Star Citizen Thread v6

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You're all mad! The flight mechanics were perfect! The ships are just so powerful you can't comprehend the way they move, but the True Fans know - they understand - where you look and see apparently thrusterless ships floating weightlessly face first into the ground it's your lack of vision that denies you the wonderment at the physical fidelities of their simulation! Don't you understand game development?

Meanwhile the faithful know, they understand - and tonight you will all see

[video=youtube_share;p6PFWMf2VBw]https://youtu.be/p6PFWMf2VBw[/video]

edit> also this....

[video=youtube_share;75RnFnMlBpQ]https://youtu.be/75RnFnMlBpQ[/video]

Major props to the various video guys who have been excelling themselves lately
 
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Any idea what ship this is? (supersized Vanduul Hunter?) Recently teased along with the new Aurora LX.

Ancient_Derelicts.jpg
 
Any idea what ship this is? (supersized Vanduul Hunter?) Recently teased along with the new Aurora LX.

Rumour is cap ship battles is their "big surprise" coming this evening, so I think it's the HMS Scene Setter - or could be the good ship Monkeymaker - not entirely sure.
 
There is quite some tension between the marketing stuff, that mostly shows iconographic scifi-situations and majestic space ships, and the so far existing gameplay. I mean how should scenes like in the shot above work performance wise alone?
 
There is quite some tension between the marketing stuff, that mostly shows iconographic scifi-situations and majestic space ships, and the so far existing gameplay.


To be sure, this tension has been there for a very long time indeed.

I mean how should scenes like in the shot above work performance wise alone?


[chortles nervously]
 
You've obviously been away! If you're willing to fish through the V5 thread, there's about a ten page sequence in there arguing over the meaning of the term "64-bit" and whether CIG's lying about having solved the distance-from-origin issue. It's riveting stuff.

The landscape repeats are due to the new tech, which is based on merging and blending pre-generated pieces from a library across larger-scale features. The tradeoff is that you see repeats if you look for them, but within the pieces you're able to have effects that aren't as viable to simulate at runtime, like water erosion etc.

Edit: btw: where does the ship in your sig come from? I remember it as the first test asset I was given for E: D, but I wasn't aware it ever made it into the public. Fond memories.

Apologies for being a bit provocative and thanks for confirming some advancement from the base CryEngine features - sometimes public statements about such things can be open to interpretation, especially if a more basic form has been available for some time.

I'll have to do a bit more reading, as I don't read threadnoughts normally (lack of time) and will have to, as terrain and sims is one of my interests. Double precision floats is what I normally equate to 64bit given I have encountered such things in a previous life/profession - avoids some of those nasty positional rounding errors. I like the transform method ED uses especially in this regard, if I understand it correctly. I've been thinking about catchment basins and fluid features myself recently having been tinkering about in/with Space Engine and I think there are some equations that are probably cheap enough to use at run time given a height map generated from "normal" perlin type and/or other methods is available first to "erode".....again play time is limited for such stuff these days. BTW - I assume you mean that the terrain mesh is made up of "merged modules", not just the texture applied to it?

As for my sig - as far as I know the test asset didn't make it into the public domain. I whipped that one up in 20 minutes myself, thinking it might be the Fer-der-Lance, from the small clip I saw of it in one of the ED kickstarter videos. I'm flattered it passed a cursory visual inspection from someone who has "handled" the original :)

If its not too awkward a question, are you going to the Frontier event in October? (ignore this if it is)
 
Apologies for being a bit provocative and thanks for confirming some advancement from the base CryEngine features - sometimes public statements about such things can be open to interpretation, especially if a more basic form has been available for some time.

I'll have to do a bit more reading, as I don't read threadnoughts normally (lack of time) and will have to, as terrain and sims is one of my interests. Double precision floats is what I normally equate to 64bit given I have encountered such things in a previous life/profession - avoids some of those nasty positional rounding errors. I like the transform method ED uses especially in this regard, if I understand it correctly. I've been thinking about catchment basins and fluid features myself recently having been tinkering about in/with Space Engine and I think there are some equations that are probably cheap enough to use at run time given a height map generated from "normal" perlin type and/or other methods is available first to "erode".....again play time is limited for such stuff these days. BTW - I assume you mean that the terrain mesh is made up of "merged modules", not just the texture applied to it?

As for my sig - as far as I know the test asset didn't make it into the public domain. I whipped that one up in 20 minutes myself, thinking it might be the Fer-der-Lance, from the small clip I saw of it in one of the ED kickstarter videos. I'm flattered it passed a cursory visual inspection from someone who has "handled" the original :)

If its not too awkward a question, are you going to the Frontier event in October? (ignore this if it is)
Yeah, the (in)famous 64-bit conversion was about converting relevant things to double precision, and converting other systems such as the renderer to work around zero where the good precision is (for speed and because most GPUs don't do FP64 at all). The problem with doing something like erosion at runtime is that it's an operation over a large area, so you'd need to load in a significant chunk of landscape just to simulate whichever small area you're looking at. I guess the size of the simulation affects just how hard that is, pray you're not trying to include plate tectonics :D

I think the thing in your sig might have been called a "Prowler"? Looking at it again, I think you've added more detail than it ever had.
Considered coming to the Frontier thing but I'm a cheapskate so I didn't want to shell out for a ticket.
 
Another $78,000 raised by CIG yesterday, In fact it went up by $4000 in the last 30 mins.

Not that much considering their expected monthly outlay tbh, $78k a day is "only" $2.3 million a month.

What I find strange is that people are paying extra for something they have already paid for but not yet received. Why don't they pay money when they actually receive something, is the allure of LTI simply too much for them?
 
Not that much considering their expected monthly outlay tbh, $78k a day is "only" $2.3 million a month.

I'd be very interested to know what CIG's monthly outlay is.

What I find strange is that people are paying extra for something they have already paid for but not yet received. Why don't they pay money when they actually receive something, is the allure of LTI simply too much for them?

Expressions that spring to my mind are things like 'double down", good money after bad, rendering silk purses from sow's ears and laughing all the way to the bank.
 
Okay i think its time to make calls foor the upcoming show.

He will show an awesome "live gameplay" of 3.0 at the show (that people couldnt get their hand on because reasons)
He will talk how amazing it is to be part of the community
Then he will show his powerpoint for the furutre of SC because 3.0 is nearly "done".
Aliens!
Shipsales of course we cant forget them!

Big suprise? My list either:
Their kickstarter start for the upcoming Star Citizen table top/traiding card game (because they are booming right now!)
Entering early access in Steam for more money and full price ("good thing you backed so soon right guys?!")
MVP announcement and how it is good for Star Citizen, also removing all smaller packages because Star Citizen will be released soon possible end this year. So grab those ships and starter packages aslong you can get them so cheap!
Announcing a SC light version for consoles.
Nemesis System (saw that in Shadow of War)
 
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