Everything just seemed scripted
Near the end of the stream Roberts admitted that the "enemy" were using "Stormtrooper shots", but I'd agree that it looked as if they were also clutching self-destruct buttons.
The bit near the beginning, where Miles Eckhardt doesn't appear for one of the players (the second player accepts the mission) reminded me that we didn't get to see a complete game loop: like the previous Miles Eckhardt mission all those months ago, we were treated to a cinematographic experience, but whoever it was that accepted the mission didn't return to claim the reward. I assume only one of the players would have been rewarded? They didn't all accept the mission.
At the beginning of the stream, Roberts talked about how "persistence" would mean that the game remembered where you are when you log out. But they still needed to replay the first part when one of the players crashed out, which doesn't seem much like persistence to me (and the inability of the other players to take over the abandoned ship suggests that stealing a ship might only work until the owner logs out of the game).
The grim "speed run" replay of the first part of the game after the crash seemed to me much more like what the game would actually play like, if you didn't have some friendly actor-players feeding you tough-but-cynical lines from Top Gun. Get out of bed. Got to get dressed (lots of clicking). Got to walk miles to find the Mission Giver. Got to listen to his dialogue, which seems to take much longer the second time. Got to go and buy weapons. Got to take the lift to get that truck thing. Got to meet up with the friendly pilot who is conveniently hovering nearby. Got to load your truck. Got to fly slowly up through the atmosphere. Got to use accelerated travel to get to the mission location.
All of that is lovely to watch, but it will get mind-numbingly tedious if you need to repeat all those steps over and over again just for a few minutes of combat action, which in itself depends on another team of players accepting the equal-and-opposite mission and happening to arrive at the location at the right time to ambush you. And also depends on your game not crashing.
I love watching these fond imaginings of what the game might be like if it were a movie, but it's not a game. Not even close.