I did some testing with Repair limpets in the 2.4 Beta and wanted to share what I found out.
Keep in mind this info is subject to change ...
Ship: Python. Outfitting: https://eddp.co/u/nd4rhUfn
Repair Limpet Controller: 1D
Begin repairs with Hull at 47% and 32 limpets on board
The first limpet finished repairing at 60% hull in ~44 seconds, 13 points repaired, ~3.4 seconds per point.
#2 - 72% (~44 sec) (12 points) (~3.7 sec per point)
#3 - 85% (~44 sec) (13 points) (~3.4 seconds per point)
#4 - 98% (~44 sec) (13 points) (~3.4 seconds per point)
#5 - 100% (9 sec) (2 points, 4.5 sec per point)
On the Python, with a 1D controller, each limpet appears to repair ~13 points in ~44 seconds.
Doesn't appear to repair integrity. On returning to a station, integrity was in need of repair.
Ship: Asp Explorer. Outfitting: https://eddp.co/u/ucZGMK5Y
Repair Limpet Controller: 1D
Begin repairs with hull at 46%
1 - 57% (~44 sec) (11 points)
2 - 71% (14 points)
3 - 83% (12 points)
4 - 95% (12 points)
5 - 100% (~19 sec) (3.8 sec per point)
On the Asp E with a 1D controller, each limpets seems to repair ~12-14 points over 44 seconds
Ship: Asp Explorer. Outfitting: https://eddp.co/u/5kSinNTy
Repair Limpet Controller: 3A
Begin repairs with hull at 56%
1+2 - 93% (1m 34sec) (37 points) (~2.5 seconds per point)
3 - 100% (21 sec) (~3 seconds per point)
A 3A controller will allow you to launch TWO limpets at once, but it seems only one can be attached to a ship at a time.
When I launched the second limpet I got an error that a limpet was already attached and the second limpet self destructed.
With a 3A controller on an Asp E, each limpet seems to repair 37 points over ~94 seconds
Looks like better controller will repair a bit faster and for a longer time per limpet.
I also tried to see if it's possible to repair without a cargo rack. An Asp Explorer in a typical Exploration config doesn't have room for both the controller and a cargo rack unless you sacrifice an SRV, Shields or AFM.
I was hoping you could synth it directly to the launcher, but alas, you cannot synthesize a limpet unless you have cargo space for it.
So in order to repair your hull in space, you need to allocate TWO module slots. Limpet Controller and Cargo rack.
Update: Using a 5D limpet controller, one limpet repaired me (the Asp E) from 39% to 100% in 1m35s and still had a couple more seconds of repair left. 61 points in 95sec (1.5sec per point)
Keep in mind this info is subject to change ...
Ship: Python. Outfitting: https://eddp.co/u/nd4rhUfn
Repair Limpet Controller: 1D
Begin repairs with Hull at 47% and 32 limpets on board
The first limpet finished repairing at 60% hull in ~44 seconds, 13 points repaired, ~3.4 seconds per point.
#2 - 72% (~44 sec) (12 points) (~3.7 sec per point)
#3 - 85% (~44 sec) (13 points) (~3.4 seconds per point)
#4 - 98% (~44 sec) (13 points) (~3.4 seconds per point)
#5 - 100% (9 sec) (2 points, 4.5 sec per point)
On the Python, with a 1D controller, each limpet appears to repair ~13 points in ~44 seconds.
Doesn't appear to repair integrity. On returning to a station, integrity was in need of repair.
Ship: Asp Explorer. Outfitting: https://eddp.co/u/ucZGMK5Y
Repair Limpet Controller: 1D
Begin repairs with hull at 46%
1 - 57% (~44 sec) (11 points)
2 - 71% (14 points)
3 - 83% (12 points)
4 - 95% (12 points)
5 - 100% (~19 sec) (3.8 sec per point)
On the Asp E with a 1D controller, each limpets seems to repair ~12-14 points over 44 seconds
Ship: Asp Explorer. Outfitting: https://eddp.co/u/5kSinNTy
Repair Limpet Controller: 3A
Begin repairs with hull at 56%
1+2 - 93% (1m 34sec) (37 points) (~2.5 seconds per point)
3 - 100% (21 sec) (~3 seconds per point)
A 3A controller will allow you to launch TWO limpets at once, but it seems only one can be attached to a ship at a time.
When I launched the second limpet I got an error that a limpet was already attached and the second limpet self destructed.
With a 3A controller on an Asp E, each limpet seems to repair 37 points over ~94 seconds
Looks like better controller will repair a bit faster and for a longer time per limpet.
I also tried to see if it's possible to repair without a cargo rack. An Asp Explorer in a typical Exploration config doesn't have room for both the controller and a cargo rack unless you sacrifice an SRV, Shields or AFM.
I was hoping you could synth it directly to the launcher, but alas, you cannot synthesize a limpet unless you have cargo space for it.
So in order to repair your hull in space, you need to allocate TWO module slots. Limpet Controller and Cargo rack.
Update: Using a 5D limpet controller, one limpet repaired me (the Asp E) from 39% to 100% in 1m35s and still had a couple more seconds of repair left. 61 points in 95sec (1.5sec per point)
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