Feature request: Instant transport to own ships

Before the implementation of ship transfer - yes. However now it would be: player crafts the ship that they want to place at that location - log out; log in to the desired location; initiate ship transfer of the chosen ship; log out; log in to another ship....

Um no. I haven't used that yet and probably never will. For short distances the wait is too long, for long distances the cost is too high.
 

Robert Maynard

Volunteer Moderator
Um no. I haven't used that yet and probably never will. For short distances the wait is too long, for long distances the cost is too high.

Your choice. I doubt that everyone would eschew it if it was the quickest way to move ships to strategic locations without flying them there (or needing to fly there more than once).
 
What might be cool is the ability to hitch a ride on a very fast NPC ship along key routes.

Sit in the passenger seat on some liner with a 50LY jump range to cross a distance quickly without your ship
 
Before the implementation of ship transfer - yes. However now it would be: player crafts the ship that they want to place at that location - log out; log in to the desired location; initiate ship transfer of the chosen ship; log out; log in to another ship....

Given that the cost of moving ships quickly outstrips the cost of the ships themselves, this would be self limiting in terms of cost/benefit, especially when you throw in the time/earnings relationship for most players.

Lest you next throw in the hoary old argument about multi-billionaire players, I will remind you that game play has to be built around the ENTIRE player base, not just the current end game.
 
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I disagree with the teleport concept. Everything but having 1000 sidewinders across the galaxy to just teleport to. I could play some text based games if I'd like this kind of gameplay. It would lead just to exploits, loose of interest in the game and players leave.
 
I disagree with the teleport concept. Everything but having 1000 sidewinders across the galaxy to just teleport to. I could play some text based games if I'd like this kind of gameplay. It would lead just to exploits, loose of interest in the game and players leave.

Aside from the fact that you can't have that many total ships, what use would that be ? What can you do with a Sidewinder at any location ? You'd still need to have an other ship transported there, or simply fly there in the first place. About the only use for a Sidewinder to teleport to that I can see is collecting CG rewards from a CG that you left earlier after contributing enough.

Also it isn't feasible to dot Sidewinders around, as you'd never be able to get rid of them without actually flying there to sell them. There is no remote selling, and you also can't sell the only ship at your location, because that's the ship you're in.

If you really think it over, the OP's suggestion isn't all that bad as some on this thread paint it to be. There's still a lot of traveling to be done, but it cuts down on a lot of unnecessary tedium. Sure, you can facilitate managing your fleet by keeping it stacked in one place. I do that. But it still involves leaving the nest with the ship for the intended purpose, moving dozens of ly or more to the destination, then after you're done flying dozens of ly or more back to base, switch to another ship for the next task, rinse and repeat. This does not sit well with a game that FD have otherwise tried to make fairly accessible and gamey.

The only thing I can see as remotely game breaking is maintaining some ships in the bubble and another few in Colonia and switching between them at will. Or being an explorer at beagle point, switching to a bubble ship at will. So introduce a range limit. No transfer to a ship that's further than maybe 500ly from your current one. I can see how some crazy players would then create a Sidewinder bridge to Colonia, but come one. The tedium in that is hard to top.
 
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(or just to relieve the boredom of deep space exploration.)

Beg your pardon, you lost me there, what is this thing called Boredom? Some sort of Thargoid mind ray? Why are you exploring if you find it boring? And further, if you are in deep space exploring there is nowhere to park your ship so that you can use your magic fairy dust....oops sorry "teleportation device" to transport you back to your other ship. I can't see any advantage in this for explorers, and if you aren't out exploring you are at most a score of jumps from anything taking place in the bubble.
 
It sounds like:
- Allow me to steal any ship in the galaxy being not even close around.

But the proposal makes sense:
- The "Multi-crew" system needs to be reviewed.
One thing is, if the player can connect to any ship in the galaxy "just to look around" and a completely different, if you want to control this ship.
The author is right, under the current system it would be logical to control the "fighter" from anywhere in the galaxy, and not have a limit of 30 km.

And most importantly, do not break the game by inserting any instant events. The game is long, this is its main attraction, even if it will be possible to instantly jump from one ship to another, it will not reduce the time of the flights themselves, but very much undermine the feel of realism in the game.
 
Realism, if it ever existed, went out of the window long ago. Limitless Multicrew telepresence, instarespawn however far away after death. I have long since rationalized it so that there's androids at our ships' helms, to which we telepresence connect anyway. Might just have an android on all ships, allowing the instant switching of ships from anywhere. Also leaves the holo-multicrew fabrication intact, since multicrew can not connect to the helm, which is the physical android attuned to it's owner.
 
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What might be cool is the ability to hitch a ride on a very fast NPC ship along key routes.

Sit in the passenger seat on some liner with a 50LY jump range to cross a distance quickly without your ship
This, but with even more options, would be great. Feeling rich? Pay for a luxury trip to wherever you have a ship. Strapped for creds? Pay for the ride by working as a gunner/drone pilot until you're at your destination. Perhaps even an option to pay extra for a safe ride with a silent running smuggler so combat won't be an issue.

It could be extended to a system in place for players to pay for a ride too.

I'll get off the pipe now.
 
So, let's take this one step further and make it possible for a pilot to take the helm of any ship they own anywhere in the galaxy without having to bring the ships together at the same station.
+support

I would very much like to be able to have an exploration ship "out there" for when I'm in the mood for it. I don't do that now because I don't want to be stuck out there, away from the action.
It would just be the matter of allowing us to choose what ship to log-in to when starting the game.

This is already possible if one buys an extra account. (so I doubt they will give up that money-maker)
 
You can transfer the asset to your current location if you want to use it....

What if I don't want to be bound into your character based argument? What if I want to have the simulation be accessible at all the points where I have a ship?

Your "solution" only caters to your argument, whereas adding this does no harm to your usage because all you have to do is not use the feature.

As to the quoted material, I will point out the obvious, that the statement is exactly inverted to the proposal. What does moving a resource to a facility, not to you, but to a facility, have to do with this discussion?
 

Robert Maynard

Volunteer Moderator
What if I don't want to be bound into your character based argument? What if I want to have the simulation be accessible at all the points where I have a ship?

Then you are at odds with Frontier's implementation.

Your "solution" only caters to your argument, whereas adding this does no harm to your usage because all you have to do is not use the feature.

.... and be affected by players that can flit about the galaxy instantly....

As to the quoted material, I will point out the obvious, that the statement is exactly inverted to the proposal. What does moving a resource to a facility, not to you, but to a facility, have to do with this discussion?

You mentioned resources, I presumed you meant the ship that was being used as a teleport beacon.
 
You still have to travel to emplace a ship in the first place; this just allows you to access the resources once they are there, giving more options.

Having to travel somewhere normally the first time is a common feature of fast travel systems. It doesn't stop them from ruining the sense of scale.
 
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