Star Citizen Thread v6

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Ok, scanned through the video from yesterday and can't find the planetary entry/exit. Can someone give me a timestamp for that happening?
 
I don't have anything invested in SC. I'll buy it if it comes out and it's good.

But isn't bug-fixing always going to be the big nightmare elephant in the room? They're basically attempting to do everything ELITE is doing and wants to do eventually plus loads of other things all in one go. Something so crazily ambitious, in multiplayer, with loads of interlocking systems developed by different studios will always be a buggy horror-show of weird unpredictable behaviours that take months if not years to stamp out. It's not like they're writing a spreadsheet program with clearly defined goals and targets.

I read some moaning about door logic upthread. But even things as seemingly simple as this are a nightmare with so much that could possibly happen. Multiple players all trying to operate the same door, possibly with NPCs in the way, also trying to open and close doors, and maybe there's zero gravity and maybe somebody's trying to fly a hoverbike through it and maybe some boxes get stuck in the door and maybe the spaceship's on a planet with dust storms or maybe underwater etc... etc...

ELITE has the advantage of drip-feeding features and despite all the moaning it's pretty solid. There's always a manageable amount of problems with each release. If they'd released everything we have now in one big download it would have taken months to sort out.

If STAR CITIZEN stopped adding new things, ripped out everything that was half-finished and just concentrated on bug-fixing it would still be at least a year away.

exactly this.

I fear ED will have problems implementing what they want to do due to the need of reprogramming parts of the game and perhaps resize assets at some instances.

And while SC tries to do it all at once they are also having to deal with all the problems at once.

i mean...ED released in 2014 and we can at most land at planets after 3 years since release (ok 2 years since we have done it for awhile now). Add in the production time for the main game and im not surprised of the time SC takes to make.

Then we add the additional time for a SQ42 single player campaign as well...

5 years so far does not sound that long when compared to ED progress.
 
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5 years so far does not sound that long when compared to ED progress.

Yeah, ED progress and more explanations from devs have given me understanding how beautifully complex and thus hard will be to get ED full scope. Screw this, such small thing as criminality system is subject of constant development and expense of dev hours.

What's major difference there is that David always knew it will be about MVP and building up from there. Thus they found a way to spread development load and keep developing game while we are playing it.
 
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exactly this.

I fear ED will have problems implementing what they want to do due to the need of reprogramming parts of the game and perhaps resize assets at some instances.

And while SC tries to do it all at once they are also having to deal with all the problems at once.

i mean...ED released in 2014 and we can at most land at planets after 3 years since release (ok 2 years since we have done it for awhile now). Add in the production time for the main game and im not surprised of the time SC takes to make.

Then we add the additional time for a SQ42 single player campaign as well...

5 years so far does not sound that long when compared to ED progress.

I'm sure ED will have its own set of problems when implementing walking around, but making them exist now in order to justify SC's issues at present is daft.

SC's main issue seems to be that its team of brave lions has been led down the garden path by a clueless donkey into a dead end.
 
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I'm sure ED will have its own set of problems when implementing walking around, but making them exist now in order to justify SC's issues at present is daft.

Making them exist NOW? Im saying i think they WILL have problems not that they HAVE them.

More interesting is how both games will tackle large scale earth like biomes and biodiversity without looking like No Mans Sky where every creature is a recoloured and renamed between worlds.
 
Making them exist NOW? Im saying i think they WILL have problems not that they HAVE them.

More interesting is how both games will tackle large scale earth like biomes and biodiversity without looking like No Mans Sky where every creature is a recoloured and renamed between worlds.

OK, put it another way. You're citing potential problems in Elite's development to justify issues SC has had for years.

Surely a better way to look at it would be to look at all the things SC doesn't have after 5 years, but by any common consensus should have.
 
exactly this.

I fear ED will have problems implementing what they want to do due to the need of reprogramming parts of the game and perhaps resize assets at some instances.

And while SC tries to do it all at once they are also having to deal with all the problems at once.

i mean...ED released in 2014 and we can at most land at planets after 3 years since release (ok 2 years since we have done it for awhile now). Add in the production time for the main game and im not surprised of the time SC takes to make.

