Hello, Mr Baley.
I don't have terribly strong feelings about this idea, one way or the other. This disturbs me a little, because I'm sure I should -- and certainly would have done, in the past. I suppose I trust FD not to respond to the idea in a way that would break the game too badly.
Main points in favour:
• Allows more variety for deeper-space explorers, over and above Multicrew;
• Incentivises more players to become explorers - they can always 'teleport' back, if they get bored;
• Potentially very interesting if limited to small ships, or perhaps just certain ships;
• Umm... it's nice to have flexible options...?
Main points against:
• Reduces the perceived scale of the galaxy;
• Reduces players' sense of consequential gameplay;
• Plausibility issues - no jump-capable ship should be capable of allowing itself to be flown without a live pilot. Remotely controlling a turret - or flying a tiny, sublight-only SLF - is one thing, remotely flying a Cutter full of hundreds of tonnes of high explosives is something else.
I think, on balance, I'm leaning towards 'no'. I don't think FD would break the game with it, but I am struggling to think of much in the way of benefits that justify the drawbacks.
I think perhaps the resources involved would be better spent on other things, such as beefing up the Multicrew/NPC Roles within ships, something that would benefit every player, regardless of their playstyle.
Mr Baley, if you can think of more positives for this idea, I'd be interested to hear them.
[Edit:] Immediately after posting, the thought occurs that this might be more interesting if the feature is limited to small ships -- it would be somewhat in keeping with existing telepresencing limits and impose a limit that prevents the new feature from being too disruptive.
If explorers like using it, the game could benefit in a number of ways -- not the least of which is that, suddenly, we might have the same kind of intense, widespread, experienced-player-focus on small ships as is currently applied to large ones.