PvP Griefers are seriously making me consider quitting

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I'll never understand why Braben won't allow a PVE option.
Solo is extremely popular.
Möbius is extremely popular.

At this point Möbius's continued success and expansion mean the PVE option is already there, Frontier just want it to be unnecessarily annoying to sign up for it.
 
the thing is, that ED is so poorly designed as a PVP game it not worth the effort, basically ED is a PVE game with some PVP blot on mechanics.

There's a lot of room for improvement. I won't argue with that. I'm somewhat hopeful the changes that are being actively discussed will spell the beginning of that.
 
There's a lot of room for improvement. I won't argue with that. I'm somewhat hopeful the changes that are being actively discussed will spell the beginning of that.

I hope so, if they make good PVP mechanics I would return, if not, no way I'd stay in Mobius.
 
I'll never understand why Braben won't allow a PVE option.

Because you don't understand the major code changes that would be required. As it stands, the "modes" simply control who you can instance with; the game mechanics are the same across all modes. An Open PvE "mode" would require new mechanics to be implemented to bypass all pvp-type interactions, plus non-direct actions which can stll impede other players.

I don't know how much coding effort would be required, but from the complete lack of recent comnentary on this option and the focus on C&P and Karma mechanics, it would suggest that Frontier have ruled Open PvE out.

Just my opinion, of course.
 
Sure, I hope my agenda is clear - I don't like "greifers" and "pirates" being used as an interchangable term, I don't like the false advertising used by the Mobius groups and I don't like how their members bandwagon threads like these to promote their group.

But I am certainly not the only one with an agenda here.

That's the problem, you make it sound like Mobius would be some kind of political party and you are trying to discredit them. They are individual people though and just happen to sometimes have the same opinion because they have the same problems with getting attacked for no good reason (for them).
 
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Because you don't understand the major code changes that would be required. As it stands, the "modes" simply control who you can instance with; the game mechanics are the same across all modes. An Open PvE "mode" would require new mechanics to be implemented to bypass all pvp-type interactions, plus non-direct actions which can stll impede other players.

I don't know how much coding effort would be required, but from the complete lack of recent comnentary on this option and the focus on C&P and Karma mechanics, it would suggest that Frontier have ruled Open PvE out.

Just my opinion, of course.


They could "just" make a PVE OPEN and add one mechanics, if you kill another player you are auto kicked back to OPEN and can't return to PVE OPEN.
 
That's the problem, you make it sound like Mobius would be some kind of political party and you are trying to discredit them. They are individual people though and just happen to sometimes have the same opinion because they have the same problems with getting attacked for no good reason (for them).

True that. Frankly I think möbius does a fine job of managing their own and showing that an open pve mode would be enjoyed by many. It's not for me and I don't want to go too far off topic so I'll leave it at that.
 
No, the game mechanics around piracy in ED are so minimal and badly designed that it boils down to the same as griefing (or begging - depending on the "victim").

The mechanics could certainly be improved and I think FD are actively pursuing that as we speak. That has nothing to do with your gross misuse of the word griefing though.

I used to be in Brownies. I know danger.

I was a Cub Scout and on one of our outings another boy pulled a pen knife on me and asked if I wanted to go "toe to toe". At the time I didn't speak much English so fortunately one of the Scout masters intervened.
True story!
 
That's the problem, you make it sound like Mobius would be some kind of political party and you are trying to discredit them. They are individual people though and just happen to sometimes have the same opinion because they have the same problems with getting attacked for no good reason (for them).
Mobius is good choice for everyone who like relaxing play without the need to improve skills, ships loadout, own approach and thinking how and where I want fly. Here belongs all kind of small details like the need to scan your opponent for loadout and adjust acting to this and other. In open you can find unexpected encounters like friendly cmdr offering escort after I was forced two times flee from my way to CG station .., was it about profit, time wise? No, but it was great fun. Open is place where unexpected can happen, that's it.
 
The mechanics could certainly be improved and I think FD are actively pursuing that as we speak. That has nothing to do with your gross misuse of the word griefing though.

Let's hope that FD knows that piracy not only has to be fun for the pirate, but also for the "victim".

And I don't misuse the word "griefing". I might just not use it in the same way than you.

"griefer |ˈɡrēfə| noun informal(in an online game or community) a person who harasses or deliberately provokes other players or members in order to spoil their enjoyment: a class of entrepreneurs is emerging who see griefers not just as an annoyance but as a potential source of lost revenue."
(https://en.oxforddictionaries.com/definition/griefer)

Your definition is probably equally valid. Semantics. No need to get angry or excited about it.


Piracy in this game and in it's current state is often nothing more than ruining the enjoyment of the game for others - maybe not deliberately by the pirate player, but the amount of threads about it and how often these threads show up might be an indication and pirate players could be aware of it. In this case it is not deliberately spoiling the enjoyment of the game for others and instead intentional ignorance about the fact that their activity is spoiling the enjoyment of the game for others.

And the (or begging - depending on the "victim") is there for a reason, it shows that it's not always "griefing".
 
Nice thread you have here!

So, first of, I wouldn't play Elite if there wouldn't be any Open mode. I love online games, even if that means dying a lot to other players. And to be honest, isn't the ability to constantly meet other players and interact with them the thing we always dreamed about when we played other games many years ago? Playing without other players or with a number small enough that it will make them very rare is pointless to me. It's like playing half the game.