Then we add the additional time for a SQ42 single player campaign as well...

5 years so far does not sound that long when compared to ED progress.

Seriously?

In ED, I can go on a bounty-hunting spree, mine, trade, go pirate, be a discoverer, drive around on a planet (and attempt to scan certain data points, hhmpf... ;), take passengers to places, help factions gain dominance in a system . . .

. . . what, exactly, can you do in SC? Yeah, it LOOKS pretty, but that's pretty much it. Not very much for five years. Really very, very little. Please don't compare ED and SC like that. Serious backfire, that line of argument.

It's a given that FD will have problems implementing features. That's obvious. No game developer has ever delivered a totally bug-free game. However, FD has, so far, done a really good job of giving us something to sink our teeth into. It's a rib-eye steak, sometimes a bit tougher than anticipated, a wee bit more well-done than I would have preferred, but hey. It's a steak. SC, on the other hand, is, so far, a bone with very little meat on it, and the butcher's claims that it will put ED's rib-eye steak to shame once it matures doesn't fill my belly right now (or any time in the future, from the looks of it).

Sorry about the culinary analogies, I think I'm going to eat something . . . toodles.
 
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It's a rib-eye steak, sometimes a bit tougher than anticipated, a wee bit more well-done than I would have preferred, but hey. It's a steak. SC, on the other hand, is, so far, a bone with very little meat on it, and the butcher's claims that it will put ED's rib-eye steak to shame once it matures.

Very nicely summarized.
 
Par for the course. They've been praising CIG's imaginary achievements for years, the next logical step is to start criticizing other game's imaginary flaws.

Specifically concerning Elite, the game design is more than an imaginary trainwreck if you ask me. It's a real one. That may sound negative, but it's a huge plus for the actual state of the game. We can play it, enjoy what we like, dislike the rest and decide based on actual experience with a real game that it's time to play something else. That may give us some dozen two some dozen hundreds of hours of entertainment.

We don't have to drink the kool-aid all the time, being told how awesome the game will be if only we throw another 700$ at Chris Roberts for the next ship that punches above its weight or has such a specific lore description, that it's all but certain there will never be a meta to support it.
 
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Wonder what they will show on the stream today?

Something never seen before in the history of computer gaming i think... well, never seen before except in half a dozen games perhaps, but we can ignore those because they did it with less fidelity. :D

Real guess, presentation, scripted demo. If anyone tries to point out that its another scripted demo that won't make it into the game, fans will point to yesterday's play sessions and point out how far things have come along.... like, making a FPS game engine work like a FPS game engine.
 
SC, on the other hand, is, so far, a bone with very little meat on it, and the butcher's claims that it will put ED's rib-eye steak to shame once it matures doesn't fill my belly right now (or any time in the future, from the looks of it).

Sorry about the culinary analogies, I think I'm going to eat something . . . toodles.
A bone? Not that substantial, for me it's just some fat under a nicely cut but half-cooked skin.
 
Nehkara has done one of his playerbase surveys, results are here https://platform.surveysampling.com/surveybuilder/report/599cdd8724ace3d29d3a53c0

A few things of note:
The significant majority (48%) are from the US
The majority (57%) are between 25 and 35
78% don't play at all or play less than 2 hours per week
51% believe that ship sales have no effect on the balance of the game
61% believe that ship sales should stop at release
The majority (25%) believe that SQ42 will release in just over 1 years time
The majority (36%) believe that SC will release in just over 2 years time
51% believe that the SC community is better or much better than other game communities
Only 8% (57 ppl) have attended an SC event
59% say that CIG are doing a good job with their communications, 21% = well, 24% = very well, 14% = excellently
57% of responders are content or feeling great about the state of Star Citizen
45% are satisfied or very satisfied with the development pace of SC with 74% of overall responses satisified or very satisfied with the quality of the development
64% are satisfied or very satisfied with the openness of the project
75% have complete or very high confidence that CIG will produce a great game
 
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