The Difference Between PvP and "Griefing"

Context? What you really mean here is giving a reason to shooting someone for the fun of it, but making it sound legit. Arriving at some system you've probably never been to before, because you heard there's a CG going on, and you know there'll be easy killings for you, and then trying to legitimise it under any reason, is classic sociopathic behaviour. Do you're PvP buddies a service and stop trying to legalise your actions under false pretenses. If you want PvP, why not PvP against PvP players? Go on.. explain that to me...

Sure thats easy. Feds vs Imperials. Grom missiles and reverb cascade torps. The new crime and punishment system.

Your community manager saying this. https://gyazo.com/207741f0c6e7fd18463b9158db3f630b
 
I agree. I can get in a engineered sidey, And kill all the noob condas I want. Hopefully they have more under their skirt with this crime and punishment.

But at the same time. No one robs a bank for no reason.

And like braben said. Allow other commanders to go after the bad guys in the game.

Huge difference between a griefer and a bad guy by the way. Murderhobo = bad guy. Griefer = exploiter or using hacks/cheats to have an advantage.

But there is not much that forces a murderhobo anywhere at the moment. And even most of those dudes want the punishment. But they should also be rewarded for being a bad guy. Just the same as someone is being a good guy.

Griefers though? Because its half the reason we are in this spot to begin with. Not the typical one off Brett C mentions here, https://gyazo.com/207741f0c6e7fd18463b9158db3f630b . Its okay to die in Elite against another commander. Its not okay to die when cheats and exploits are in play. Like this guy here that never loses 1% off their shields, https://clips.twitch.tv/PluckyRacyPuddingUnSane

Now thats griefing.

The usual definition of griefing is the act of irritating an angering people in video games, through the use of destruction, construction, or social engineering. No exploits or cheats required. Killing someone "for the lulz" or "because I can" is just as bad as using an aimbot. Double that for station campers, as that is abusing the game mechanics. And are these supposed "one off" interactions actually that? Most of these players have a long history of such actions. Not much of a "one off" when you look at the pattern a bit differently.

In case it isn't obvious, I have no sympathy or patience for those who are out to ruin other people's game time just because they can. Don't care about what terminology or definition you want to use. I hate this behavior with a passion. May be a side effect of being bullied back in grade school and middle school, and getting in trouble when I decided to stand up and defend myself (and the ED equivalent of this is to send a kid up against 3 MMA fighters, so don't try the comparison).
 
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The usual definition of griefing is the act of irritating an angering people in video games, through the use of destruction, construction, or social engineering. No exploits or cheats required. Killing someone "for the lulz" or "because I can" is just as bad as using an aimbot. Double that for station campers, as that is abusing the game mechanics. And are these supposed "one off" interactions actually that? Most of these players have a long history of such actions. Not much of a "one off" when you look at the pattern a bit differently.

In case it isn't obvious, I have no sympathy or patience for those who are out to ruin other people's game time just because they can. Don't care about what terminology or definition you want to use. I hate this behavior with a passion. May be a side effect of being bullied back in grade school and middle school, and getting in trouble when I decided to stand up and defend myself (and the ED equivalent of this is to send a kid up against 3 MMA fighters, so don't try the comparison).

Then dont play in open. Problem solved. There are people that like this interaction though. And trust me, youre not the only one that got in trouble standing up for their self.

you talk about sending a kid to fight 3 mma fighters. Totally agree. Give that kid the chance to get gud. IE, Balance the game so people have a chance. This is a game not the real world. Make the playing field equal for all. Fix the Rngers. Fix the credit gating. And bam, no more griefing if people can defend theirself properly.

So lets remove the real life situations. And have fun in a game that has lasers and multicannons. Also its its obvious this type of player interaction is not what you are looking for. And hey neither was I when I played world of warcraft. I played on a PVE server. Go to the PVE server no one will think any less from ya. As long as you know what open is about. Enjoy your time in the PVE server and dont think twice about open or complain about it. No reason to if you are already enjoying the game. :)
 
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Ultimately Frontier just assumed armed conflict within a multiplayer system without areas where such a thing is restricted (beyond game modes) would be okay. Frontier was probably very very naive. However, there's no putting the Genie back in the bottle. They simply underestimated the consequences, and are, still, coming to terms with it.

