Star Citizen Thread v6

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Subsumption AI doesnt even make sense to me

The term itself makes sense - it was popular way back in the 90's when I worked with submersible ROV gubbins. It has appeared even more recently with automated optical-media burners. It's not, as far as I am aware, actually evident in Star Citizen - as all the AI I have seen presented doesn't operate in a subsumptive way. Or at all, really.
 
Re: Subsumption AI.

It's a poor name, but I think what they're trying to describe is an overarching system of AI systems: So a pathfinding AI, the targeting AI, the daily-task AI for background NPCs, etc, are all subsumed into the "Subsumption AI" system.

Half-life had all of it in the 90s.
You know how it was called?
AI.
 
Ah. Humour far too subtle for someone coming straight from reading Spectrum!

CIG looks to have made around $1M in two days from the current sale. Imagine what they might have made if the presentation had been good....

Yes another $2,000,000 this weekend. I suppose that resistance is futile.

On a happy note only $54 of the 158,000,000 is mine and I've enjoyed it. I would hate to get that refunded then have to buy it back at twice as much if it all all works out, no one can predict the future so its a gamble I know.
My latest update is that it is unclear if DS is still a backer or not, perhaps one of the Smarties (DS followers) can let us know, he may just still be a backer so he can pass judgment.
 
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Y'know, in the case of CIG it may be an inverse correlation. If they appear to need more help (which they obviously do after that presentation) then the backers may cough up more? :D

Edit: Oh wait, wouldn't CIG then be like a charity?

That is a good idea in my country charity's do not pay tax, I will email the SC loan guy straight away with the idea, although was that not all explained as a legal tax exercise (sorry on topic but old ground)
 
Half-life had all of it in the 90s.
You know how it was called?
AI.

THANK YOU exactly my point. Why add another term to bloat the whole thing up in order to make it special when whatever we saw didnt even justify the use of a simple "AI" /sigh thanks all for the explanations
 
Half-life had all of it in the 90s.
You know how it was called?
AI.

AI goes way further back than that, and was arguably better implemented in Doomdarks Revenge. Even issuing no commands yourself, the game would play to a conclusion via it's own primitive AI - doing a far better job of populating and "running" a gameworld in 48K than Genuine Roberts has managed with, urm, whatever.

Dark Sceptre did it even more obviously, and in real-time too.

$deity - even the Hobbit - a text adventure - played itself if you did nothing.
 
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AI goes way further back than that, and was arguably better implemented in Doomdarks Revenge. Even issuing no commands yourself, the game would play to a conclusion via it's own primitive AI - doing a far better job of populating and "running" a gameworld in 48K than Genuine Roberts has managed with, urm, whatever.

Dark Sceptre did it even more obviously, and in real-time too.

$deity - even the Hobbit - a text adventure - played itself if you did nothing.

Of course, there's zillion of examples out there, but when Roberts does it, it's "subsumption AI".
 
Hmm I almost forget but now when I think about this Faceware Announcement....I am really curious how CIG&Roberts plan to implement this tech with their already horrible Netcode???I mean for real now atm in PU with few players around we have some serious major issues and lags and just imagine the mess when Faceware kicks in and start to send all those "faces"data on top of that????

They did talk about it but I was drunk, I think it was over a different program IE Spectrum is a separate from the netcode ( I have a low confidence in my answer here so you will have to re look at the demo) If I am correct then a low internet speed is your problem not the netcode.
 
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When will they get around to making the game they promised?
The 17th September of Two thousand and never.

It'll be in an eternal alpha test state. It's the biggest vapor ware games ever made. That's what the game probably is about. How long can they string us along for the ride that never ends?
 
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Re: Subsumption AI.

It's a poor name but I think what they're trying to describe is an overarching system of AI systems: So the pathfinding AI, the targeting AI, the daily-task AI for background NPCs, etc, are all subsumed into the "Subsumption AI" system.

I studied subsumption architectures for my degree. I'd actually forgotten about it until this thread. Basically it's arranging behaviours in a hierarchy so things like "don't bump into walls", "open doors" etc... are at a lower level than things like "exterminate all humans", "take control of the galaxy" etc. From memory, the interesting bit is that it works bottom-up rather than top-down. Although all behaviours have sensory input, things like "don't bump into walls" aren't worrying about higher level strategies.

Or something. (please don't test me on it)
 
According to this: https://beta.companieshouse.gov.uk/company/08703814/filing-history, CIG's UK development studio has spent approximately 17.3 million pounds in 2016. With an approximate exchange rate of 1.25, it's $21,625,000 a year, or $1.8 million a month for a studio which houses approximately a half of all CIG employees.

Vidar I ask people this and only DS ever answers, Are you willing to give an estimate on when they will go bankrupt/collapse financially, given your research
 
I studied subsumption architectures for my degree. I'd actually forgotten about it until this thread. Basically it's arranging behaviours in a hierarchy so things like "don't bump into walls", "open doors" etc... are at a lower level than things like "exterminate all humans", "take control of the galaxy" etc. From memory, the interesting bit is that it works bottom-up rather than top-down. Although all behaviours have sensory input, things like "don't bump into walls" aren't worrying about higher level strategies.

Or something. (please don't test me on it)

Ok, so there is some intellectual basis for the term then. Fair enough.
 
Already wrote about that some post's behind:

No you didn't. As you didn't the past 10x people asked. So again: when? The answer is not 'I enjoy the ride', because I didnt ask about how you enjoyed the ride. I asked when the game will be released. So give me a date. :)

Not that you will, ofcourse. Because you either give a date so far in the future you look kinda silly, or you'll be proven wrong shortly and you'll look really silly. [haha]

Ok, so there is some intellectual basis for the term then. Fair enough.

Other than that I doubt other companies have AI where 'open door' and 'kill everyone' are on the same lvl...
 
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Other than that I doubt other companies have AI where 'open door' and 'kill everyone' are on the same lvl...

To me it sounds like a term that is used by academics trying to drive an idea into their students' heads rather than a term that has any particular use to people trying to design a practical AI system.
 
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Other than that I doubt other companies have AI where 'open door' and 'kill everyone' are on the same lvl...

I'd say other companies just don't make a lot of fuzz about AIs that are able to open does or shoot at everything. But then again other companies don't do these things that no-one has ever done before...

To be honest it sounds like a term that is used by academics trying to drive an idea home into their students' heads rather than a term that has any particular use to people trying to design a practical AI system.


Let's just use wikipedia and be done with it ok? So, here we go: https://en.wikipedia.org/wiki/Subsumption_architecture

So what does this tell us? CR wants to have a large population of smart and independent NPCs that autonomously adapt to any situation and, well do stuff. I think he was talking about they will issue missions and earn money, do have jobs like being traders and bounty hunters etc. I think he's nuts.
 
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I asked when the game will be released. So give me a date. :)

He can answer its already released. CR himself said that we already have 2.6.x when asked about when 1.0 will be.

So there you have it. And the next time a SC fan says to you "I'd rather CIG take their time and release a full game without bugs rather than a buggy mess", you can point them to that gamescom interview and point out that CR apparently thinks the buggy mess that was 1.0 is a release.
 
Ok, so there is some intellectual basis for the term then. Fair enough.

Yeah. I remember very little about it though.

The main takeaway from my brief time as a game AI programmer in the 90s is that you tend to get quite excitingly real results early on when it's full of bugs and the more you squash the bugs and fix the logic the more boring and less human it looks. The code I was working with had a completely broken find_angle_between function. As soon as it was fixed everything looked rubbish.

I began to wonder if real people just do things completely randomly and justify the logic later!
 
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