So, REAL development from 2014 to today is basically 3 years and the end of 2012 was kickstarter while 2013 was more company building to handle it all.
Realistic release date? 2018 for SQ42 would not be unreasonable IF they get 4.0 out in that time.
C'mon son. This is pure nonsense.
In their own words, development began in 2011.
But by your scenario they spent 3 years "building a company". Was no work done at all in that time? Was it 3 years to conduct interviews and stock the stationery cupboards? What about the developers they employed early on, did they just come in every day and twiddle their thumbs waiting until 2014 when work could begin? At the very least, was there no planning done in this time? Perhaps not, because they do not appear to have any clear design goals.
The fact is they've been working on this in some form since 2011. Whether or not they've chucked out a lot of what was done in the early years (which seems likely) it doesn't change that fact, and only hammers home just how badly this entire thing has been handled. It's a fiasco. The only positive is it might form the basis of a case study on how not to manage game development.
Also re Illfonic let's not forget that this was a problem entirely of CIG's own making. They commissioned Illfonic to do some work but failed to specify or manage it correctly, then when it all fell apart Chris Roberts - gaming's own Donald Trump - laid the blame at Illfonic's door.
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