A Guide to Minor Factions and the Background Sim

AFIK security state changes occur only under two situations; Powerplay exploitation variables and some government types.

Not 100% sure how, but one can raise it in some systems for example. Its not all the time that I have seen it, but it has happened.
 
Last edited:

Jane Turner

Volunteer Moderator
Has CI actively tried it, Jane?

Are you saying it can't be done, or just that the effort is so large that it isn't worth trying.

I could be imagining it, but I could swear that during the Frog/Poultry thing we had raised the level of security in Xihe through sheer mass of bounty turn-ins.

Sorry that was a fatuous answer. Frontier are on record saying that security only changes with state - higher in CU and Lockdown. Nothing else affects it. Power play also can change it
 
Last edited:

Deleted member 115407

D
Sorry that was a fatuous answer. Frontier are on record saying that security only changes with state - higher in CU and Lockdown. Nothing else affects it. Power play also can change it

Ah - that would be why we saw it changing in Xihe, if we did. Lots of CU and Lockdowns came down around that time.
 

Jane Turner

Volunteer Moderator
It depends on if they have support or not. If they do its pretty difficult, otherwise get them into a low influence was and make sure they end on 1%. Without support they will go
 
How can an anarchy faction be held down in an anarchy system long enough for it to retreat?
Easiest way? Run missions for everyone except that faction.

Short version: I find in general you can do one of two things when it comes to targeting factions in the BGS; you can either target one faction to increase, pushing them high and drawing arbitrarily from other factions, or you can target one faction to decrease, at the benefit of all other factions.
 
It depends on if they have support or not. If they do its pretty difficult, otherwise get them into a low influence was and make sure they end on 1%. Without support they will go

Unfortunately they do have support. I’m thinking about giving them a station. I can beat them down on day 4. Then try to out-trade them for a week after the war. Is loss trading frowned upon?

Easiest way? Run missions for everyone except that faction.

Short version: I find in general you can do one of two things when it comes to targeting factions in the BGS; you can either target one faction to increase, pushing them high and drawing arbitrarily from other factions, or you can target one faction to decrease, at the benefit of all other factions.
Yes, thanks, I have been able to do that in the past with inactive factions. This is one of my factions that has been hijacked. I was hoping there would be another way that I wasn’t aware of.
 
Doesn't giving them a station actually make things worse? It means that those supporting that faction can use trade and exploration to bolster it. Don't give your enemies more tools to play with.
 
I need that faction gone from the system. I figure it's worth a try. There are 7 factions and the enemy faction has low inf.

Why give them a station? To give them one you need to draw them into war - then hit hard with combat bonds to lower their influence (why surrender a station to them?)
 
I am possibly wrong in my thinking, but without a station I don't see how else to keep a faction down in an anarchy system. It only takes a few missions each day to keep a faction out of pending retreat.
 
I'm just not sure how that faction owning a station helps you in any way to eject them from the system. All it does is give the people working for that faction more ways to easily boost their influence. If you were intending on loss-trading, I think anything you do there will easily be outweighed by the extra ways the station can be used to gain influence for them. It's like giving your enemy a gun in the hope that it backfires.
 
I'm just not sure how that faction owning a station helps you in any way to eject them from the system. All it does is give the people working for that faction more ways to easily boost their influence. If you were intending on loss-trading, I think anything you do there will easily be outweighed by the extra ways the station can be used to gain influence for them. It's like giving your enemy a gun in the hope that it backfires.

with a station there comes system security to shoot, and in case of an anarchy faction most probably a black market.

but i'll share the notion, that with active opposition you giving a station is a bad idea, as they win tools like exploration data and trade.

generally, with an opposition which knows what to do it is nearby impossible to retreat a faction - it is hard enough with random traffic.

if you are just looking for a place in system, i'd choose a faction without opposition, or at least one spawning miners and traders, not pirates.
 
Spearing off topic for a little bit... thought I'd raise this claim I made a while back:

https://forums.frontier.co.uk/showt...ckground-Sim?p=5749000&viewfull=1#post5749000

...and confirm I definitely stand corrected now. Since those posts I've observed several factions, their states and triggers for conflict and can happily say I've observed the "equalisation" effect occur on multiple occasions within the last month (and have used it to my advantage on several occasions now).

I still stick by my claim that I've never seen it occur over the last 2.5 years... so I might go out and buy a lotto ticket :p
 
Hello again fellow BGS people,

been reading through the last few pages, and something made my eyebrow arch a little.

You've been telling that, during a War, you should hunt the wanted ships of your own MF to raise % in those Systems the War isn't present in. This is baffling, because as we experienced it in our region of space, that does exactly squat for to raise us.

However, if you kill every wanted ship of every MF except the controlling faction (aka us), we see an reduction of the % loss due to the War, or sometimes even a positive change on the next tick. We've been working our Systems this way nicely and can't complain so far.

Regarding the posts about the Crime & Bounty Hunter report, it's updated around every hour or 1.5h respectively. The numbers accumulate up until a certain amount and, if nothing is done on either side, start to degrade bit by bit.

The Crime Report is also the perfect way to notice if someone is messing around with your System Security but you're unable to find any Top 5 Bounty list due to various reasons.

One can be that the attackers are aware of the update time of the Crime & Bounty Hunter Reports, and kill themselves off before the newest update could create a Top 5 list. Have fun doing that once 2.4 hits :)

Or - even simpler - there are only 1-4 CMDRs operating and causing problems, and since a Top 5 Bounty list only appears if there are actually at least 5 people killing things, they'll be invisible unless some others start putting a bounty on their head and bring the list to life that way.

Alright, that's my little tidbit of experience as of late, cheerio folks.
 

Jane Turner

Volunteer Moderator
Everyone may already be aware of this, but due to a need to prop up a system that was under fire during an expansion, coinciding with a couple of commanders returning from very long expedition, we [really] piled a lot more data than might be normal into the expansion centre. SLightly disappointingly we held level or dropped a bit each tick. However our expansion came in a 27% instead of the normal 9.1 - this came as a shock so I double checked the news for the expansion system (I assumed up till then that I'd managed to miss one)
 
Last edited:
Back
Top Bottom