and I reckoned Gamescom might have shaken the conversation out of its usual stale circle.
You're rather optimistic
and I reckoned Gamescom might have shaken the conversation out of its usual stale circle.
I don't have anything invested in SC. I'll buy it if it comes out and it's good.
But isn't bug-fixing always going to be the big nightmare elephant in the room? They're basically attempting to do everything ELITE is doing and wants to do eventually plus loads of other things all in one go. Something so crazily ambitious, in multiplayer, with loads of interlocking systems developed by different studios will always be a buggy horror-show of weird unpredictable behaviours that take months if not years to stamp out. It's not like they're writing a spreadsheet program with clearly defined goals and targets.
I read some moaning about door logic upthread. But even things as seemingly simple as this are a nightmare with so much that could possibly happen. Multiple players all trying to operate the same door, possibly with NPCs in the way, also trying to open and close doors, and maybe there's zero gravity and maybe somebody's trying to fly a hoverbike through it and maybe some boxes get stuck in the door and maybe the spaceship's on a planet with dust storms or maybe underwater etc... etc...
ELITE has the advantage of drip-feeding features and despite all the moaning it's pretty solid. There's always a manageable amount of problems with each release. If they'd released everything we have now in one big download it would have taken months to sort out.
If STAR CITIZEN stopped adding new things, ripped out everything that was half-finished and just concentrated on bug-fixing it would still be at least a year away.
I'm back because some pre-Gamescom bug hunts involved starting and stopping the game a lot of times, and I reckoned Gamescom might have shaken the conversation out of its usual stale circle.
5 years so far does not sound that long when compared to ED progress.
exactly this.
I fear ED will have problems implementing what they want to do due to the need of reprogramming parts of the game and perhaps resize assets at some instances.
And while SC tries to do it all at once they are also having to deal with all the problems at once.
i mean...ED released in 2014 and we can at most land at planets after 3 years since release (ok 2 years since we have done it for awhile now). Add in the production time for the main game and im not surprised of the time SC takes to make.
Then we add the additional time for a SQ42 single player campaign as well...
5 years so far does not sound that long when compared to ED progress.
I'm sure ED will have its own set of problems when implementing walking around, but making them exist now in order to justify SC's issues at present is daft.
Making them exist NOW? Im saying i think they WILL have problems not that they HAVE them.
More interesting is how both games will tackle large scale earth like biomes and biodiversity without looking like No Mans Sky where every creature is a recoloured and renamed between worlds.
Wonder what they will show on the stream today?
OK, put it another way. You're citing potential problems in Elite's development to justify issues SC has had for years.
exactly this.
I fear ED will have problems implementing what they want to do due to the need of reprogramming parts of the game and perhaps resize assets at some instances.
And while SC tries to do it all at once they are also having to deal with all the problems at once.
i mean...ED released in 2014 and we can at most land at planets after 3 years since release (ok 2 years since we have done it for awhile now). Add in the production time for the main game and im not surprised of the time SC takes to make.
Then we add the additional time for a SQ42 single player campaign as well...
5 years so far does not sound that long when compared to ED progress.
It's a rib-eye steak, sometimes a bit tougher than anticipated, a wee bit more well-done than I would have preferred, but hey. It's a steak. SC, on the other hand, is, so far, a bone with very little meat on it, and the butcher's claims that it will put ED's rib-eye steak to shame once it matures.
Par for the course. They've been praising CIG's imaginary achievements for years, the next logical step is to start criticizing other game's imaginary flaws.
Wonder what they will show on the stream today?
Wonder what they will show on the stream today?
A bone? Not that substantial, for me it's just some fat under a nicely cut but half-cooked skin.SC, on the other hand, is, so far, a bone with very little meat on it, and the butcher's claims that it will put ED's rib-eye steak to shame once it matures doesn't fill my belly right now (or any time in the future, from the looks of it).
Sorry about the culinary analogies, I think I'm going to eat something . . . toodles.
When is the big show?