General / Off-Topic My Ten-Year-Old Daughter's Attitude Towards Open, PvP, and Gitting Gud

How is being a bully being a good sport? Oh, you mean your victim, the person you selected because they were not outfitted to fight back effectively? Got it, double standard in effect... Why didn't you just say so in the first place? Would that be because the entire discussion would collapse if you were honest in your intentions?

I've been that little girl getting my rear handed to me by a dude with a diamond sword. Instead of spewing a bunch of entitled, chicken-manure nonsense designed to get the hall monitors to intercede on my behalf, I picked myself up, dusted myself off and then went in search of my own diamond sword, too.
 
Minecraft is not Elite Dangerous, and ten year olds do not have adult responsibilities. They don't need to work full time jobs, nor do house chores, nor pay the bills. They don't have to buy their video games and invest tons of money into gaming PC's or hardware. Ten year olds don't have busy lives nor limited gaming time which they desperately budget into their days just hoping to get the chance to play for a couple hours here and there. So when a ten year old loses a couple hours of game time to being virtually killed, it's okay because they have lots of time to recover from it. For many adults it is much more punishing to lose hours upon hours of work to someone who is just out killing for the lol's than it could ever be to a ten year old.

Jus' sayin'.

Juuuus' sayin'.

:rolleyes:

really 10 years old don't have busy lives, I tell you one thing my cousin 10 year old daughter is busier than me more often than not, birthday parties at the weekend, gymnastics, dancing, boxing during the week, school 8 hours a day, breakfast club, she does gardening club, programming club and take after school music lessons. she even cleans and tidy her own room up and takes her brother to the park.

She put me to shame! I hire a cleaner to come an clean my flat once a week!
 
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I've been that little girl getting my rear handed to me by a dude with a diamond sword. Instead of spewing a bunch of entitled, chicken-manure nonsense designed to get the hall monitors to intercede on my behalf, I picked myself up, dusted myself off and then went in search of my own diamond sword, too.

You must spread some Reputation around before giving it to jasonbarron again.

Can we buff the thumbs up button around here. good lord.
 
most players in ED don't know what griefing is, they don't suffer multiple attacks by the same player(s) in the same instance. Cos that's griefing, not getting killed as a one off.

I play open, i don't gank of grief, i do take on enemies if i need to. You want to know what griefing is like? Go play an MMO. This ain't one. Some of the salt i see on here and other threads almost makes me want to go "dark side" and kill for the sake of it. Getting killed in this game is not griefing. It just is combat, it can happen. My experience (even looking for it) is that its rare, its rare to find another player, let alone a squad. All this screaming is over reactionary, self indulgent tripe.

Thank you and goodnight.

:)
 
How did they react? Did they pester the devs asking for PvE only flags on a PvP Server? Did they villify or harrass people like me in and out of game?

No. They took it on the chin, got together, and started putting together a convoy system to protect themselves using the tools that existed within the game.

tbh that's not entirely true, naval action forum has its own hotel california. also, naval action multiplayer platform, albeit far from perfect, makes this possible and even easy. that's not the case in elite dangerous.

i agree with your sentiment but maybe not the best example :)
 
most players in ED don't know what griefing is, they don't suffer multiple attacks by the same player(s) in the same instance. Cos that's griefing, not getting killed as a one off.

I play open, i don't gank of grief, i do take on enemies if i need to. You want to know what griefing is like? Go play an MMO. This ain't one. Some of the salt i see on here and other threads almost makes me want to go "dark side" and kill for the sake of it. Getting killed in this game is not griefing. It just is combat, it can happen. My experience (even looking for it) is that its rare, its rare to find another player, let alone a squad. All this screaming is over reactionary, self indulgent tripe.

Thank you and goodnight.

:)

Now if Frontier will outright say this. There would be less fighting with each other on the forums. There would be meaningful PVP. People would understand what they are getting into when the click open.(Tips and tricks during loading screens would be helpful. Hell the way people write up psychology reports on peoples spaceships blowing up, make it as long as the IPHONE TOS agreement.)