Secondly Mobius is (rightly so) treated as a "PVE only Server" and those are very popular in all MMORPGs. No wonder people like it. The problem with Elite is that it's a rather small community, so big numbers going over to private PVE groups mean that Open will fell even more toxic because of an even bigger chance, that a player you will meet, will want to kill you :)

Other than that, I find OPEN is still in a relatively healthy place. I'm meeting a lot of traders, ppl who are visiting Engineers and a lot of merry people at the CG's. There are places where you can be sure to meet some other guys (or sometimes trouble) and places where you can be totally alone for days if you choose to play there.

Oh' and I don't mind people, who are outright killing other players without demanding cargo or making sure they give them a challenge because of a good ship. It's not like in our real world you can feel perfectly safe while wandering through a shady neighborhood just because you have no money in your wallet and no gun in your pocket. And there a lot of worst places on our planet than the bad neighborhoods we think about it. Maybe they are a terrorists, are against the CG goals, are psychopaths or just a drunken pirate who wants to fry the biggest possible number of commanders because of a bet with a pirate friend? Lol, who cares. Feeling safe just because you have no cargo or way to really defend yourself would be just ridiculous.

I'm really not getting this whole "You are a griefer if you don't act by some pirate code!". This made up "gallant pirate" behavior isn't a thing in any other only game and neither in our reality. Sure, it would be... nice for every pvp player to follow it? But kind of awkward and unrealistic.

The only thing I'm against and would like to see regulated is killing new players in new player systems cause it's just bad for the game and all parties involved.
 
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Let's hope that FD knows that piracy not only has to be fun for the pirate, but also for the "victim".

And I don't misuse the word "griefing". I might just not use it in the same way than you.

"griefer |ˈɡrēfə| noun informal(in an online game or community) a person who harasses or deliberately provokes other players or members in order to spoil their enjoyment: a class of entrepreneurs is emerging who see griefers not just as an annoyance but as a potential source of lost revenue."
(https://en.oxforddictionaries.com/definition/griefer)

Your definition is probably equally valid. Semantics. No need to get angry or excited about it.


Piracy in this game and in it's current state is often nothing more than ruining the enjoyment of the game for others - maybe not deliberately by the pirate player, but the amount of threads about it and how often these threads show up might be an indication and pirate players could be aware of it. In this case it is not deliberately spoiling the enjoyment of the game for others and instead intentional ignorance about the fact that their activity is spoiling the enjoyment of the game for others.

And the (or begging - depending on the "victim") is there for a reason, it shows that it's not always "griefing".

My definition is the same as the one you quoted, which is not piracy. In piracy there is a visceral and obvious goal, to get the booty. It's not for the sake of harassment. It's not an excuse. For a piracy loadout you need equipment that compromises an optimal combat fit. It's fit for purpose. That's just not griefing.
Edit: "amount of threads on it"? Not if you mean piracy. Plenty on being ganked etc, but this thread is downright unique these days. It's a rare player complains about piracy in ED, unless the complaint is that it's not rewarding enough.
 
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My definition is the same as the one you quoted, which is not piracy. In piracy there is a visceral and obvious goal, to get the booty. It's not for the sake of harassment. It's not an excuse. For a piracy loadout you need equipment that compromises an optimal combat fit. It's fit for purpose. That's just not griefing.

The problem is that piracy - depending on how it is done - can spoil the enjoyment of the game of an other player. That's why it so often get's conflated with (other forms of) griefing.

The "drop cargo or get killed" type of piracy deliberately aims at ruining the enjoyment of the game for the "victim" or it's hoping that the other player enjoys RP and gives cargo freely (basically begging).

The hatch breaker limpets work in a way that makes using them for the pirate player not very enjoyable - from what I've read.

In both piracy situations there is no in-game mechanic that makes the experience enjoyable or entertaining for the "victim".

As I wrote earlier, judging from the threads about piracy, a lot of players don't like to get pirated by other players. They are not enjoying that type of gameplay.
Insisting on pirating players knowing that there is a big chance that it will spoil their enjoyment of the game is deliberately accepting that the actions are spoiling their enjoyment.

We can now discuss if deliberately accepting an outcome and not preventing that outcome is the same as deliberately causing that outcome.
Spoiler: In my opinion it's the same.
 
The problem is that piracy - depending on how it is done - can spoil the enjoyment of the game of an other player. That's why it so often get's conflated with (other forms of) griefing.

The "drop cargo or get killed" type of piracy deliberately aims at ruining the enjoyment of the game for the "victim" or it's hoping that the other player enjoys RP and gives cargo freely (basically begging).

The hatch breaker limpets work in a way that makes using them for the pirate player not very enjoyable - from what I've read.

In both piracy situations there is no in-game mechanic that makes the experience enjoyable or entertaining for the "victim".

As I wrote earlier, judging from the threads about piracy, a lot of players don't like to get pirated by other players. They are not enjoying that type of gameplay.
Insisting on pirating players knowing that there is a big chance that it will spoil their enjoyment of the game is deliberately accepting that the actions are spoiling their enjoyment.

We can now discuss if deliberately accepting an outcome and not preventing that outcome is the same as deliberately causing that outcome.
Spoiler: In my opinion it's the same.

I think our difference of opinion stems from our view of Open. I always play in Open and for me it's literally that, Open. I'm open to whoever is there and what may come. For me an act of piracy is extremely valid gameplay especially as the pirate literally is not out to destroy your ship. It's an interaction that's more akin to having frienemies than anything intentionally nasty.
[video=youtube_share;nCFWlmZjr8E]https://youtu.be/nCFWlmZjr8E[/video]
 
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