WorldsGreatestForumDad
Banned
Quite; however this won't solve the fundamental situation that the game engages players that have diametrically opposed ideals, even if they fundamentally agree on many other terms. Assuming the developer can, essentially, solve the problem, ignores that it's not actually solvable.
Braben has said, really, quite a number of things he would like. However, we cannot always have what we want. This, ostensibly is the reason it's not solvable. Improvable? Certainly. Most assuredly. Solvable? Nope. This is the curse of game development. There are many solutions, however there is no one solution.
But there is no denying there is a problem with balancing. Its not like I am the only one asking for it.
The hotel california thread was here long before I was.
I thought I had great Idea's, come to find out, its the same thing people have been saying this whole time.
Not my problem people stop playing because of it. We want to play the game. They have enabled PVP in this game, or player interaction. They have given people the tools to avoid it. And yet they still complain. Why? For what purpose?
Other than they are mad that PVP exists in this game. So many people are complaining about this stuff from a private group. They dont see the balancing issues others see when they make it to late game. And yes like it or not right now late game is PVP. And no its not just for me.
People can get in a sidewinder from day 1 and go across the galaxy. People can run trade or basic missions from day one. Becoming Elite is nothing more than a gold star saying you spent this much time doing x activity.
In a linear scale of progression, PVP is the end game. With what engineers offered what do they expect you to do? Go back to the same rez site you started in just to kill ships 2% faster? Like come on.
Now I am totally aware that every ones end game could be different. Its a sandbox after all. But if you go off the way this game progresses and the time it takes to be able to PVP. Or those guys that the abilities to PVP took a lot longer than ANY OTHER one of those tasks.
Furthermore, PVPers are the best PVEers in this game. We have to find and grind every material.
As far as the BGS goes. Really no one cares about it. Look at the SDC station, they could care less if it gets bombed or some PVE'ers go to war with them. Honestly no one really cares. However, me and many others would like to participate in it. But there is no use since its unbalanced and based off time.
Time is a major problem right now as far as balancing goes. It takes too much time for a person to learn about Open play. It takes too much time to learn how to defend yourself. A lot of people that are Elite in Private groups get their big bad Vette. And say, OK GRIEFERS IM COMING FOR YOU NOW!. And they die 30 seconds after clicking open at a CG.
By the way some dude really made a post about that, https://forums.frontier.co.uk/showthread.php/343413-The-last-thing-you-see-before-you-rebuy
There is a massive learning curve for open play. Its certainly not equal. And all anyone is asking for. Including the PVPers is to give people the chance to learn. There are guys that want to be out there. But the dont have the time. Although that same guy can play something like world of warcraft, or League of Legends and progress just fine. Because hes rewarded with the actions of his time.
Again, we already have the advantage. And we are asking Fdev to take the advantage away from PVPers and level the playing field so others can do it if they choose to. Right now that part of the community is so small is because only people with the time on their side can participate in it.
To prove this point. EVEN MOBIUS PVPD before Engineers. People enjoyed the PVP in this game. Now its a big mess.
In Elite Dangerous you simply just spend the time. And hope RNG is on your side. The more time you have, the more RNG Slot machines you get to play. The more powerful you'll be.
So yes, there is a huge balance issue here. And I dont care what solution they go with. But as soon as the fix it. There will be less whining about "griefers". And more people standing up for their-selves. Again, mobius isint that big because people just want to enjoy PVE content. Not everyone went there for that. Tons of people went there because of the imbalances of open. And how few people can effect others from the top down. Its not a level playing field.
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