Illegal/assymetrical PVP doesn't need to be rewarded or encouraged, because it is it's own reward. The fact that people continue to interdict and blow up Harmless sidewinders and trade vessels, and do so in sufficient numbers as to strike fear/annoyance/rage into the hearts of the community at large; is all you need to know.
The demand for murderhobos, pirates, griefers, and Emergent Content delivery personnel is already being more than met. For *some* reason, even with all the "discouragement", lack of incentives, lack of rewards, etc; *somehow* people manage to soldier on and keep blowing up unshielded traders, new player ships, and unmanned ships parked on planetary surfaces.
I don't know how or why these people keep doing what they do, but clearly there is something about this activity that brings them joy, and *keeps* bringing them joy. So the game must already be balanced around this activity pretty well.
It is weird though, isn't it? So few in-game rewards, such a lack of incentives; and yet, unlike PowerPlay, multicrew, and CQC; there has never been a shortage of willing and eager participants in this activity. Almost makes you wonder if the reward has nothing to do with the game and is somehow special to the type of person who participates in it? But no, that's ridiculous-there is no correlation between the way people behave towards other humans online, and how they behave in real life.
Having ruled that out, the only logical conclusion is that the game already provides sufficient incentives and rewards to encourage criminal pvp, because as we know, there is nothing notably different about the psychology of the criminal PvPer, which means the in-game incentives *must* already be motivating their behavior.
o7 CMDR. I'm at my mobile, so I can't quote each paragraph, but I'll try to mirror them.
Nonconsensual PvP might be its own reward to a few players, but as OP pointed out, the majority of PvPers would rather attack other CMDRs in a high risk, high (in-game) reward system. Supposed it's true that Murderhoboing happens so often that the whole community is in afraid, annoyed or enraged, I'd suggest you actually back up his propositions, they may work.
There is hardly an excess of Murderhobos in Open. Not counting CG systems, a few Engineer systems, some Bug sites and the starter systems, killings are few and far between. The seal clubbing issue is on FDev's hands, actually; it's a no-brainer that even minor aggressions in starter systems should result in Police instakilling the perpetrator. As for Bug sites, it's really awesome that some CMDRs blow up idle ships when people can't care to "dismiss ship", in Open. And about Piracy, you grouping up Pirates with seal clubbers or HoBros is just gross. Pirates are the saints and martyrs of ED, so much time and effort lost when the target suddenly highwakes to MoronSpace (CLogLand), and in the 1% situation where the victim actually complies, 20T of Hydrogen Fuel (OMG I have a Fuel Scoop, plz). In this second paragraph, you also mentioned "unshielded traders", and this right here is what is wrong with this community. People want to play in Open, yet can't care enough to fit a shield for trading.
If by mentioning PP, Multicrew and CQC you're saying that PvP oriented players already have enough playstyle options, please notice: PowerPlay is actually the Devs cheating the PvPers. It's a beautiful interface, much time was put into its development, I know. But the shadow manipulation of the BGS, by players in Solo or Private, or even the tiniest interference of someone grinding a Prismatic or the Fed ranks, is a huge letdown lorewise. To the point that PP is just another roleplay reason for PvP, just like Overlording newbies or destroying all Pythons. Multicrew is a nice thing but impacts PvP reality as much as PvE. And CQC: one single map, very few ships that are far from what is played IRG, no possibility to arrange matches between friends, etc.
(here, I'll pass. I won't comment the try-at-irony comment comparing game behavior with real life behavior because I believe we don't want to reach that dark place. So I'll just affirm that labeling people as psychologically impaired because they gank in online games is cyberbullying and actually Griefing).
OK, sorry for the long and boring post, no intention to antagonize you, but actually to add more thoughts to the discussion. OP's suggestions may have started a bit with the left foot because he tried to use the idle state of mind of HoBros and "give them what to do" as a shot at gathering the complainers' support, but his ideas are indeed what Criminal gameplay needs to flourish. Hell, even the complainers might try these changes themselves. Come to the dark side.
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