Modes The Open v Solo v Groups thread IV - Hotel California

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Where exactly is the "middle" here?

You want a core mechanic advised and funded right from day 1 removing to push Open/PvP.
Yet you're giving up nothing, you're offering nothing in return.

Okay, I'll try one - all missions that push the BGS being restricted to open, but while you have said missions on your list - you become immune to all forms of damage from other players.

There you go, the middle ground. PvE / Antisocial people lose something, and open/PVPers lose something. Win-Win.

pretty childish way of looking at that instead of game balancing. but ok.
 
Then in turn, they shouldn't be able to effect others from it.

But that's the game. The design of the game has that point of being able to effect the BGS from any mode as it's core. To change that is to change the whole game. You might as well ask FDev to scrap the whole thing and start again.
 
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BGS work isn't PvP. PvP implies direct interaction between players. BGS impacts everything, including the environment (you know, the "E" in "PvE").

In some way, ALL missions effect other players. Why? because the BGS. You are contradicting yourself now. People left open to get away from the murder hobos, not to get away from the BGS, nice spin there.

What you are suggesting would effectively punishing PvE players. You would lock PvE players out of "missions that effect other players," which is effectively ALL missions because ALL missions impact the BGS and ALL players are effected by the BGS.

And that is just the theoretical stuff. Not even mentioning the implementation issues. Read Jockey's wall of information, in its entirety. Very enlightening stuff.

People left open because of murderhobos. And they are afraid to get "griefed and ganked". For attacking someone else? Like the guy in the video. Which you probably havnt watched because it proves our case in why we are asking for balancing to begin with.
 
BGS work isn't PvP. PvP implies direct interaction between players. BGS impacts everything, including the environment (you know, the "E" in "PvE").

In some way, ALL missions effect other players. Why? because the BGS. You are contradicting yourself now. People left open to get away from the murder hobos, not to get away from the BGS, nice spin there.

What you are suggesting would effectively punishing PvE players. You would lock PvE players out of "missions that effect other players," which is effectively ALL missions because ALL missions impact the BGS and ALL players are effected by the BGS.

And that is just the theoretical stuff. Not even mentioning the implementation issues. Read Jockey's wall of information, in its entirety. Very enlightening stuff.

Ninja'd. I was about to post something along the same lines.

But he's right. As I've said, PvP does nothing to affect the BGS. Even NPCs affect the BGS.
 
But that's the game. The design of the game has that point of being able to effect the BGS from any mode as it's core. To change that is to change the whole game. You might as well ask FDev to scrap the who;e thing and start again.

Which is why this thread exists for years before I got here.

The games evolved since the kick starter and all that. Now we have player factions to duke it out with. But the balancing is bad. Aks you boys in the fuel rats about the BGS terrorist in colonia. And how hes creating faction wars in multiple systems making people fight against each other. Then get back to me :)
 
People left open because of murderhobos. And they are afraid to get "griefed and ganked". For attacking someone else? Like the guy in the video. Which you probably havnt watched because it proves our case in why we are asking for balancing to begin with.

Way to ignore 80% of what I said. The guy isn't attacking you, but a minor faction that you opt to support. By definition, he is attacking NPCs.
 
https://www.youtube.com/watch?v=cnYXTh4TCVo

Certain sounds like PVP to me? Just through the safety of a private group.

You can still lag around the galaxy in solo and private. You can still do all the PVE missions needed to enjoy the game along with Thargoids. You just cant take the missions that effect other players.

Thats really not that bad to meet in the middle here.

Again, people left Open so they wouldn't be effected by others. Then in turn, they shouldn't be able to effect others from it. Bottom line, thats why these threads exist. And that guy above proves that point we are all making.

You wont be punished in any way being a PVEER.



its like you guys argue just to do so.

None of the changes I proposed would have an effect on anyone not pvping.

And this guy is certainly pvping https://www.youtube.com/watch?v=cnYXTh4TCVo

Using some propaganda video to make a point? Laughable. It's plain and simple, any attack on a faction, payer or no, can only be countered through opposing BGS activity. Any activity can be countered in any mode. The only thing you can't do from open is directly blow their ships up. That only has a secondary effect. You can slow your opponents gains, but you can't counteract them.

There are so many instancing reasons that keep Commanders from meeting, that those playing in PG's aren't worth crying about. You could miss most of the Commanders opposing you, just because of a difference in ping.

Each and every player payed the required price to play, your personal gamer ethics can't change that. Each and every player has the right to access the game ad they choose per the design. Three modes, equal access.
 
Which is why this thread exists for years before I got here.

