I love how you people defend something that is either a bug or a design flaw as the magic only applies to NPCs while we get to watch empty exploding dashboard for this few seconds.
I love how you people defend something that is either a bug or a design flaw as the magic only applies to NPCs while we get to watch empty exploding dashboard for this few seconds.
Let's see you defend us being able to use FA Off while NPCs cannot.
Or us getting experimental effects, while they don't.
(Perhaps if us players weren't cheating by disgusting measures, we wouldn't be the ones watching them blow up so much in the first place)
...go!
I will gladly humour you - I played during the "OMG THEY GOT SO HARD" phase of Horizons and loved it. Got blown up once or twice by a perfect rail sniper (man the IMPULSE ATTACK was something to be scared of back then), loved it (though a small fuzzy modifier to anything below deadly wouldn't hurt), never encountered the "multicannon plasma" and other funny "heat not affecting NPCs" bug, loved how they flied back then, TOO BAD whinners nerfed them to the ground. While the rational course of action would be to fix the outrageous bugs and not swing the nerf-hammer.
So yeah. I really would like NPCs returned to 2.1(?) stateIt would also benefit the missions because it would allow for the payouts to get significantly buffed for more DEADLY targets. No pain, no gain.
Also I remember devs speaking once or twice about System Security getting access to engineered modules on higher ranks but IDK if that was ever implemented.
Weird because this kinda doesn't fight your corner, and I am total agreement with you on this
Hell, don't get me wrong, I'd be damp at the knickers if we could fire a frenzied hail of bullets in our death throes. But it's not exactly killing my experience that NPCs can do it at present. I actually quite find it adds to...wait for it, the word's coming...my immershun!
I will gladly humour you - I played during the "OMG THEY GOT SO HARD" phase of Horizons and loved it. Got blown up once or twice by a perfect rail sniper (man the IMPULSE ATTACK was something to be scared of back then), loved it (though a small fuzzy modifier to anything below deadly wouldn't hurt), never encountered the "multicannon plasma" and other funny "heat not affecting NPCs" bug, loved how they flied back then, TOO BAD whinners nerfed them to the ground. While the rational course of action would be to fix the outrageous bugs and not swing the nerf-hammer.
So yeah. I really would like NPCs returned to 2.1(?) stateIt would also benefit the missions because it would allow for the payouts to get significantly buffed for more DEADLY targets. No pain, no gain.
Also I remember devs speaking once or twice about System Security getting access to engineered modules on higher ranks but IDK if that was ever implemented.
+1 for everything you said. except for space pets, maybe.. i don't train space pets!
EDIT: also it's usually Condas doing the zombie assault for me
Please remember, this game isn't written specifically for *you*, and it will never please everyone. Including me.
Which is why I did mention scaling it with the ranks. And the same argument can be turned around - you're bad at piloting, well it isn't a game written specifically for *you*, so steer clear of the high rank assassination/combat missions. As it should be. Deadly AI should be, well... Deadly. And seeing an elite FDL scanning you should give you the brown pants moment.
But then if they say "What is my purpose?" what will you tell them? "You sit on the dash!" perhaps? Cruel!
Please remember, this game isn't written specifically for *you*, and it will never please everyone. Including me.
Eh I always thought it was a pretty cool feature. The ship might be in the process of exploding, but as long as the weapons are still in one piece, why shouldn't they keep firing for a few seconds?
A solution (for me at least) would be to have a seperate game mode option so that the npc's can have engineering... be hellish (and hilarious) for a while until some balance was found, but I would love the chance to try it...That also shouldn't be used to excuse deliberately blinkering the game to cater to only lazy or incapable players.
Last time I checked, there were several combat ranks assigned to NPCs. There are also different types of site and different activities.
If FD proposed that Deadly/Elite enemies obtained a competency boost and a new type of site that features more engineered opponents fighting more aggressively and in more wings, are players really entitled to indignation simply because that content is allowed to exist?
Honestly this should be the biggest non-issue of all. Open/PG arguments...there's only one solution, so people are going to get annoyed if the solution doesn't suit them. There's so much scope for differing levels of PvE challenge though that I fail to see why it CAN'T please almost everyone.
non-horizons players. And before anyone says they need to get horizons, no they don't. Game sells without it, therefore they must be accomodated.
As for me they can die in the same fire as 32bit and dx9 users. I hope fdev makes the dlc integrated or mandatory in S3. This somehow reminds me of blocking electricity on the base of candle maker's rights...
Unless they only sell it with horizons, they can't be excluded. Also, if you use analogous response, try to get the right context. Stunting technological innovation vs. forced purchase of dlc... that much drama and we should start calling you Snooki.As for me they can die in the same fire as 32bit and dx9 users. I hope fdev makes the dlc integrated or mandatory in S3. This somehow reminds me of blocking electricity on the base of candle maker's rights...
Elitist? Don't be ridiculous, if somebody hasn't forked the exorbitant amount of 30€ or less during two frikkin years, let them burn. They won't buy it even if it was 10€. And please understand that this fragmentation slows down development and testing because you have to maintain two versions of the code. That's at least twice amount of testing and at least 1.5 times more development time for maintenance. In other words, these people are slowing us all down and costing fdev money they could spend on developing exploration, core game, atmospherics, space legs, panther clippers and what have you. Communist much?
^Citation needed
Seriously, give me a source that explicitly shows that for this game.
Also, non-horizon users can still buy ship kits, flight suits, and paint jobs last time I checked.