Star Citizen Thread v6

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Did you misquote? Or were you really aiming that at me?

Heh, I probably should ve put some more empty lines in there after I adressed your quote. No, its not directed at you, I was simply mumbling along my thoughts afterwards. Sorry if it appears like I took a swing at you it wasnt my intention.
 
SQ42 definitely out in 2018. For sure this time. Even though they couldn't show a single second of it at gamescom 2017 and the devs have admitted there's lot of work to be done. Still, definitely 2018.

Also it's for sure going to be a high quality game that will silence the naysayers and haters until the release of crobbers magnum opus. It will definitely not be a glitchy buggy pile of garbage like everything they've done so far, with the same high standard of writing as the awful, awful wing commander movie.

That is a key concern as well for me. Even if they manage to release a Sq42 that runs stable, with decent FPS, what does it bring to the table over other FPS action games? CR loves story-telling that even the writers of ME:A wouldnt dare touch with a 10ft pole, and the core mechanics we currently do have (first person shooting and the ships' flight model) are abysmal, and about what you'd expect from a $5 Steam bargain from 2010. A game like Sq42 needs solid mechanics and storytelling. I have seen evidence of neither.
 
3-5 people making a proof of concept build for investors and later for a kickstarter is not "in production".

Thats like saying you are employed from the day you see a work ad for a future interview so stop being childish.

Funny, CR said they spend a million in the year before the kickstarter. Also you seem to forget that they had a working demo that they showed up during its kickstarter. Then you have CR's own words saying that they were a year into development at the start of kickstarter.

Seems like CR disagrees with you Snarf.
 
I have been following SC for a few years now and a backer since 2015. I believe in reality what SC is is a "proof of concept" test bed for gaming tech which is at least 10+ years out. We will never see a release candidate of Star Citizen but rather perpetual alpha software. This can be ok, as it paves the way for future gaming tech such as FOIP, and much of the other aspects of SC (AI subsumption, etc...) which are literally 10 years+ out in gaming future.

All in all, SC is simply a development/testing platform for future gaming technology. Nothing is this buggy unless it is literally "cutting edge/proof of concept" software. We will never see SC out of alpha which is frankly, OK. What we will see, and indeed do see right now are the seeds of future gaming technology being conceived by CIG. From that perspective, good for them to push the envelope and drive gaming tech into the future. By 2030+ we will see some of this technology in games as well as likely everyday applications. Granted I will be an old man by then, but hey... see what happens...

FOIP was already a tech that was created and put into games years ago. It flopped for obvious reasons. CIG have yet to develop anything new.
 
Haha wow.

Some of those who handed that $156m over may disagree that this is "OK". And unless they're planning on refunding all that money after trying and failing to deliver what they've promised, consumer law will have something to say about it too.


Well, I am in at $45 for game, plus $25 for a t-shirt. Anyone who goes much beyond that is frankly, in my humble opinion, an "idiot" (I quote, because "idiot" is likely the wrong term, but not quite sure what right one is?). Spending $100s or $1000s to back a proof of concept is either an investment in seeding the tech of the future of gaming (non-idiotic), or a waste of money (idiotic?). CIG is operating as a government, or university grant program. The fiscal backing is simply to explore the technology. It is sooooooo clear in this endeavor as seen from their showcase of seed technology (at the trade shows such as GamesCon) to high dollar advertising trailers for concept artwork as seen regularly released throughout the years.

For my $70 bucks into SC, I am comfortable with that. They are pushing the envelope and setting the stage for future gaming tech. I have no expectation of SC being a real game, and perpetual alpha with ability to play seed tech is worth it. Though, for those in for 100s or 1000s of dollars.... well you are the cash cows of SC, but it would not be my investment choice for what to expect in the short term. Long term though... different story.
 
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3-5 people making a proof of concept build for investors and later for a kickstarter is not "in production".

Thats like saying you are employed from the day you see a work ad for a future interview so stop being childish.

