Ok, so I'm sure this probably comes up quite a bit after someone suffers a major loss, but it seems like it could be prevented so much more easily by modifying how insurance works.
Instead of paying a percentage at the time of destruction or taking a capped loan & paying the difference out of pocket at the time of destruction, why not offer a recurring lesser percentage to obtain coverage, or a pre-pay percentage as coverage for a period of time. This really doesn't become apparent until you have a ship that costs over 1 Million to replace when you are destroyed; something I recently discovered how this is virtually game ending.
I had finally enough to acquire a dropship and was progressing along rather quickly once I had the ship. I was running missions and upgrading constantly, so my 14 Million credit ship soon became valued closer to 20 Million. I had just upgraded my dropship to where it the frame shift drive was rated 'A', & thrusters & power plant were rated 'B'. It left me with a balance of 40k credits (2+ Million credits in ships) & not realizing my insurance cost had jumped about 180k credits above the Miilion credit loan, I went into a conflict area with a massacre 16 ships mission & got destroyed. The next screen was the insurance/loan screen - I just turned off the game.
The only way to save my ship is to slowly...very slowly earn credits through CQC Arena to at least cover my ship. If the choice is giving up 20+ Million credits and taking a Sidewinder, then I'm basically done with ED - it took long enough getting there. But since Arena (PS4) is rarely played by other gamers it seems, I am limited to playing the game to high volume times. If I didn't like the game so much, I wouldn't have considered even playing Arena as a solution. Obviously ED will be less of a priority for gaming for a while for me, but it seems like a simple revamp of insurance, more options prior to being destroyed or the ability to manage assets on the same screen after being destroyed, would cut down the frustration level dramatically.
But getting back to insurance as it is in reality - I don't pay for health insurance, car insurance, and/or life insurance at the time of my illness, car accident, and/or death; I pay premiums precisely because I don't know when these things will happen nor what my finances will look like then. No one has offered me a policy I can pay only once after I die and in return my beneficiaries receive an exponentially greater sum.
Instead of paying a percentage at the time of destruction or taking a capped loan & paying the difference out of pocket at the time of destruction, why not offer a recurring lesser percentage to obtain coverage, or a pre-pay percentage as coverage for a period of time. This really doesn't become apparent until you have a ship that costs over 1 Million to replace when you are destroyed; something I recently discovered how this is virtually game ending.
I had finally enough to acquire a dropship and was progressing along rather quickly once I had the ship. I was running missions and upgrading constantly, so my 14 Million credit ship soon became valued closer to 20 Million. I had just upgraded my dropship to where it the frame shift drive was rated 'A', & thrusters & power plant were rated 'B'. It left me with a balance of 40k credits (2+ Million credits in ships) & not realizing my insurance cost had jumped about 180k credits above the Miilion credit loan, I went into a conflict area with a massacre 16 ships mission & got destroyed. The next screen was the insurance/loan screen - I just turned off the game.
The only way to save my ship is to slowly...very slowly earn credits through CQC Arena to at least cover my ship. If the choice is giving up 20+ Million credits and taking a Sidewinder, then I'm basically done with ED - it took long enough getting there. But since Arena (PS4) is rarely played by other gamers it seems, I am limited to playing the game to high volume times. If I didn't like the game so much, I wouldn't have considered even playing Arena as a solution. Obviously ED will be less of a priority for gaming for a while for me, but it seems like a simple revamp of insurance, more options prior to being destroyed or the ability to manage assets on the same screen after being destroyed, would cut down the frustration level dramatically.
But getting back to insurance as it is in reality - I don't pay for health insurance, car insurance, and/or life insurance at the time of my illness, car accident, and/or death; I pay premiums precisely because I don't know when these things will happen nor what my finances will look like then. No one has offered me a policy I can pay only once after I die and in return my beneficiaries receive an exponentially greater sum.