Star Citizen Thread v6

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So did they hide the loading screen as both planets were loaded from the start?

Surely not! That would imply that Chris "do not show the loading screen" Roberts was using smoke and mirrors again...

EDIT: I can only reiterate what I posted earlier this week: Five years, 400 employees, 150 million dollars and this is all they're able to show for it? Pathetic!

Although the visuals looked good, the glitches were obvious, the FPS seemed all over the place, the "gameplay" was really weak, the flight model is terrible and the battles uninspiring.
Most of it looked heavily scripted and the delays we saw when it crashed and when they prepared for the Idris battle were suspicious.
The one-shot-kills-all railgun was ludicrous and it was telling that the most talked-about "feature" during the presentation was the uninteresting face tech which has been done before and adds nothing to the game (and which is developed by another company, before the faithful start claiming that Roberts has invented it himself.)
I thought that Roberts' dig at
Mad Catz, their ex-partner, was unbelievably spiteful and unprofessional.
I laughed so hard when they unveiled the special webcam that a little bit of wee came out.

If I was a small-time backer, I'd shrug my shoulders, tell myself that this won't be on my hard drive for another two or three years (assuming CIG survive) and that I should get on with my life.
If I was a whale, I'd be seriously thinking about getting a refund.
If I was looking to become a backer or spend more money after seeing that <rubbish>, I'd get my head read...
 
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Wow, I feel for all you backers out there. I'll be as short as I can...

First the bad...
General comment - what a mess.
God-awful flight mechanics where every ship seems able to change from full ahead to full reverse within 0.5 sec. UI/UX clunky - eg. great difficulty trying to sit in a seat. NPC trapped at the Miles E bar. Red mission box disappeared during grabby hands. NPCs clipping all over the place. Doors not working properly. FPS through the floor in places - and this on a LAN I assume. Smoke, fog and fire look like something from 2005. Ship parts clipping through terrain - that poor buggy lost its marbles - wheels. Staged ship combat was poorly scripted - almost all ships looked stationary or on straight line trajectory. Complete ship explosion ends up with... what looks like a fully intact ship?

Then the good...
Beautiful vistas. Mobi-glass looks very nice and with potentially great functionality/fun UX. Ship designs look nice (well they sell, don't they, but I question their "million moving parts policy" in the name of fidelity, ugh).

The miscellaneous...
FOIP - nice, but, how many more non 3.0 features are they working on while backers are waiting for 3.0?

The presentation...
Considering their budget, one of the most unprofessional events I've seen. And I don't base this on the server crash - those things happen. The whole staged event was cringe-worthy. And they need to ditch CR for all future public speaking performances. Get a real MC and have CR do bit parts where necessary.

I suspect I'll be too old to want to play this by the time it launches.
 
So did they hide the loading screen as both planets were loaded from the start?

At one hour in, Chris Roberts repeatedly said "don't show the loading screen". "Paul, please get off the loading screen". It wasn't shown on the livestream, but it was on the big screen in the venue.

I wonder what was on that screen that was so secret?
 
Okay, so my prediction will be:
Absolute failure to acknowledge 3.0
Complete focus on what is coming in the next year, including things which tie in directly with the "closely guarded secret 600i" concept sale
No news on Sq42 Prelude, no indication of when the next update will drop
Huge hype about something that "They wanted to show to the Gamescom floor, but it wasn't quite polished"

Well, I suppose I wasn't too far off. Although the scripted "gameplay" crashing should have been in there as a given!
 
I don't think I've ever wrote in one of those threads, I prefer to lurk and have some laughs. However, I just can't comprehend how this is still going on. Is this it? 5 years and over 100 million dollars resulted in this...this, I don't know what is it. It's not even a tech demo. That would mean they have an actual working impressive engine/technology to build a game on. There's no such thing at the moment. It's just a compilation of half functional assets that perform worse than early access games on steam cobbled together by two humanitarian students. It's just pathetic. I truly feel sorry for those who are still fooled by this theater, and try to defend this in any way. In the end it's them who will be the victims of possibly the biggest flop in gaming development history.
If a company with hundreds of presumably competent developers can't produce a working proof of concept in 5 years there's nothing else to say.
 
The whole Miles The Mission Giver was a bit daft. Why not just generate him via the mobi glass? Do you have to go see him every time you want any mission? It was bad enough watching them running back and forth to see him, never mind having to do it from another planet and then having to form an orderly queue with 12 other commandos.

Seems obvious they have a bunch of levels that aren't in the same build, or that if they are they can't get it working as a whole so they have to show them separately. Graphics and design were lovely, but the characters movement was really shonky and floaty in places, especially when looking at their feet.