When the CEO says it is in production in 2011, it is in production in 2011. You dont get to weasle around with 'but not really in production'. It was in production in 2011, and scheduled for release in 2014, because longer than three years would make it 'stale' in the CEO's opinion. These are facts, which you are also aware. Please start acknowledging them. :)
 
Well, I am in at $45 for game, plus $25 for a t-shirt. Anyone who goes much beyond that is frankly, in my humble opinion, an "idiot" (I quote, because "idiot" is likely the wrong term, but not quite sure what right one is?). Spending $100s or $1000s to back a proof of concept is either an investment in seeding the tech of the future of gaming, or a waste of money. CIG is operating as a government, or university grant program. The fiscal backing is simply to explore the technology. It is sooooooo clear in this endeavor as seen from their showcase of seed technology (at the trade shows such as GamesCon) to high dollar advertising trailers for concept artwork as seen regularly released throughout the years.

For my $70 bucks into SC, I am comfortable with that. They are pushing the envelope and setting the stage for future gaming tech. I have no expectation of SC being a real game, and perpetual alpha with ability to play seed tech is worth it. Though, for those in for 100s or 1000s of dollars.... well you are the cash cows of SC, but it would not be my investment choice for what to expect in the short term.

What envelope are they pushing? What new feature gaming tech are they creating?
 
For my $70 bucks into SC, I am comfortable with that. They are pushing the envelope and setting the stage for future gaming tech. I have no expectation of SC being a real game, and perpetual alpha with ability to play seed tech is worth it. Though, for those in for 100s or 1000s of dollars.... well you are the cash cows of SC, but it would not be my investment choice for what to expect in the short term.

But what is this 'future tech'? For example, the FOIP is nothing new or designed by CIG, they just licensed some tech that doesnt functionally work because they had nothing of themselves to show. If you are interested in such tech you can easily follow that without CIG, and for free.
 
"We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."

- Chris Roberts in 2012
Don't worry, they're continually adding new half-baked ideas to keep things from getting stale. ;)
 
Well, I am in at $45 for game, plus $25 for a t-shirt. Anyone who goes much beyond that is frankly, in my humble opinion, an "idiot" (I quote, because "idiot" is likely the wrong term, but not quite sure what right one is?). Spending $100s or $1000s to back a proof of concept is either an investment in seeding the tech of the future of gaming (non-idiotic), or a waste of money (idiotic?). CIG is operating as a government, or university grant program. The fiscal backing is simply to explore the technology. It is sooooooo clear in this endeavor as seen from their showcase of seed technology (at the trade shows such as GamesCon) to high dollar advertising trailers for concept artwork as seen regularly released throughout the years.

For my $70 bucks into SC, I am comfortable with that. They are pushing the envelope and setting the stage for future gaming tech. I have no expectation of SC being a real game, and perpetual alpha with ability to play seed tech is worth it. Though, for those in for 100s or 1000s of dollars.... well you are the cash cows of SC, but it would not be my investment choice for what to expect in the short term.

The only thing they've pioneered is separating the mentally ill from their money.

Unless crobberts comes out and says this is their plan, it's only you who believes this. I'm pretty sure the people working at CIG think they're making a game.

That is a key concern as well for me. Even if they manage to release a Sq42 that runs stable, with decent FPS, what does it bring to the table over other FPS action games? CR loves story-telling that even the writers of ME:A wouldnt dare touch with a 10ft pole, and the core mechanics we currently do have (first person shooting and the ships' flight model) are abysmal, and about what you'd expect from a $5 Steam bargain from 2010. A game like Sq42 needs solid mechanics and storytelling. I have seen evidence of neither.

Yup. They've utterly failed to create simple mechanics that are enjoyable to play. Such things would go a long way toward building confidence that they were at all capable of delivering on the promises. They haven't even managed to use cryengine to build a nice FPS.
 
But what is this 'future tech'? For example, the FOIP is nothing new or designed by CIG, they just licensed some tech that doesnt functionally work because they had nothing of themselves to show. If you are interested in such tech you can easily follow that without CIG, and for free.


But where is FOIP (SC GamesCon 2017) used successfully now in a game title? Where is the ability to be in command of a ship while seeing a co-player though the glass of a space station wall and have interaction such as simply waving to each other (SC GamesCon2016).

