Feature request: Instant transport to own ships

Correct, it's just a game so act like it's a game. If you want to fly out to Beagle point, but then half way there want to jump into a CG you should be able to log into another ship and do that, leaving your ASP or whatever across the galaxy. IT'S A GAME. If the argument is "that's not realistic" then the counter argument is "Well, so is ejecting at SAG A and respawning at your last station in a fully equipped and exactly engineered ship that just blew up."
 
With all due respect to the OP, I personally, hope that this feature is not added. If you are out exploring and half way out to Beagle Point, the time to get there and time to get back is part of the game play.
 
It doesn't fit with the 'virtual life's aspect of the game. The multicrew telepresence concept is terrible also imo but we're stuck with it.
But......I wouldn't mind a second Cmdr slot.....maybe unlocked at triple elite. Obviously being on the same account paint jobs and such are shared. Debatable whether wealth should be shared.

Edit...
IRL I have two cars, in two cities 900km apart. To use the other car I need to fly or drive to the other city. I can't dream myself there and I think that's where the simulation part of the game lies.
However.....my other character (in this case my mum) is free to use the other car in my absence. So maybe this is how a 2nd slot could be implemented.
You DON'T share wealth etc, but you can *lend* use of ship's. Obviously if main commander is using the Asp, the 2nd Cmdr cannot. The 2nd Cmdr would also not be able to sell the loaned ship. You still need to swap ship's in the same way as now so there's no magic teleporting. But you can have one Cmdr in the deep black whilst the other is in the bubble.
 
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With all due respect to the OP, I personally, hope that this feature is not added. If you are out exploring and half way out to Beagle Point, the time to get there and time to get back is part of the game play.

and it still would be because you would still have to fly the ship there or back.
 
It doesn't fit with the 'virtual life's aspect of the game. The multicrew telepresence concept is terrible also imo but we're stuck with it.
But......I wouldn't mind a second Cmdr slot.....maybe unlocked at triple elite. Obviously being on the same account paint jobs and such are shared. Debatable whether wealth should be shared.

Two CMDR slots yes but forget the triple elite bit, just a single elite, otherwise you lock out people who could most use it, explorers. I am still novice in combat and will likely never rise higher no matter how many times I circumnavigate the galaxy, whereas having it with a single elite gives everyone a chance. Or maybe just let me buy it in the store, I have played many games where you can purchase extra character slots, I don't even feel a need for a shared inventory, quite happy to bring it up from scratch.
 
ELITE has always been 1 ship 1 pilot. Now, that wasn't so difficult.
It was also single player and 'iron man' (OK.. There were game saves, but restore would reset everything...credit, rank, location etc)...... So it was actually possible to play trader/ explorer / combat as three separate 'branches' of game saves.

Times change.
 
Two CMDR slots yes but forget the triple elite bit, just a single elite, otherwise you lock out people who could most use it, explorers. I am still novice in combat and will likely never rise higher no matter how many times I circumnavigate the galaxy, whereas having it with a single elite gives everyone a chance. Or maybe just let me buy it in the store, I have played many games where you can purchase extra character slots, I don't even feel a need for a shared inventory, quite happy to bring it up from scratch.

Yeah... agree. Triple elite was a dumb suggestion.
It's already possible to buy another copy of the game..... just need another email etc. It would be much simpler to offer it in game, even as a store purchase as you suggest.
 
.... except the OP seems to be referring to teleport between ships owned by one CMDR.

Nope, it is teleport between ships owned by one PLAYER. A commander is a fictional entity that has no attributes in the game. You have an account with a name, but that is the player.
 

Robert Maynard

Volunteer Moderator
Nope, it is teleport between ships owned by one PLAYER. A commander is a fictional entity that has no attributes in the game. You have an account with a name, but that is the player.

The CMDR is the player's avatar - as can be seen from the fact that all statistics are based on the CMDR, not which ship they might have been in, the development of Holo-Me to permit players to customise their avatar rather reinforces this.

We swap ships (in the dock that they are stored) and the CMDR's statistics don't change.
 
And, ultimately, you wouldn't need to 'summon' - players would have fully-spec'd, A-rated ships all over the galaxy... if you needed 'less than A-rated' that's a trivial thing with module storage.

I'm having a hard time believing this is being discussed because it's so game-breaking.

Welcome to the forum.
From my time perusing the posts I have witnessed a pattern. Things that are great for the game are binned during the whine festival and things that are utter garbage are discussed as being brilliant ideas.
The forum is a very depressing place with regard to the game. Hope Fdev just slam the door shut on players ideas and opinions and just tell us this what you're getting, like it or lump it.
 