Again, people want context to go along with this as well.
 

Goose4291

Banned
tbh that's not entirely true, naval action forum has its own hotel california. also, naval action multiplayer platform, albeit far from perfect, makes this possible and even easy. that's not the case in elite dangerous.

i agree with your sentiment but maybe not the best example :)

I'll be honest znort, It's been a while since I played Naval Action (not had much time for online games in the last six months, particularly ones which require the investment time it's current model does), so I can't really comment as to it's current state. This was from the really early release era.
 
I've been that little girl getting my rear handed to me by a dude with a diamond sword. Instead of spewing a bunch of entitled, chicken-manure nonsense designed to get the hall monitors to intercede on my behalf, I picked myself up, dusted myself off and then went in search of my own diamond sword, too.

Some people have grit, determination, a competitive drive, and a desire to succeed through experiencing failures and setbacks. Others, are weak, entitled, think that games should be primarily about having fun, and perhaps have their priorities in the wrong order as well. This second group is growing at an alarming rate, sadly.

What's even more sad, is seeing commentary in this thread about how that girl will "learn." In case some of you missed it, that girl is like Newt.

A fair number of the responses so far are something Hudson would say.

Just saying.

Riôt
 
I'll be honest znort, It's been a while since I played Naval Action (not had much time for online games in the last six months, particularly ones which require the investment time it's current model does), so I can't really comment as to it's current state. This was from the really early release era.

that's life. looking forward to meet you at sea! the game has been struggling a bit lately but it's still a rare jewel, and i still have hope. ahoy!
 
See, I don't think it's about that Gunnet. Its about the maturity of the other party (or as seems to be the parlance here, 'victim')

My favourite example is in Naval Action, where a lot of the PvE types used to make up the crafters that built the ships that groups used for their nation to dominate the map.

I regularly used to potter around the french controlled region of the map in my light frigate and would fall upon a trader with glee as I took what could be a weeks worth of building materials off of them.

How did they react? Did they pester the devs asking for PvE only flags on a PvP Server? Did they villify or harrass people like me in and out of game?

No. They took it on the chin, got together, and started putting together a convoy system to protect themselves using the tools that existed within the game.

The most amusing one I got was a Trader Snow laden with minted golden coins (think: Modular Terminals in Elite terms) that I quickly ran down, and snaffled.

All I got in chat was a "That'll teach me to sail unescorted".

A quick look at that game shows it has servers offering what we would refer to here as open PvE. If ED also gave PvP and PvE players the ability to play in separate but equal modes which fully catered to their preferences, I'm certain that we would get along just as well as Naval Action's community seems to.

Some people have grit, determination, a competitive drive, and a desire to succeed through experiencing failures and setbacks. Others, are weak, entitled, think that games should be primarily about having fun, and perhaps have their priorities in the wrong order as well. This second group is growing at an alarming rate, sadly.

On the contrary; I'd say anybody who attaches those superlatives (positive or negative) to ED pew pew preferences and unironically states that video games aren't primarily about having fun may have their priorities in the wrong order.
 
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How is being a bully being a good sport? Oh, you mean your victim, the person you selected because they were not outfitted to fight back effectively? Got it, double standard in effect... Why didn't you just say so in the first place? Would that be because the entire discussion would collapse if you were honest in your intentions?

I've been that little girl getting my rear handed to me by a dude with a diamond sword. Instead of spewing a bunch of entitled, chicken-manure nonsense designed to get the hall monitors to intercede on my behalf, I picked myself up, dusted myself off and then went in search of my own diamond sword, too.

You know, Jason, I can see by your grammar and your rhetoric that you are an intelligent sort, so why do you insist on resorting to attacks that not only are not rebuttals but wander off into unrelated material?

Minecraft cannot be reasonably compared to Elite because they have entirely different interaction models. One is nothing more than a arena where everyone goes FOR COMBAT, while the other is meant to simulate both a galactic environment and an interstellar society.