This is future stuff, no other game does it now and expectantly so.... as no publisher would put the capital into something this far ahead. I simply see CIG as the gaming world's DARPA. DARPA explores the future and using US Fed gov grant money to do it as part of military budgeting. Results from DARPA work 30 years ago are in active use today. From gaming perspective this is exactly, what I believe, we are seeing with CIG. They are pushing an envelope that will bear fruit 15+ years from now once Internet infrastructure catches up and device hardware matches requirements. CIG is not bound by a "for profit" publisher or publicly traded enterprise with shareholders. They simply have backers who "fund" or rather "grant" CIG to work on these endeavors.

No other game publisher out there is pushing the envelope like CIG, and rightly so.... CIG is the only one in this unique position to do what they are doing. Good for them!
 
No other game publisher out there is pushing the envelope like CIG, and rightly so.... CIG is the only one in this unique position to do what they are doing. Good for them!
That would be fine if CIG had history of being able to deliver and in that regard they have failed repeatedly.

Interesting technology? Yes.
Does it need to be there on release day? Almost certainly not.

Every time they come up with some new gimmick it gets used as a means of explaining the next inevitable delay. They really should have had someone reigning this rampant feature creep in, established a 1.0 feature set so that when some bod turns up and says "Hey guys! Look at this new face tracking tech I've found!", someone responsible would have said "That's great. Maybe we can fit it in after 2.0 has been released."

Instead its been feature after feature piled on top while release target after release target has slipped.

I hear what you are saying but they consistently bite off more than they can chew and as we saw last week they inevitably choke when it comes to showing their handiwork.
 
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But where is FOIP (SC GamesCon 2017) used successfully now in a game title? Where is the ability to be in command of a ship while seeing a co-player though the glass of a space station wall and have interaction such as simply waving to each other (SC GamesCon2016).

This is future stuff, no other game does it now and expectantly so.... as no publisher would put the capital into something this far ahead. I simply see CIG as the gaming world's DARPA. DARPA explores the future and using US Fed gov grant money to do it as part of military budgeting. Results from DARPA work 30 years ago are in active use today. From gaming perspective this is exactly, what I believe, we are seeing with CIG. They are pushing an envelope that will bear fruit 15+ years from now once Internet infrastructure catches up and device hardware matches requirements. CIG is not bound by a "for profit" publisher or publicly traded enterprise with shareholders. They simply have backers who "fund" or rather "grant" CIG to work on these endeavors.

No other game publisher out there is pushing the envelope like CIG, and rightly so.... CIG is the only one in this unique position to do what they are doing. Good for them!
Except this is not what their backers were sold. So if this is the case, it's one of the worlds biggest bait-and-switch scams ever.
 
Where is the ability to be in command of a ship while seeing a co-player though the glass of a space station wall and have interaction such as simply waving to each other (SC GamesCon2016).
Where was that this year, for that matter. In some ways they seem to have gone backward from last year. I was really impressed with last years demonstration, even the obviously fake bits. Perhaps it was the stability issues, or may be the bad acting, but it just didn't seem as good this year.

As others have already posted the face tracking stuff is probably just going to end up being another attempt by CIG to reinvent the wheel. It's not new tech and has been around for years already.
 
But where is FOIP (SC GamesCon 2017) used successfully now in a game title? Where is the ability to be in command of a ship while seeing a co-player though the glass of a space station wall and have interaction such as simply waving to each other (SC GamesCon2016).

It was used in games before and flopped. Just because CIG want to use it successfully doesn't mean they will nor does it make it new. FOIP is not new, it's not "far future" it's yesteryear.

As for waving at another player, I can do that in Destiny, Vivecraft, tons of MMOs, etc.. Waving through a screen does not make the act of waving new. However, the only somewhat new sounding thing in the game is their render-to-texture but even then prey, new prey, portal... have all done this. It's not new or future either. Mobiglass... deadspace or anything using scaleform really... For any example of "future technology" that people come up with to praise CIG for doing something never before done I can point to any number of games using the same thing. I am sure if I looked hard enough I can find a game that's multiplayer where you can see the output of a camera in the gameworld on a screen that has the render of a real world location on it where other players appear.