Hello, Mr Baley. :)

I don't have terribly strong feelings about this idea, one way or the other. This disturbs me a little, because I'm sure I should -- and certainly would have done, in the past. I suppose I trust FD not to respond to the idea in a way that would break the game too badly.

Main points in favour:
• Allows more variety for deeper-space explorers, over and above Multicrew;
• Incentivises more players to become explorers - they can always 'teleport' back, if they get bored;
• Potentially very interesting if limited to small ships, or perhaps just certain ships;
• Umm... it's nice to have flexible options...?

Main points against:
• Reduces the perceived scale of the galaxy;
• Reduces players' sense of consequential gameplay;
• Plausibility issues - no jump-capable ship should be capable of allowing itself to be flown without a live pilot. Remotely controlling a turret - or flying a tiny, sublight-only SLF - is one thing, remotely flying a Cutter full of hundreds of tonnes of high explosives is something else.

I think, on balance, I'm leaning towards 'no'. I don't think FD would break the game with it, but I am struggling to think of much in the way of benefits that justify the drawbacks.

I think perhaps the resources involved would be better spent on other things, such as beefing up the Multicrew/NPC Roles within ships, something that would benefit every player, regardless of their playstyle.

Mr Baley, if you can think of more positives for this idea, I'd be interested to hear them. :)


[Edit:] Immediately after posting, the thought occurs that this might be more interesting if the feature is limited to small ships -- it would be somewhat in keeping with existing telepresencing limits and impose a limit that prevents the new feature from being too disruptive.

If explorers like using it, the game could benefit in a number of ways -- not the least of which is that, suddenly, we might have the same kind of intense, widespread, experienced-player-focus on small ships as is currently applied to large ones.
 
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The CMDR is the player's avatar - as can be seen from the fact that all statistics are based on the CMDR, not which ship they might have been in, the development of Holo-Me to permit players to customise their avatar rather reinforces this.

We swap ships (in the dock that they are stored) and the CMDR's statistics don't change.

Pray, tell, what statistics are you referring to? There is literally nothing in the game that is character oriented in the sense that it represents a specific person. There are gates of various natures, but, leaving those aside, every "commander" is a cookie cutter in capability.

Your RPG oriented argument fails the test of uniqueness per character, especially when you are in a sandbox universe. You cannot effectively argue RPG when it is not required to play.
 
This whole game is balanced around the jump ranges of ships and the travel choices you make in relation to that. Being able to instantly teleport your commander to any ship you own completely negates all of it.

Plenty of people have pointed out the problems associated with it,both here and in many other threads,so it's a complete no from me. :)
 

Robert Maynard

Volunteer Moderator
Pray, tell, what statistics are you referring to? There is literally nothing in the game that is character oriented in the sense that it represents a specific person. There are gates of various natures, but, leaving those aside, every "commander" is a cookie cutter in capability.

Your RPG oriented argument fails the test of uniqueness per character, especially when you are in a sandbox universe. You cannot effectively argue RPG when it is not required to play.

It would be convenient if those things earned by the CMDR were in the "leaving those aside" pile - as it is those that confirm that it is the CMDR, not the ship, that earns them.

Ships don't earn credits - they are bought using credits and used to earn credits.
Ships don't gain reputation with Factions / SuperPowers - if they did then the CMDR would lose reputation when the ship was sold / destroyed.
Some ships cannot be bought until the CMDR has gained sufficient rank with the relevant SuperPower.
Ships don't earn permits - if they did then the CMDR would lose the permit when the ship was sold / destroyed.
The ship's HUD refers to the CMDR and displays the CMDR statistics in the RH HUD.
The dock menu system quotes the CMDR name.
Mission givers refer to the CMDR, not the ship when missions are completed.
etc.
 
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All Commanders are AI androids. When you die, you are rebuilt from an old backup. It's obvious!

That's why you need no food. Not sure why you need to breathe, though. I guess you're plugged into the chair?
 
All Commanders are AI androids. When you die, you are rebuilt from an old backup. It's obvious!

That's why you need no food. Not sure why you need to breathe, though. I guess you're plugged into the chair?

I'm glad you don't need to eat in Elite. Because that would mean you have to poo. In space.

Zero-Gravity+Toilet.jpg


Weird thing is, the instructions are on the outside of the bog too. :eek:
 
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