All ships should have 4 ton cargo space by default (no racks needed) - Here is why.

So I've been thinking about this for a while but the recent addition of repair limpets make it a necessity in my opinion.

I think all ships should by default have 4 ton of cargo space even if you have no cargo racks installed. Installing cargo racks just lets you add more space. If you want a lore friendly explanation they are just stacking boxes in the hallways and any flat space they can find. -


  • This would avoid any issue with not being able to make limpets in deep space in your explorer vessel that doesn't have any cargo space (See this thread)
  • It would avoid the issue of turning in missions that give cargo rewards (since they never seem to be more than 4 ton anyway) in your combat with no cargo space.
  • It would let you pick up canisters from destroyed ships in your combat (at least a little, still have to manage what you want).

Now some will say it'll upset the balance at the low end (Sidewinder, Eagle, etc...). My response to that is do you honestly thing an extra 4 ton of cargo space is going to upset the entire progression system for new commanders? No, no it isn't. Go to your corner.


Thoughts? Comments? Feedback? Insults?
 
I have no problem if FD can come up with an in universe explanation as to why we can't put another module. One possibility is that the loading tray that takes the cargo to the hold can hold canisters at a time.
 
I support this message. This change would do a lot for quality life and if you try to say it does any harm whatsoever you're just grasping at straws.
 
I think all ships should by default have 4 ton of cargo space even if you have no cargo racks installed. Installing cargo racks just lets you add more space. If you want a lore friendly explanation they are just stacking boxes in the hallways and any flat space they can find.

A better lore explanation is that every ship has a cargo hatch, so every ship has at least a single area two meters square that holds something, and the planetary vehicle hangar shouldn't displace this area, but animate around it for hatch delivery.
 
Slots are there to force you to choose what you want in your ship. Why not just give everyone a free shield and fuel scoop why you're at it?
 
Slots are there to force you to choose what you want in your ship. Why not just give everyone a free shield and fuel scoop why you're at it?

Because unlike everyone getting a free shield and fuel scoop, 4 tons of cargo won't do much to disrupt game balance or progression. Games are meant to be fun, having 4 tons of cargo just opens a few more gameplay elements for people to experience and enjoy.
 
+1 and rep for this idea, great quality of life change.

Slots are there to force you to choose what you want in your ship. Why not just give everyone a free shield and fuel scoop why you're at it?

Because missions don't require you to have a shield and fuel scoop in order to accept or turn them in. That's not choosing, that's being forced by the game to have a 4t cargo rack on any ship.

Because any other ammunition-based module such as shield boosters, kinectic weapons comes with their own storage for the amunition, while limpet modules don't, once again you are forced and not being given a choice.
 
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I am in favor of dropping forced cargo rewards as a whole but this is also a good idea. I like being able to carry a few limpets on me and cargo space of 4 won't affect trade in the least bit really.
 
Sounds great.

As a further effort to balance cargo ships (since currently the multi-purpose Anaconda and Cutter are the best cargo carriers), give those guys extra default storage. A little for a Hauler, a little more for a T6, a crapload for a T9, etc.
 
the recent addition of repair limpets make it a necessity in my opinion.

I completely agree with this. Repair limpets are going to have limited utility because of the lack of module space in the existing exploration ships.

You can barely fit a DBX with the essentials for exploration, so forget a repair limpet controller. You can almost fit an AspX with everything you need, but you end up coming a module slot short, as demonstrated here. My options would be to go shieldless, SRV-less, or without a DSS. None of those options sound appealing as an explorer.
That leaves the Anaconda. Best jump range in the game, huge ship, and tons of optional module slots. That's the only exploration ship that can fit everything you need with the addition of the repair limpet controllers.

Another solution would be to combine the ADS and DSS into a size 2 module rather than two size 1's. This would free up space for a cargo rack in the AspX, meaning that there are now two exploration ships that can use the repair limpet controllers.

This feature seems to be aimed at the explorers among us, but with the current module slots on the existing exploration ships, only the Anaconda is viable if you want a repair limpet controller in your fit.
 
How about taking some bungee cords and rope and strapping those cargo pods and modules to the outside of your ship
 
So I've been thinking about this for a while but the recent addition of repair limpets make it a necessity in my opinion.

I think all ships should by default have 4 ton of cargo space even if you have no cargo racks installed. Installing cargo racks just lets you add more space. If you want a lore friendly explanation they are just stacking boxes in the hallways and any flat space they can find. -


  • This would avoid any issue with not being able to make limpets in deep space in your explorer vessel that doesn't have any cargo space (See this thread)
  • It would avoid the issue of turning in missions that give cargo rewards (since they never seem to be more than 4 ton anyway) in your combat with no cargo space.
  • It would let you pick up canisters from destroyed ships in your combat (at least a little, still have to manage what you want).

Now some will say it'll upset the balance at the low end (Sidewinder, Eagle, etc...). My response to that is do you honestly thing an extra 4 ton of cargo space is going to upset the entire progression system for new commanders? No, no it isn't. Go to your corner.


Thoughts? Comments? Feedback? Insults?

Just get a cargo rack?

While I get what you are saying, I think this will only result in further along someone going 'we need more then 4 ton by default since we can't have x y z in cargo at the same time in combat ship'

Add that Elite is a game that wants you to make choices, this doesn't seem to advocate that?
 
Totally support! It would remove the angst of finding space for a cargo rack in the smaller vessels - all ships come with this default, just small enough not to adversely affect the gameplay balance (you would have to make a lot of trips to make much profit!) but big enough to manage seamlessly the les of not having any space at all.

It's such a good idea, I will pretty much guarantee FDev won't do it... :eek:
 
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