Star Citizen Thread v6

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Oh dear. So, any guesses on what they will name this revolutionary tech of being able to open and close doors in a computer game?
Dunno.
But this pic describes IMHO pretty well (in an analoguous way) the difference of development between E: D & St Cit :
ZhYFz9z.jpg
 
Oh dear. So, any guesses on what they will name this revolutionary tech of being able to open and close doors in a computer game?

They really know how to take something quite simple and complicate the heck out of it.
Or maybe I just don't understand Fidelity Domain Ensconcements.

Most video games cheat and don't render stuff that really doesn't need rendered. Is it any wonder the game gets 20fps...?
 
Next concept ship will lauch during Gamescom (lol), sounds like it'll be the 600i. There will be 2 variants and it'll be a similar sized ship to the Constellation (but better no doubt).

Yours for the low, low price of $435/$400, but if pay cash today you can have it for the bargain price of $375/$350!!

I hate that selling $435 assets is so accepted, or even worse, an aspect of Star Citizen that people look forward to https://www.reddit.com/r/starcitizen/comments/6um2lq/next_concept_ship_is_400/
 
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makes for an interesting contrast and compare in acceptance of SC's monetization of jpg policies and nonacceptance of Photobucket's doing theirs. True, not quite the same thing, but both involve much moola over pixels with little benefit to show for expenditures.
 
Next concept ship will lauch during Gamescom (lol), sounds like it'll be the 600i. There will be 2 variants and it'll be a similar sized ship to the Constellation (but better no doubt).

Yours for the low, low price of $435/$400, but if pay cash today you can have it for the bargain price of $375/$350!!

I hate that selling $435 assets is so accepted, or even worse, an aspect of Star Citizen that people look forward to https://www.reddit.com/r/starcitizen/comments/6um2lq/next_concept_ship_is_400/

I can't believe it, i really can't. Not only that CIG are doing this again, but the fans are lapping it up. Its completely and utterly #censored#
 
Someone on Reddit is claiming doors openingand closing are really hard stuff. I tried to explain that this really wasn't the case. That it's been happening for 25 years or more in 3D games. He then replied,

"There you go you ignorant schmuck" :) LOL

https://www.youtube.com/watch?v=KN7HOzS2W2Y&feature=youtu.be&t=7m50s

I don't actually know, but I'm gonna take a wild guess here and say that I reckon cryengine comes with some kind of door opening support right out of the box.
 
I can't believe it, i really can't. Not only that CIG are doing this again, but the fans are lapping it up. Its completely and utterly #censored#

I wonder how many people lapping up these new ships really think they're doing it to fund the game? It seems to me they're paying not exactly to win, but to bypass what we must assume will be the early parts of the game. There will be a lot of inexperienced Rear Admiral pilots crashing Idrises when the game eventually surfaces.
 
I wonder how many people lapping up these new ships really think they're doing it to fund the game? It seems to me they're paying not exactly to win, but to bypass what we must assume will be the early parts of the game. There will be a lot of inexperienced Rear Admiral pilots crashing Idrises when the game eventually surfaces.

They are probably bypassing the (hopefully) fun bit to go straight to the "I have everything, what now?" bit
 
I don't actually know, but I'm gonna take a wild guess here and say that I reckon cryengine comes with some kind of door opening support right out of the box.

You'd be right :)
No excuse for cig but from what I see, it's an error in their hierarchy / parenting; it sounded like they rely on naming conventions for their object containers;
I can imagine this is a nightmare for both programmers and artists, respect to the artists & coders for not injuring each other yet. :)
Edit: I can also see the orbits and day/night rotations making for some interesting matrix calculations which I guess the vanilla cry engine doesn't supply readily in a non conventional up/down scenario.
 
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I wonder how many people lapping up these new ships really think they're doing it to fund the game? It seems to me they're paying not exactly to win, but to bypass what we must assume will be the early parts of the game. There will be a lot of inexperienced Rear Admiral pilots crashing Idrises when the game eventually surfaces.

It's been years that throwing money at CIG, dare I say since 65M$ mark, doesn't help - and I would say it hurts - the development.
 
No excuse for cig but from what I see, it's an error in their hierarchy / parenting; it sounded like they rely on naming conventions for their object containers;
I can imagine this is a nightmare for both programmers and artists, respect to the artists & coders for not injuring each other yet. :)

Why on earth are naming conventions an issue at this stage of the project? It's absolutely ridiculous.

Anyone in their right mind would have a check-out/check-in tool as part of their change management regime that not only automates this, but encapsulates paths so that progressives and abandons can be easily identified, and duplicates or "losts" can't happen in the first place.
 
Why on earth are naming conventions an issue at this stage of the project? It's absolutely ridiculous.

Anyone in their right mind would have a check-out/check-in tool as part of their change management regime that not only automates this, but encapsulates paths so that progressives and abandons can be easily identified, and duplicates or "losts" can't happen in the first place.

"Never been done before".
 
Why on earth are naming conventions an issue at this stage of the project? It's absolutely ridiculous.

Anyone in their right mind would have a check-out/check-in tool as part of their change management regime that not only automates this, but encapsulates paths so that progressives and abandons can be easily identified, and duplicates or "losts" can't happen in the first place.

You just don't understand Fidelity Domain Ensconcement programming.
 
Why on earth are naming conventions an issue at this stage of the project? It's absolutely ridiculous.

= continuous crunch time I suspect. Using naming conventions is a quick and dirty fix for associating files/objects. Don't worry though, it'll be refactored!
Given half a chance, I'm sure CR will love to spiel on about a fidelicious new tool which will make the new object container pipelines simples, but unfortunately, will delay 3.x by some more time.
Heard it here first! A major delay due to creating super fab tool to err, check in / out contents for object containers...
 
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