Star Citizen Thread v6

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I watched the whole Gamescom presentation live, but have only just got round to posting about it.

It was good of CR to say up front that the long demo was not representative of 3.0... no smoke and mirrors if it's right in front of us :p!

I was actually semi-enjoying the first run through the demo until the crash. I thought that the mobi-glass interface looked fairly clean and intuitive, even though it's silly to change clothes that way. I don't know if the Constellation cockpit just has a particularly nice cockpit (for SC), but visibility and clarity of controls when flying also seemed much improved over previous iterations. However alarm bells definitely started ringing on the second play through, were it made no sense to go through exactly the same steps again...

That face tech is quite a nice idea, and for once CIG seem to be doing something novel; a specialised web cam with more telephoto lens (more face information) and higher refresh rate would definitely make such tech a better experience, but as plenty of other people have pointed out, it benefits everyone BUT the user.

However, it does seem that development priorities are really strange... the flight model and audio were still abysma for example. It's like they got the "icing on the cake" saying mixed up with the "can't polish a turd" saying, and have been diligently icing a turd.

For someone as anti-social as me, there is a lot of potential for long periods of hollow, dragging missions. I see nothing wrong with going for slower and more meaningful missions than ED, but CIG will have to put a lot of work into making the spaces worth trudging through.

Science wise, it seemed like the asteroid and moon both had some sort of atmosphere, which is beyond daft
 
What I mean is that I have no idea how you'd design a practical AI system if it wasn't a subsumption architecture, so the term probably doesn't get much use outside academia. Happy to be wrong if there are industries that make full use of the term though!

I don't think any game has really designed NPC AIs with the subsumption paradigm outlined in this wikipedia article. What he wants is SIMS but on a 1st person scale with the whole complexity of "making a living in space". So he wants SC to be a SIMS game, just a few orders of magnitude more complex on the level that SIMS specializes in.
 
This is nice.

But I think players would rather see

Bounty hunting
Piracy
Trading
Exploration
Mining
Refining
Drinks mixing
Economy
Security missions
Gameplay loops
Assassination missions
Passenger transport
Birds
Another 99.5 systems*

etcetera.


When will they get around to making the game they promised?

Marak I think asking/talking about Elite dangerous is against the rules-- (off topic)-- be careful the Mods are firm (but fair here)
 
However, it does seem that development priorities are really strange... the flight model and audio were still abysma for example. It's like they got the "icing on the cake" saying mixed up with the "can't polish a turd" saying, and have been diligently icing a turd.

I had a good laugh. Unfortunately it seems you are right. That is what they are doing. But what will you do when a turd is all you got?
 
Actually it has been proven that in SC you become the ship.

I think you mean that SC it is more about how much cash you gave to CIG, as it is all about who spent more money in their P2W game.


ED is an actual MMO.

SC can't even get 24 players working on a single server. Not instance, SERVER.


Try the game in VR, very different feel. Nothing even comes close to ED in terms of giving you the feeling of flying a space ship.


That is true, there is nothing like SC's poor code to make you feel like your char is part of the walls, floors.


Actually SC does not have them, kind of the problem. People compare the dream of SC and the reality of ED.

the above quote is post 5144 if you want to read it all

So as not to bore you all with walls of text I will just deal with one of these smarty's. The 24 player one, Even Derek has agreed on this thread ( well version 5 ) that you can get 24 players in game. Its irrelevant though as any 2.6 discussion is old stuff, that was a place holder

turn your volume to 11 and enjoy.

https://youtu.be/_FyYYXg0eN0
 
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There's a funny little thing I haven't considered: if we imagine the mission presented in this year's Gamescom presentation as indicative of the intended gameplay, it turns out a mission paying 100,000 UEC required two people with multicrew-capable ship and a rover at first. The ship was lost, and they needed help from a ship crewed by 3 (at the very least) to 37 (full crew compliment) people. Said ship is 240 meters in length, and according to some musings from a designer, a smaller ship (Polaris at 155 meters) would cost between 40 to 60 million UEC. So a reward of 100,000 UEC had to be divided between 5 people, and the mission required the use of hardware costing (total guesstimate) 80-100 million, with a part of the reward needed to cover the loss of Constellation, which certainly isn't a starter ship.
 