There was some nice stuff but as always proof of pudding is in the eating and there's a lot of basic stuff missing.
 
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It's becoming this cult, badly done Penn and Teller style magic show every year. Everything is pre-loaded, orchestrated - entire sections of "gameplay" are being presented even though they apparently have not figured out the basics of how it can work.

Yes, Cryengine does ghost train style linear scripted sequences very well. It's hardly surprising they can kick something like this out every year for Chris to talk over on stage. I thought I was backing an open world MMO to be played on home hardware over a network.

It's at the epicenter of a very damaged PC gaming industry where more and more cash is being thrown at the "making of" instead of the product. In a few years Steam will switch to the green light section by default.

Is it too late to try for a refund? They could send me the patronising cut & paste message about how they know I "can't wait to get in and play", which will be incorrect. They never demonstrated any potential for that. I seriously don't approve of taking cash based on continuous pitching. I'd much rather give it to developers that make games.

I could put the cash torwards a console.
 
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Star Citizen development did not start until 2014 (you should be happy with what you have!) https://www.reddit.com/r/starcitizen/comments/6w4d1r/this_needs_to_be_said_again_full_star_citizen/

That frequent assumption that "other" games start development on all projects with a complete team running at full steam.

I have personal experience of working on games teams where the basic design work and hiring wasn't done. For the first few months most of the developers were playing games in the office as "research"...This doesn't mean the project was not considered underway by the company.

There is nothing unusual or special about the period in which CIG were building up and getting underway. It's simply trying to add semantics as an excuse.

During 2014 the fans were still under the assumption that the game could launch that same year. Chris Roberts made no public statements concerning the release date and heavily marketed the project as being in full production. I remember how the fans would frequent this forum to tell us how ED didn't have a chance of making it out before Star Citizen because it didn't have the funding.
 
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At one hour in, Chris Roberts repeatedly said "don't show the loading screen". "Paul, please get off the loading screen". It wasn't shown on the livestream, but it was on the big screen in the venue.

I wonder what was on that screen that was so secret?
Nothing - there was nothing on the screens, and there's no way we've recently had a little bombing of people turning up to tell us how Other Games are full of loading screens.
 

Viajero

Volunteer Moderator
... No, I think they will indeed not delay any of the windows later than Gamescom week, and will relase "a" 3.0 before or at Gamescom anyways, even if it is just Evocati, in whatever state the game is at that moment. They could probably release Evocati right now even if the game crashes every other second and FPS average 5-10. If CIG fails to release even Evocati by that date then that would be really an indication of much much more serious issues.

Speechless.
 
I haven't watched all that presentation.

What's the general reaction to it all on the likes of SC Reddit...spectrum etc? I suppose the usual spike in funding for them?

There seemed to be things to like in this but it's all FLUFF. Stuff that has clearly had a lot work done on it in place of core gameplay.

This seems about as far away from a stable release as ever.
 
Does anybody know why in the 2nd playthrough the female player stood still on the staircase to the bar for quite some time? See here: https://www.youtube.com/watch?v=bCtdyNFwQWo&t=1h5m59s

The pale male player then accepts the mission, funny scene, watch Miles Egghard's head snap into the right position, as if he is a cyborg in an idle state awakening when the player comes: https://www.youtube.com/watch?v=bCtdyNFwQWo&t=1h6m59s

Can it be that this player was not able to accept the mission and had to wait for the conversation on the way out to trigger the 'let's go to the landing pad'-script? See here: https://www.youtube.com/watch?v=bCtdyNFwQWo&t=1h8m45s

The whole gameplay looks like a single-player-cutscene.
 
I haven't watched all that presentation.

What's the general reaction to it all on the likes of SC Reddit...spectrum etc? I suppose the usual spike in funding for them?

There seemed to be things to like in this but it's all FLUFF. Stuff that has clearly had a lot work done on it in place of core gameplay.

This seems about as far away from a stable release as ever.

/r/gaming has a much more balanced discussion and CIG could do with reading some of the top rated comments which point out quite rightly that it's starting to become a demo technology showcase rather that a game. Yeah, people are starting to notice that.
 
Is it too late to try for a refund? They could send me the patronising cut & paste message about how they know I "can't wait to get in and play", which will be incorrect. They never demonstrated any potential for that. I seriously don't approve of taking cash based on continuous pitching. I'd much rather give it to developers that make games.

Nah, it's not too late, as far as I know you will get a message asking you to reconsider, and sometimes there's a supposed requirement to show them an ID, but apparently you can just refuse and get a refund anyway. Check out https://www.reddit.com/r/starcitizen_refunds/ for pointers.
 
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