I realize this may seem like a rant, but it is a tad troublesome. Anyone who bounty hunts experiences this at some point or another. You kill the enemy, feeling triumphant, and are about to hit the contact panel for your next victim... when you notice the dead ship, in the process of exploding, is still pummel f'ing your ship. Gunships are my arch nemesis in this, as they seem to get a good 5 full seconds of constant firing after they 'die' but before they 'die to death'. I even lose fighters to these jokers.
Now I'm not saying they are too hard... honestly, with a fully engineered ship even a wing of elite pythons is a snack. But the sheer annoyance of this constant, unavoidable damage is highly aggravating. It makes bounty hunting a bit of a battle of attrition on my shields. Often I take more damage from the death animation firing than I do during the fight.
So, in conclusion, I would enjoy seeing the npcs balanced a bit more (buff the elites, tone down anything <master) and make them stop firing so damn much after they are already dead. If you wonder why I say tone down those less than master, a great deal of these clowns are packing dumbfires and rails, which make some of the newbs I train squooshy debris in space until they can get some engineering up and running.
Also, space pets... maybe a ferret tube set that takes up a bunch of bobblehead slots... have a few weasels and whatnot running around while I fly.
Now I'm not saying they are too hard... honestly, with a fully engineered ship even a wing of elite pythons is a snack. But the sheer annoyance of this constant, unavoidable damage is highly aggravating. It makes bounty hunting a bit of a battle of attrition on my shields. Often I take more damage from the death animation firing than I do during the fight.
So, in conclusion, I would enjoy seeing the npcs balanced a bit more (buff the elites, tone down anything <master) and make them stop firing so damn much after they are already dead. If you wonder why I say tone down those less than master, a great deal of these clowns are packing dumbfires and rails, which make some of the newbs I train squooshy debris in space until they can get some engineering up and running.
Also, space pets... maybe a ferret tube set that takes up a bunch of bobblehead slots... have a few weasels and whatnot running around while I fly.