As to me being a little boy crying for adult supervision, you made me laugh, but it was not WITH you.
 

Goose4291

Banned
A quick look at that game shows it has servers offering what we would refer to here as open PvE. If ED also gave PvP and PvE players the ability to play in separate but equal modes which fully catered to their preferences, I'm certain that we would get along just as well as Naval Action's community seems to.

It does. The further big difference is that these servers are completely separate, so that a PvE server doesn't impact on the PvP server (so, for example, a port in PvE 1 can have a different owner on PvP 1). What this means is that those who like the grand strategy element of the game have to come onto the PvP servers if they want to impact on that game world (which most do, due to the massive supply/demand for ships, upgrades and resources), so they have to take the rough (possible PvP) with the aforementioned smooth.

But now I think we're getting into a different discussion, one I don't want to get into high on wine after trouncing my wife and two other couples via the Game of Thrones board game at 20 past midnight on a sunday night :D

My point is more that if you go into a game mode, where PvP can happen, you have to accept that PvP can happen and take it with the good grace it deserves. The example was just to highlight that. Nothing more :)

that's life. looking forward to meet you at sea! the game has been struggling a bit lately but it's still a rare jewel, and i still have hope. ahoy!

Probably after my next sea trip... I'm entitled to 84 days off, and I'll have all the working day to whittle away.

PvP 1, right?
 
It does. The further big difference is that these servers are completely separate, so that a PvE server doesn't impact on the PvP server (so, for example, a port in PvE 1 can have a different owner on PvP 1). What this means is that those who like the grand strategy element of the game have to come onto the PvP servers if they want to impact on that game world (which most do, due to the massive supply/demand for ships, upgrades and resources), so they have to take the rough (possible PvP) with the aforementioned smooth.

But now I think we're getting into a different discussion, one I don't want to get into high on wine after trouncing my wife and two other couples via the Game of Thrones board game at 20 past midnight on a sunday night :D

My point is more that if you go into a game mode, where PvP can happen, you have to accept that PvP can happen and take it with the good grace it deserves. The example was just to highlight that. Nothing more :)

It was a good example of how to achieve that environment for the PvP mode though :)
 
But now I think we're getting into a different discussion, one I don't want to get into high on wine after trouncing my wife and two other couples via the Game of Thrones board game at 20 past midnight on a sunday night :D

My point is more that if you go into a game mode, where PvP can happen, you have to accept that PvP can happen and take it with the good grace it deserves. The example was just to highlight that. Nothing more :)

Very well, since you want to bring out that fallacy, explain to me why you prefer human targets?
 
Very well, since you want to bring out that fallacy, explain to me why you prefer human targets?

Because their reactions are random and unique each. Some try to fight back, some run, some stay paralyzed. Some chat me back with improper names, some stay silent, some ask for advice, some just want revenge.

Some come to the forums.

Some are at least creative about it
 
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A quick look at that game shows it has servers offering what we would refer to here as open PvE. If ED also gave PvP and PvE players the ability to play in separate but equal modes which fully catered to their preferences, I'm certain that we would get along just as well as Naval Action's community seems to.



On the contrary; I'd say anybody who attaches those superlatives (positive or negative) to ED pew pew preferences and unironically states that video games aren't primarily about having fun may have their priorities in the wrong order.

I didn't mention anything about Elite: Dangerous in my statements. Some people are strong, bear up under adversity, and keep moving forward, while others are weak, and crumble. Some people start in one of those categories, and through circumstance, move to the other. Those are just general facts of the human population, I apologize if I wasn't clear enough.

Also, games are made to challenge and promote growth mentally, physically, emotionally, or all three. The game being fun is also a consideration, but it is not the primary one, nor should it be.

There is such a thing as a game that challenges and promotes growth, without being fun (for most).

There is no such thing as a game that is fun (for most), that does not challenge or promote growth, even in minor ways.

Riôt
 
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