honestly though, there have been several updates that failed to add any meaningful gameplay, that really seem like place-holders until the system can be more fleshed out. Multi-crew being the worst IMO, but power play and CQC not far behind. Simply being able to walk around my ship rather than staring out the front cockpit would give me more reason to do long SC trips to distant stations. Besides that, I can think of tons of gameplay that could be added to space legs without ever leaving the ship. If I could go repair modules on my ship, or even better, assign a friend through mult-crew to go repair modules, then you have an engineer on the ship. You could interact with passengers in some way. If I were on a long flight and the captain came back to talk with me, I'd be thrilled. New modules like science stations could be added that you could interact with too. If there were even a few things to do around the ship, I can't see space legs being any less meaningful than mult-crew, that literally added 1 new mechanic, the gunner position, which I've heard many people call shallow and arcade-y. I've never even tried multi-crew, I think there are a lot of people who've never tried multi-crew, but FD saw enough gameplay value to add it. And I can't imagine that if you added space legs, you'd have a large portion of players who'll simply never try it like with mult-crew. So, what I can extract from this comment is that FD can't see any value in adding the ability to walk around and interact with your ship in ways never before possible, but can see the value in adding a silly gunner position that many players will never use. Sorry, but this sounds like FD are lacking some imagination.