Now someone did try to say that mobiglass/rendertotexture in an MMO is groundbreaking... but again in this case it isn't. namely because there's no MMO. SC as it stands is a collection of standalone modules with low server caps. It's not an MMO by any stretch. When CIG gets this stuff working in a real MMO setting then I'll concede that they've doing something that hasn't been done before.. except perhaps by that time someone will have done it.

This is future stuff, no other game does it now and expectantly so.... as no publisher would put the capital into something this far ahead. I simply see CIG as the gaming world's DARPA.

Not really, it's old stuff being repurposed in a new environment, and publishers/devs do that all the time.

No other game publisher out there is pushing the envelope like CIG, and rightly so.... CIG is the only one in this unique position to do what they are doing. Good for them!

Now this is nonsense, expect maybe that CIG push the envelope of milking a fanbase before a game ever launches like never before. That I believe in.

Both AAA and Indie devs and publishers are constantly pushing all sorts of envelopes all the time and, as an aside, manage to launch games while doing it. That's something CIG have yet to prove they can manage. If those envelopes weren't being pushed by people other than CIG gaming and interactive entertainment would not be where it is today. I'd go so far as to say that Elite has pushed far more envelopes from VR to planet landings to multicrew to galaxy scale/simulation in a playable game far more than than CIG can even pretend to. They did it all first, and they did it all while still launching a game. SC plays catch up, switching it's dev focus to whatever someone else/frontier have already done only they will "do it better" of course all while forgetting what they were supposed to be working on the week prior.
 
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Perhaps the "Envelope" is a new concept buggy they have for sale and "pushing the envelope" is what you do when the engine clips through the model and hits the dirt.
 
But where is FOIP (SC GamesCon 2017) used successfully now in a game title? Where is the ability to be in command of a ship while seeing a co-player though the glass of a space station wall and have interaction such as simply waving to each other (SC GamesCon2016).

This is future stuff, no other game does it now and expectantly so.... as no publisher would put the capital into something this far ahead. I simply see CIG as the gaming world's DARPA. DARPA explores the future and using US Fed gov grant money to do it as part of military budgeting. Results from DARPA work 30 years ago are in active use today. From gaming perspective this is exactly, what I believe, we are seeing with CIG. They are pushing an envelope that will bear fruit 15+ years from now once Internet infrastructure catches up and device hardware matches requirements. CIG is not bound by a "for profit" publisher or publicly traded enterprise with shareholders. They simply have backers who "fund" or rather "grant" CIG to work on these endeavors.

No other game publisher out there is pushing the envelope like CIG, and rightly so.... CIG is the only one in this unique position to do what they are doing. Good for them!

Except that, again, CIG doesnt do anything new. But 'subsumption AI is the future!'. Well, their AI currently consists of dudes standing in position, walking randomly around and performing pre-scripted tasks. There is nothing new about it, the AI is even incredibly poor by today's standards. Same for FOIP: its not used much because it is terrible, CIG didnt invent or design it, and the tech they licensed doesnt work either. They simply do what others have done, years too late, without any improvements.

Just saying you are being innovative doesnt make it so. DARPA delivers stuff people not only couldnt make, but didnt even envision. CIG just invents new terms to present mediocre stuff that mostly doesnt work.
 

Viajero

Volunteer Moderator
All in all, SC is simply a development/testing platform for future gaming technology. Nothing is this buggy unless it is literally "cutting edge/proof of concept" software. We will never see SC out of alpha which is frankly, OK. What we will see, and indeed do see right now are the seeds of future gaming technology being conceived by CIG.

There is another equally plausible option that may explain why SC is "this buggy" as you say: That CIG is simply incompetent, as a whole, to deliver on their own plans. Ockham´s Razor actually would suggest this second option is the more probable one as it is a much much simpler explanation.

I am sure you probably don´t like this option, all I can suggest is that you just do not dismiss it outright.
 
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There is another equally plausible option that may explain why SC is "this buggy" as you say: That CIG is simply incompetent, as a whole, to deliver on their own plans. Ockham´s Razor actually would suggest this second option is the more probable one as it is a much much simpler explanation.

would you apply the same razor to frontier, viajero? :D
 
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