The games evolved since the kick starter and all that. Now we have player factions to duke it out with. But the balancing is bad. Aks you boys in the fuel rats about the BGS terrorist in colonia. And how hes creating faction wars in multiple systems making people fight against each other. Then get back to me :)

Are they aware of how the BGS works? Or are they just fighting to fight because of the flags they fly?

Because if it's the former then they're wasting time as PvP does nothing to the BGS.
 
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Which is why this thread exists for years before I got here.

The games evolved since the kick starter and all that. Now we have player factions to duke it out with. But the balancing is bad. Aks you boys in the fuel rats about the BGS terrorist in colonia. And how hes creating faction wars in multiple systems making people fight against each other. Then get back to me :)

Stop diverting the topic. So you are asking the Devs to scrap the game and completely redesign it. Good luck with that.
 
Using some propaganda video to make a point? Laughable. It's plain and simple, any attack on a faction, payer or no, can only be countered through opposing BGS activity. Any activity can be countered in any mode. The only thing you can't do from open is directly blow their ships up. That only has a secondary effect. You can slow your opponents gains, but you can't counteract them.

There are so many instancing reasons that keep Commanders from meeting, that those playing in PG's aren't worth crying about. You could miss most of the Commanders opposing you, just because of a difference in ping.

Each and every player payed the required price to play, your personal gamer ethics can't change that. Each and every player has the right to access the game ad they choose per the design. Three modes, equal access.

But not equal in risk. GG
 
pretty childish way of looking at that instead of game balancing. but ok.

And it's not childish to demand something other people paid for be removed to suit yourself?

The Kickstarter backers were happy enough to fork over a couple of million to fund this game, you giving them their money back to get your own way?
Because someone will have to, just like when Offline didn't show - refunds had to be issued over it.

Also, in online games, "balance" is a myth. WOW still has balance issues, EVE does, GW2 does...... you cannot balance a system with this many variables.
And people are variables as well, with varied skill levels, time to play, the reason for playing, goals for playing - all things no Dev team can use to help balance the game.

You keep telling us what YOU want and ignoring what was paid for by others, becuase it is what they wanted - and by buying the game after the fact, you agreed to that design decision.
 
Which is why this thread exists for years before I got here.

The games evolved since the kick starter and all that. Now we have player factions to duke it out with. But the balancing is bad. Aks you boys in the fuel rats about the BGS terrorist in colonia. And how hes creating faction wars in multiple systems making people fight against each other. Then get back to me :)
I'm in the rat chat right now. No one there knows much of anything about this guy, and the Fuel Rats are apolitical, if you were to read about us.
 
Stop diverting the topic. So you are asking the Devs to scrap the game and completely redesign it. Good luck with that.

Not diverting. Just removing the PVP aspects of solo and private. Everything else stays the same. You can still grind engineers, play with your friends or anything youd like to do thats not player faction related.

And hopefully later on Powerplay related.

If you guys arent doing any of that to begin with. Then NOTHING CHANGES FOR YOU.
 
The games evolved since the kick starter and all that.

Goes to show how little you know.

Go and read the Kickstarter info and the DDA. (I did link some of it for you)
Frontier has a plan and has stuck to it like barnacles on a hull. Apart from a few tweaks here and there, everything is as listed in the KS/DDA.

Perhaps you should have read more before buying. Like I did.

Caveat emptor
 
Not diverting. Just removing the PVP aspects of solo and private. Everything else stays the same. You can still grind engineers, play with your friends or anything youd like to do thats not player faction related.

And hopefully later on Powerplay related.

If you guys arent doing any of that to begin with. Then NOTHING CHANGES FOR YOU.

Do you or don't you want to change the game?

If you do then it will not be this game that you bought because it will need a complete redesign. It's that simple. This is the game you bought.
 
Not diverting. Just removing the PVP aspects of solo and private. Everything else stays the same. You can still grind engineers, play with your friends or anything youd like to do thats not player faction related.

And hopefully later on Powerplay related.

If you guys arent doing any of that to begin with. Then NOTHING CHANGES FOR YOU.

You seem to not understand that that the BGS isn't really PvP since there's no direct player to player interaction. Even NPCs affect the BGS and those aren't players.

Also, you seem to be getting caught up on the whole "Player Faction" term. It doesn't mean that players are part of it, just that it was created BY a player. Despite being a "Player Faction" it is entirely comprised of NPCs which fall under the Environment in PvE, like every other faction in the game.
 
Not diverting. Just removing the PVP aspects of solo and private. Everything else stays the same. You can still grind engineers, play with your friends or anything youd like to do thats not player faction related.

And hopefully later on Powerplay related.

If you guys arent doing any of that to begin with. Then NOTHING CHANGES FOR YOU.
Most PGs and solo mode don't have any PvP aspects. None.

And you have the habit of equating minor factions with Powerplay factions. Not the same.
 
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