Is that the bank loan thing?
Yeah, and how they own the IP to SQ42, and probably the whole of CIG's assets and game. (if they default on the loan).
Is that the bank loan thing?
Any idea what ship this is? (supersized Vanduul Hunter?) Recently teased along with the new Aurora LX.
Any idea what ship this is? (supersized Vanduul Hunter?) Recently teased along with the new Aurora LX.
https://robertsspaceindustries.com/media/8zjctxn2mlcqrr/source/Ancient_Derelicts.jpg
Any idea what ship this is? (supersized Vanduul Hunter?) Recently teased along with the new Aurora LX.
There is quite some tension between the marketing stuff, that mostly shows iconographic scifi-situations and majestic space ships, and the so far existing gameplay.
I mean how should scenes like in the shot above work performance wise alone?
You've obviously been away! If you're willing to fish through the V5 thread, there's about a ten page sequence in there arguing over the meaning of the term "64-bit" and whether CIG's lying about having solved the distance-from-origin issue. It's riveting stuff.
The landscape repeats are due to the new tech, which is based on merging and blending pre-generated pieces from a library across larger-scale features. The tradeoff is that you see repeats if you look for them, but within the pieces you're able to have effects that aren't as viable to simulate at runtime, like water erosion etc.
Edit: btw: where does the ship in your sig come from? I remember it as the first test asset I was given for E: D, but I wasn't aware it ever made it into the public. Fond memories.
Yeah, the (in)famous 64-bit conversion was about converting relevant things to double precision, and converting other systems such as the renderer to work around zero where the good precision is (for speed and because most GPUs don't do FP64 at all). The problem with doing something like erosion at runtime is that it's an operation over a large area, so you'd need to load in a significant chunk of landscape just to simulate whichever small area you're looking at. I guess the size of the simulation affects just how hard that is, pray you're not trying to include plate tectonicsApologies for being a bit provocative and thanks for confirming some advancement from the base CryEngine features - sometimes public statements about such things can be open to interpretation, especially if a more basic form has been available for some time.
I'll have to do a bit more reading, as I don't read threadnoughts normally (lack of time) and will have to, as terrain and sims is one of my interests. Double precision floats is what I normally equate to 64bit given I have encountered such things in a previous life/profession - avoids some of those nasty positional rounding errors. I like the transform method ED uses especially in this regard, if I understand it correctly. I've been thinking about catchment basins and fluid features myself recently having been tinkering about in/with Space Engine and I think there are some equations that are probably cheap enough to use at run time given a height map generated from "normal" perlin type and/or other methods is available first to "erode".....again play time is limited for such stuff these days. BTW - I assume you mean that the terrain mesh is made up of "merged modules", not just the texture applied to it?
As for my sig - as far as I know the test asset didn't make it into the public domain. I whipped that one up in 20 minutes myself, thinking it might be the Fer-der-Lance, from the small clip I saw of it in one of the ED kickstarter videos. I'm flattered it passed a cursory visual inspection from someone who has "handled" the original
If its not too awkward a question, are you going to the Frontier event in October? (ignore this if it is)
Another $78,000 raised by CIG yesterday, In fact it went up by $4000 in the last 30 mins.
Not that much considering their expected monthly outlay tbh, $78k a day is "only" $2.3 million a month.
What I find strange is that people are paying extra for something they have already paid for but not yet received. Why don't they pay money when they actually receive something, is the allure of LTI simply too much for them?
Somebody pls tell me when Chris live stream starts today, dont want to miss it.