I'm in the final stages of preparation to head out into the void "for real". I've done lots of experimentation (including damaging and even destroying my ship to see what it can take), and have a good handle on things to avoid/not do.
What I can't figure out is long-term degredation of systems. How do systems degrade (is it a general, gradual decline?), and how do events such as heat from normal fuel scooping affect things?
I currently have an overcharged PP, but at the slight cost of reduced integrity.
How does integrity value affect module life? Is it higher integrity = longer life with damage being the same on all modules, or do modules have different rates of degredation as well?
Are the module integrity boosters only good in combat and have no effect on heat damage? Is it not worth the weight to carry one of these?
Should I forego some weight, and get an armored PP instead, allowing for it not being repairable?
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2 SRVs or 4?
I struggle to destroy my SRVs (I need to really try), and they get repaired when re-entering the ship, so should I carry 2 or 4? I appreciate accidents happen, but if I'm not leaping off cliffs...
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AFMU
If I boost my FSD in a neutron star, the FSD takes about a 4% hit. When the AFMU repairs a module, how "good" is the repair? Does the module, if damaged/repaired over time, slowly become more easily damaged?
Can a module become unrepairable ABOVE 0% integrity?
What I can't figure out is long-term degredation of systems. How do systems degrade (is it a general, gradual decline?), and how do events such as heat from normal fuel scooping affect things?
I currently have an overcharged PP, but at the slight cost of reduced integrity.
How does integrity value affect module life? Is it higher integrity = longer life with damage being the same on all modules, or do modules have different rates of degredation as well?
Are the module integrity boosters only good in combat and have no effect on heat damage? Is it not worth the weight to carry one of these?
Should I forego some weight, and get an armored PP instead, allowing for it not being repairable?
-----
2 SRVs or 4?
I struggle to destroy my SRVs (I need to really try), and they get repaired when re-entering the ship, so should I carry 2 or 4? I appreciate accidents happen, but if I'm not leaping off cliffs...
-----
AFMU
If I boost my FSD in a neutron star, the FSD takes about a 4% hit. When the AFMU repairs a module, how "good" is the repair? Does the module, if damaged/repaired over time, slowly become more easily damaged?
Can a module become unrepairable ABOVE 0% integrity?
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