Star Citizen Thread v6

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CIG looks to have made around $1M in two days from the current sale. Imagine what they might have made if the presentation had been good....

Y'know, in the case of CIG it may be an inverse correlation. If they appear to need more help (which they obviously do after that presentation) then the backers may cough up more? :D

Edit: Oh wait, wouldn't CIG then be like a charity?
 
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Ah. Humour far too subtle for someone coming straight from reading Spectrum!

CIG looks to have made around $1M in two days from the current sale. Imagine what they might have made if the presentation had been good....

haha yeah guess I was playing it pretty straight. That dribble I wrote above is the kind of thing that held water a few years ago perhaps, but now? Years late, massively over budget, buggy to the point of broken alpha, ever expanding scope... I don't go to Spectrum or r/starcitizen too often, but I'm always shocked by how confident everyone seems to be. How everyone theory crafts about all the amazing things they will do with the incredible ships - it's easy to get drawn into. But when you take a step back and look at what the game is rather than what it intends to be, I think that's where the dream falls apart and how true believers become cynics.
 
The thing to remember is that what CIG are doing just hasn't been done before. The vision of Star Citizen has become so all encompassing that when it releases it will change the face of gaming.

The reason they can be so ambitious is that they don't have to answer to a publisher - like other game companies have to. We know that publishers are risk adverse, so they don't like to try new things - so that CIG are daring to push the boundaries is something that should be welcomed and encouraged by gamers. So, backers vote with their wallets. A few years late? What is the price for perfection?

Also I was joking ;)

lol you had me too :)
 
Would certainly be interesting to know CIG's operating costs per month .. how long does $1M buy exactly?

UK programmer friend of mine working for Activision in the US told me IIRC about $35k average salary including extras etc. UK figures slightly cheaper.

35 x 400* = $14m. So a rough figure of about $1.1m a month.

In the UK IIRC you can write chunks of expenditure off as R&D but not sure what those figures are.

*I have no idea what 400 people are doing.
 
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Hmm I almost forget but now when I think about this Faceware Announcement....I am really curious how CIG&Roberts plan to implement this tech with their already horrible Netcode???I mean for real now atm in PU with few players around we have some serious major issues and lags and just imagine the mess when Faceware kicks in and start to send all those "faces"data on top of that????
 
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Yeah he didn't invent it.

The Holome characters need this type of immersive FoIP imo. It would be a lot better with facial expressions and that we can see people talk. It would improve roleplaying a lot.

I wonder why didn't this become mainstream in gaming?



I suspect it produces problems with bandwidth, more data to send down the pipes. All that grows exponentially with say 10 players in that. An then there the need for extra processing on the consumer computer side. Which probably mean and probably still does mean that either you need a extremely powerful PC or you need to downgrade the graphics. Especially true for consoles. An in a era where it is taking every bit of power we have to produce the graphics the consoles are producing, there simply wasn't capacity to do this.

This technology was also being built to take advantage of Kinect an PS3/4 camera both of which which flopped badly. So no one saw any reason to continue to invest in it.
 
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The reason they can be so ambitious is that they don't have to answer to a publisher

That one is rather funny, because there are now quite a few studios that work without a publisher, the obvious one here is Frontier Developments. But you don't see FD claiming they can make games 5x cheaper or are not bound constraints.

The only difference when you are your own publisher is you have to be the publisher as well, so constrain yourselves and do the stuff the publishers take care of, for example, managing customer expectations, controlling scope and deadlines. It seems like CIG think that you can do away with these things once you get rid of the publisher. You can't, it just makes you responsible for it all.

They have to answer to themselves.
 
That's the problem in most games where walking about is a core part of gameplay. If there's nothing to do - there's very little point to it. It's why Skyrim etc, are chock full of stuff that the player can interact with in some way.

In Star Citizen we saw all these repetitive, mundane, empty corridors and whatevers - with the only thing to do being waiting on a mission giver. Frankly it's even more boring than the Library in Halo.

And dear $deity some 600i review thing has popped up on my youtube - raving about the wonders of a ship advert, with dedicated exploration and touring builds, and the wonderful packages it can be a part of.

What GAEM is ANY of this waffle going to take place in? Just absolutely crazy.

They can explore a handful of planets and 1 whole star system wooooooooooooooooooooooooow. It a rediculous that they are working on this ship when there so much more that need doing in this game.
 
Yeah he didn't invent it.