Frontier made a contentious decision; regardless of what they do, it always will be. Because there is no punishment, or reward, that will ever fundamentally change the outcome. At best, we can ask, repeatedly, for a more thought out and robust legal system. But this decision, will impact the game, for it's entire existence.

Again, a percentage of the player base, simply does not fundamentally accept the terms of which the game is provided. But elect to play anyway. This will always create a conflict of ideals. That in of itself is not problematic, because it puts game mechanics under considerable rigour, but, the decision to have global combat, will forever remain a sticking point.
 
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Ultimately Frontier just assumed armed conflict within a multiplayer system without areas where such a thing is restricted (beyond game modes) would be okay. Frontier was probably very very naive. However, there's no putting the Genie back in the bottle. They simply underestimated the consequences, and are, still, coming to terms with it.

Frontier made a contentious decision; regardless of what they do, it always will be. Because there is no punishment, or reward, that will ever fundamentally change the outcome. At best, we can ask, repeatedly, for a more thought out and robust legal system. But this decision, will impact the game, for it's entire existence.

Or they can just man up and change it. Give people a gold star as the game has evolved.

For example its evolved in many different ways. They intended on private groups to be small and used for things like conflict zones if they were full so you didnt have to fight over kills. They didnt create this game with mobius in mind.

Then they introduced powerplay. Which died right out of the gate because, hate to say it. Mobius. It wasnt directly their fault. I think having a PVE server is wonderful. A PVE server connected to everything else is mode.

They can balance this stuff and still allow people to particiapte in solo/private and open. All they gotta do is remove the PVP aspects of it.

Braben said he wanted PVP to be meaningful. Well We are all still waiting for what that meant. Because the only meaningful PVP I get is fighting other skilled commanders. Im not fighting over territory, why would I do that, if its just killing NPC's over and over and over and over and over and over. We did all that already in the beginning of this game. You can make the same amount of money almost anywhere at the beginning of this game compared to someone that has 1000 hours.

There is nothing saying they cant make changes though. The people already got what they were promised from the kickstarter.
 
There is nothing saying they cant make changes though.

Quite; however this won't solve the fundamental situation that the game engages players that have diametrically opposed ideals, even if they fundamentally agree on many other terms. Assuming the developer can, essentially, solve the problem, ignores that it's not actually solvable.

Braben has said, really, quite a number of things he would like. However, we cannot always have what we want. This, ostensibly is the reason it's not solvable. Improvable? Certainly. Most assuredly. Solvable? Nope. This is the curse of game development. There are many solutions, however there is no one solution.
 
The usual definition of griefing is the act of irritating an angering people in video games, through the use of destruction, construction, or social engineering. No exploits or cheats required. Killing someone "for the lulz" or "because I can" is just as bad as using an aimbot. Double that for station campers, as that is abusing the game mechanics. And are these supposed "one off" interactions actually that? Most of these players have a long history of such actions. Not much of a "one off" when you look at the pattern a bit differently.

In case it isn't obvious, I have no sympathy or patience for those who are out to ruin other people's game time just because they can. Don't care about what terminology or definition you want to use. I hate this behavior with a passion. May be a side effect of being bullied back in grade school and middle school, and getting in trouble when I decided to stand up and defend myself (and the ED equivalent of this is to send a kid up against 3 MMA fighters, so don't try the comparison).

Those players are a tiny minority, if you meet anyone who detracts from your game experience just block them and you've removed the problem.
 
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(It's been a while since I've posted that -- I think this kid's a surgeon now -- but it's as relevant as ever, sadly.)
 

sollisb

Banned
There is nothing saying they cant make changes though. The people already got what they were promised from the kickstarter.

The changes have to community driven and accepted. Don't forget E.D. got where it is on the money of consumers. They can make changes and if those changes are not in line with promised ideals then the consumer walks away.