There's a funny little thing I haven't considered: if we imagine the mission presented in this year's Gamescom presentation as indicative of the intended gameplay, it turns out a mission paying 100,000 UEC required two people with multicrew-capable ship and a rover at first. The ship was lost, and they needed help from a ship crewed by 3 (at the very least) to 37 (full crew compliment) people. Said ship is 240 meters in length, and according to some musings from a designer, a smaller ship (Polaris at 155 meters) would cost between 40 to 60 million UEC. So a reward of 100,000 UEC had to be divided between 5 people, and the mission required the use of hardware costing (total guesstimate) 80-100 million, with a part of the reward needed to cover the loss of Constellation, which certainly isn't a starter ship.

And all that for a fetch quest.
 
post 5144 if you want to read it all

So as not to bore you all with walls of text I will just deal with one of these smarty's. The 24 player one, Even Derek has agreed on this thread ( well version 5 ) that you can get 24 players in game. Its irrelevant though as any 2.6 discussion is old stuff, that was a place holder

enjoy.

https://youtu.be/_FyYYXg0eN0

Care to give your opinion on why then the scripted 3.0 demo dropped to 10FPS with less than a dozen people involved, while running on a LAN?
 
Care to give your opinion on why then the scripted 3.0 demo dropped to 10FPS with less than a dozen people involved, while running on a LAN?

I will give you my opinion on that if you wish to comment fully on the Smartie I mention have highlighted in my post. After all that is what we are discussing the in these particular posts the can you get 24 people in game now yes or no. I would hate to change the subject just now
 
They did talk about it but I was drunk, I think it was over a different program IE Spectrum is a separate from the netcode ( I have a low confidence in my answer here so you will have to re look at the demo) If I am correct then a low internet speed is your problem not the netcode.

Even if Faceware using other program instead of the game itself,its still creating additional net-traffic+unnecessary CPU load and that cant be helpful for the already troublesome SC networking....
 
There's a funny little thing I haven't considered: if we imagine the mission presented in this year's Gamescom presentation as indicative of the intended gameplay, it turns out a mission paying 100,000 UEC required two people with multicrew-capable ship and a rover at first. The ship was lost, and they needed help from a ship crewed by 3 (at the very least) to 37 (full crew compliment) people. Said ship is 240 meters in length, and according to some musings from a designer, a smaller ship (Polaris at 155 meters) would cost between 40 to 60 million UEC. So a reward of 100,000 UEC had to be divided between 5 people, and the mission required the use of hardware costing (total guesstimate) 80-100 million, with a part of the reward needed to cover the loss of Constellation, which certainly isn't a starter ship.

That is why Miles outsources jobs like this to Sub Contractors
After all Miles did say he was after the kind of people who do not ask questions; just do the job.
 
Henry I did listen to the stuff about it coming over spectrum on a different network to the game but I am not not sure how it will work/link in. If it does work like that it may have to be a like having it open as a different program like discord and making it optional for those with slow internet

But the facial expressions need to show up in game, and so cannot ever sit wholly, nor arguably even slightly, outside the game. And even unused external hooks must slow the game.

Even if it did sit outside the game, which it can't, it still competes with network bandwidth from the client side, as well as finite CPU cycles.

And... even ignoring all of this....

Q. How is FoIP helpful or necessary for SC or SQ42 core gameplay?
A. It's not.

So don't spend even a day getting it patched into a throw away demo.
 
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That is why Miles outsources jobs like this to Sub Contractors
After all Miles did say he was after the kind of people who do not ask questions; just do the job.

I wonder how many dev hour were spent on re-re-refactoring his glass and takeaway tub :D

Also rather disturbing was the sudden transition from "slouch" inactive state and engagement with one player, then the repeated attempts by the other player to get dear Miles to notice him at all. Waiting through his monologue was tiresome at best, and I'm sure that after the third or fourth mission players will be looking to put a chopstick through his larynx.
 
But the facial expressions need to show up in game, and so cannot ever sit wholly, nor arguably even slightly, outside the game. And even unused external hooks must slow the game.

Even if it did sit outside the game, which it can't, it still competes with network bandwidth from the client side, as well as finite CPU cycles.

And... even ignoring all of this....

Q. How is FoIP helpful or necessary for SC or SQ42 core gameplay?
A. It's not.

So don't spend even a day getting it patched into a throw away demo.

I just saw a quote in spectrum which agreed with you ( and me) it more or less said, If VOIP is a critical blocker lower it to low priority and release the game tomorrow.
It is an interesting none vital or compulsory part of the game, lets not waste time on it.
 
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