replacement ship.

NPC missiles rarely form a threat if you have power to shields an/or have point defense and/or chaff.
I have not once been destroyed by missiles, but I have been fired upon with them countless times by npc.

In many situations you will want to pre-select an 'escape system' before the battle, just in case things go south.
 
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It has been brought up before that it would be cool if boost work on a "press and hold" system. Basically you press and hold the boost button, and it'll keep the boost speed until you let go - but... You will be draining the engine capacitors as you do so. So having larger capacity distributer for engines means you can boost longer. Faster recharge means you will have to wait less time to apply boost.

Z...


Yes, I would really like that type of boost mechanic in ED.
Or perhaps a combination.
A short press is a boost like it is now.
Press and hold would be a boost like you describe.
 
I see you stick to your winsome way of communicating. May I quote you from the last time when you nagged about all that and got all the answers already: "Another moronic Elite Dangerous really stupid game idea..." (https://forums.frontier.co.uk/showthread.php/369253-Some-ideas-that-need-some-serious-consideration)

Surprised you actually still get responses but I'm pretty sure your threats to repeat your demands won't make ED the game you want it to be...

Always hopeful. I don't want the game to be the way I want. Just some improvements. I am making suggestions if you see it as nagging then why did you bother replying?
 
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...

I don't see anybody from the development team on hear now!

You won't. The have better things to do with their time than waste it engaging with people who can't be bothered to find out how the game works, and can't give clear explanations of what exactly it is they are proposing.
 
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