Let's try to stay on topic.
What is the topic again?
What is the topic again?
Hotels in California.
Ahh right. I'm off to San Francisco in a couple of weeks, I'll report back
@thirstyfish, I vote for Joe Walsh
Regards
G
ps what's a colitas?
It's the bud off a plant which is way off topic for the whole forum.
Back to solo v open v groups with you.
That shows a misunderstanding of this game. You cannot win Elite Dangerous, it is not that kind of game. It is balanced, as everyone has the same opportunities within the same sandbox.
I'm not blaming anyone - we have a sandbox in which players can essentially do what they like. There are nice people, and there are nasty people, just as in real life. There are ways for nice people to deal with nasty people, or you can avoid them entirely by using another mode. It's quite a simple concept, really.
In E: D anything could kill you (well, not anything, but there are many things other than other players that can). People don't seem to mind if something in the game kills them, but when another player does it's a different matter. Why? Losing your ship is the same in either case - you should always be prepared to deal with that, and you should always be looking to minimise any losses if/when that happens.
I've said it before, and I'll say it again, I will only ever use open mode for fuel rat ops in a dirt-cheap ship. Not worth my time otherwise.
Jockey not understanding the game, thank you for a great laugh this morning.
That depends on the router.Sure but that is a whole other level of interference compared to tweaking your router settings.
Anyone claiming that you can "win" a sandbox game such as Elite Dangerous is wrong. Of course, it is always possible that I am wrong, but you need to explain how. So go on, how do I win the game?
*Cough* (so to speak) *Cough* I guess you missed that part and just focused on the word "win" and decided to try to trash him over it and say he doesn't understand the game. As for you asking me how to "win" a game such as ED... well I thought you were good with sandbox games. In all Sandbox Games personal enjoyment and fun is how you win. Currently in ED though... unless you go to solo or private groups and hope you don't run into them... the personal enjoyment and fun is somewhat one sided, even with the new Karma system it still isn't balanced out.
I quoted exactly what I was responding to. I didn't miss it, you can see specifically what I am replying to. And no, you can't "win". The game is about flying a spaceship. Not all games are about winning. Just as not all games are about balance.
He's clearly referring to balance in combat, and to be sure, even in a sandbox you can win (or lose) a fight.
I don't disagree that being in a T9 and being destroyed by a wing of people may not be fun. However, it's also something that can't be balanced, nor should it be. Another example is a Sidewinder being destroyed by a couple of Vultures. We could think of hundreds if not thousands of encounters where one side is seriously disadvantaged.
However, these "not fun" encounters don't actually happen that often, and I find them useful to learn from (yes, similar has happened to me). If you have planned things well, the most you'll lose is a rebuy and some stock. If you don't like having to plan for these kind of setbacks, then Open is not the mode you should be playing in.
Even if the players that attacked you had huge bounties put on them, or were banned from the system due to the encounter, how would that help your own situation? You've still lost your ship and stock, etc. You're still in the same position. Other people can still attack you; it could happen again. Again, the answer is not to prevent these things from happening in Open - the answer is to use a game mode that you are comfortable with. And if this kind of setback upsets you that much, then Open is obviously the wrong choice.
However, these "not fun" encounters don't actually happen that often, and I find them useful to learn from (yes, similar has happened to me). If you have planned things well, the most you'll lose is a rebuy and some stock. If you don't like having to plan for these kind of setbacks, then Open is not the mode you should be playing in.
Even if the players that attacked you had huge bounties put on them, or were banned from the system due to the encounter, how would that help your own situation? You've still lost your ship and stock, etc. You're still in the same position. Other people can still attack you; it could happen again. Again, the answer is not to prevent these things from happening in Open - the answer is to use a game mode that you are comfortable with. And if this kind of setback upsets you that much, then Open is obviously the wrong choice.
.... which is why some players would prefer that Frontier implemented an additional Open group (mode) where the rules are different to suit a different play-style, i.e. PvE.
Personally I wouldn't have a problem with that at all (in fact, I think it is a good idea). But right now, we can only use what we have. And I really wouldn't want to lose Open as it is now (but am absolutely not against other modes that create more options for players).
Sometimes it's about the bigger picture. Someone banned from the system (if such a thing were possible) would be unable to do the same thing to any other pilots for a certain period of time. So that's a temporary threat reduction of at least one for everyone, possibly more than one if the threat of sanction puts other aggressors off, or encourages them to be aggressive elsewhere. So my loss might result in someone else, possibly several someones, not suffering a loss. And perhaps the next time I make an uninterrupted run through that system it's because another pilot's "sacrifice" has also resulted in a temporary reduction in the threat level.Even if the players that attacked you had huge bounties put on them, or were banned from the system due to the encounter, how would that help your own situation?
Sometimes it's about the bigger picture. Someone banned from the system (if such a thing were possible) would be unable to do the same thing to any other pilots for a certain period of time. So that's a temporary threat reduction of at least one for everyone, possibly more than one if the threat of sanction puts other aggressors off, or encourages them to be aggressive elsewhere. So my loss might result in someone else, possibly several someones, not suffering a loss. And perhaps the next time I make an uninterrupted run through that system it's because another pilot's "sacrifice" has also resulted in a temporary reduction in the threat level.
It's not always about "your own situation". In a shared environment it goes beyond that, or at least it should. Perhaps that's part of the problem with the game as a whole. The universally dystopian environment does little to encourage anyone from thinking beyond their own immediate desires. Even things like PowerPlay, Wings and Multicrew often boil down to "What's in it for me?"