The Holome characters need this type of immersive FoIP imo. It would be a lot better with facial expressions and that we can see people talk. It would improve roleplaying a lot.

I wonder why didn't this become mainstream in gaming?

Because it does not work all the time. For it to matter it has to work 100% of the time. It doesn't. Kinect cameras are state of art, you can do miracles with info Kinect and Kinect 2 spews out. Issue however is how to deal with that raw data on CPU/gameplay level. Algorithms detecting all this are higly costly CPU time wise, so any optimization just destroys any reliable usability.

For SC to have this is huuuuuuuuuuuuge irony on so many levels if you ask me.
 
The thing to remember is that what CIG are doing just hasn't been done before. The vision of Star Citizen has become so all encompassing that when it releases it will change the face of gaming.

The reason they can be so ambitious is that they don't have to answer to a publisher - like other game companies have to. We know that publishers are risk adverse, so they don't like to try new things - so that CIG are daring to push the boundaries is something that should be welcomed and encouraged by gamers. So, backers vote with their wallets. A few years late? What is the price for perfection?

Also I was joking ;)

Well, your sarcasm clearly punches above its weight. If you can make a jpeg of your post, just make the price and I'm ready to buy it pronto.

In the meantime, while CIG are busy showing off their latest bit of tech-from-the-future with still no trace of a proper game to apply to, I just took again a more relaxed look at yesterday's presentation of X4....I won't say anything else of it here, this is not the topic for it, but it's very, very hard not to make comparisons with SC after seeing that, especially when you see an alpha of a game made by around 20 people, where the player docks a ship, stand up from the pilot chair, walks out of it and to another (huge) ship docked nearby, sit at its controls and fly away, all seamless and in an already working albeit clearly unpolished game world...estimated release date somewhere around (probably late) 2018....but SC will be clearly already out by that time, right?
 
....CIG looks to have made around $1M in two days from the current sale.....

Depressingly my first thought was that this isn't helping in the slightest, it's just smacks of addicts fuelling the addictions of other addicts - just one more fix and then they'll get (or come) clean.

See you all in some far off December for the release of what was promised 12 months ago.

May the Farce be with you.
 
....For SC to have this is huuuuuuuuuuuuge irony on so many levels if you ask me.

Agreed a farcical and pointless addition, unless you were making an FPS that was centred on social interaction between players.

In space, behind a helmet, where no one will see you scream, it's never going to be worth the bandwidth and cpu cycles. Utterly ridiculous and just additional smoke for those who like their projects opaque.
 
Well, your sarcasm clearly punches above its weight. If you can make a jpeg of your post, just make the price and I'm ready to buy it pronto.

In the meantime, while CIG are busy showing off their latest bit of tech-from-the-future with still no trace of a proper game to apply to, I just took again a more relaxed look at yesterday's presentation of X4....I won't say anything else of it here, this is not the topic for it, but it's very, very hard not to make comparisons with SC after seeing that, especially when you see an alpha of a game made by around 20 people, where the player docks a ship, stand up from the pilot chair, walks out of it and to another (huge) ship docked nearby, sit at its controls and fly away, all seamless and in an already working albeit clearly unpolished game world...estimated release date somewhere around (probably late) 2018....but SC will be clearly already out by that time, right?

I can't quote it as it's too old but this is a post I made comparing subnautica and star citizen's dev approach a year ago.

https://forums.frontier.co.uk/showt...5?p=4671848&highlight=concept+art#post4671848

I'm going to do another comparison with sane early access game subnautica, I know some people get annoyed with this comparison but it's star citizen people are annoyed by default so scroll past if it annoys you. Or not whichever.

Here subnautica demonstrate the stages of developing the in game exosuit (stompy underwater mech).

Stage 1 concept art (they did not sell this to people for thousands of dollars):

Guide_8.jpg

Second stage very rough placeholder experimental in-game version (with mostly working features) for testing before finalization of the look and size.

agV0Agr_700b.jpg

Video of placeholder :

[video=youtube_share;z1qIEJWrM0o]https://youtu.be/z1qIEJWrM0o[/video]

Current stage play-testing early access in-game version :
Image :

latest

Video of somebody putting it through it's paces with upgrades :

[video=youtube_share;p-g9NRxRY0E]https://youtu.be/p-g9NRxRY0E[/video]

Doesn't that make more sense than making the most fidelitious jpeg on the planet then finding out you can't dock it because it's too big for the bay ?.
 
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