Hello fellow Citizens,
This morning I came across a feedback from a french backer on the Star Citizen Forum on the french website
www.jeuxvideo.com.
As it is quite interesting, I decided to share the post and make a FR->EN translation for you guys.
Link to the original post (French):
http://www.jeuxvideo.com/forums/42-29704-52810484-1-0-1-0-avis-sur-la-demo-de-daymar.htm
Translation: I got the occasion (and patience...queueing for 2h for a 20 min playthrough) to test the "3.0 Daymar Experience" at the CIG Booth at Gamescom. Here is a little feedback.
First reaction...God this is beautiful to the eye! I was wondering what had changed to make it so good looking. Light management is on point, shadows are deep and beautiful...and the fluidity! Little to no aliasing on the edges. I was pleased to see how well the game evolved, I got the feeling to discover it over again.
Speaking of which, the second most noticeable point is the Item 2.0. Thankfully, one guy at the booth helped me around the changes, I was really lost here! This is a whole new way of interacting with the world: you have to press the 'F' key and keep it pressed in order to bring up the cursor that lets you select a specific action (open/close a door, sit down, power up the engines,...). In most cases, this is really practical, for example when you want to close a door and not actually getting out of the ship. But sometimes it gets quite confusing, especially when you want to rush to your seat as we used to do before. To do so, you have to get close to the seat (but not too much), press F, select and click on "Enter pilot seat". Once seated, you have to do it over again to bring the "Power On" option. There's a learning curve here.
It's time to talk about atmospheric flight. Unfortunately, I didn't test the space flight, but I could fly in Daymar's atmosphere. I confirm that you can actually feel the weight of your ship, this is a plain new sensation, your ship is heavy! There's a lot of inertia and I sometimes struggled to keep my ship straight! I won't talk about landing...because I crashed.
I gave the new Cutlass a ride, along the Nox and Ursa Rover. The Cutlass is a thing of beauty! I tested it a little, and the turret as well (they polished the turret gameplay, which is far more on point now! You can get a solid aim easily now, no more wobbly and sickening movements!). I could not test the copilot gameplay as the feature was not implemented in this "Lite" build.
The Nox is a beast! Classy also! The speed feedback is quite good as of today. As you can imagine, the Nox is really agile, even on Daymar's scorched suface.
And finally, the Ursa. I used it shortly, just to go recover my wandering Nox.
During those 20 min, I had a strong feeling the game evolved a lot, that's what I retain from this playthrough. I wonder if we'll be able to get as much fluidity as I got during this lite demo.
Credits: "Sic13" on
www.jeuxvideo.com
Edit: Spelling mistakes & redundancies corrections.