Like I posted elsewhere, FDev are playing a dangerous game in the 'pay to win' scenario, whereby, to be able to get to solo level in a Hazrez requires you to have the expansions.

Go into any HazRez now, and you'll be pitted against Elite Anaconda's with engineered ships flying with engineered FAS and FGSs. If you don't have Horizons expansion, then you lose. You walk away with a new hole in your bottom and a rebuy.

That's pay to win.. just under a disguise...

Not only that, but the main credit earners now are in Passenger missions... So... You need to have Horizons..

In some ways it makes sense.. ie: WoW Expansions gave bigger and better raids/bosses/gear.. The difference is, prior to Horizons, you could make your fortune in a HazRez, now you cannot because unlike you, the NPCs did buy horizons to win, and will tear you a new one.

No doubt, the next new expansion will add something else that leave the players without it, at a huge disadvantage.


The problem is multi-facetted' On one hand it looks like FDev are coding the Braben fantasy and we're forced to wait on the glacial progress and then fall in line with it, and on the other, FDev are trying their hardest to make progress as hard as possible. But i think the latter is because of the slow pace of the former.
 
Offline doesn't solve fundamental disagreeance with combat in open, any more than Solo does. It's not the mode; it's the action that's the sticking point. ;)
The offline bit was irrelevant, a legacy reference-within-a-reference hence the visible crossing out. When I have the time I'll do a fully edited version with the word removed if it's likely to cause confusion.

The single-player mode bit is still wholly relevant, sadly. In the context of "the g word" it might well be throwing out the baby with the bathwater, but it sure makes for a beautifully quiet bathroom.
 
Or they can just man up and change it. Give people a gold star as the game has evolved.

There's nothing "manning up" about changing, and if you think a gold star will help then that shows the level at which you are arguing.

For example its evolved in many different ways. They intended on private groups to be small and used for things like conflict zones if they were full so you didnt have to fight over kills. They didnt create this game with mobius in mind.

How do you know they "intended" anything with regard to size of private group? Admittedly the size of Mobius was an issue that had to be dealt with, but to assume that FD intended private groups to be small is an assumption too far. And rather countermanded by the fact that FD has dealt with the size issue to a degree (20000 players is not small).

Then they introduced powerplay. Which died right out of the gate because, hate to say it. Mobius. It wasnt directly their fault. I think having a PVE server is wonderful. A PVE server connected to everything else is mode.

Who said it died? I am still pledged, and I maintain my tier 3 rating most weeks. Many others do the same for my power - it takes a lot of work to fortify all those systems. So, you are now peddling untruths as fact (seems to be common these days). You also show a fundamental misunderstanding of how the networking works in E: D. There is no PVE server. The only server infrastructure is the galaxy (and missions, etc.). Everything else is P2P.

They can balance this stuff and still allow people to particiapte in solo/private and open. All they gotta do is remove the PVP aspects of it.

In all the posts you've made over the last few days, I still haven't seen you provide one valid argument for changing any of the modes.

Braben said he wanted PVP to be meaningful. Well We are all still waiting for what that meant. Because the only meaningful PVP I get is fighting other skilled commanders. Im not fighting over territory, why would I do that, if its just killing NPC's over and over and over and over and over and over. We did all that already in the beginning of this game. You can make the same amount of money almost anywhere at the beginning of this game compared to someone that has 1000 hours.

There is nothing saying they cant make changes though. The people already got what they were promised from the kickstarter.

No, we haven't got anywhere near what was promised in the Kickstarter yet. "Meaningful" PvP is a rather subjective term.
 
I'm not sure I follow.

OJ Simpson certainly had a motive for the murder he didn't commit. The others almost certainly fall into the category of "nutcases" who find themselves facing the full force of law-enforcement.

You were there? You have some means of peering into the past? The only truth about what happened is that we will likely never know the truth about what happened. We know a conviction was not obtained in court, but that does not mean OJ didn't do it. We don't know that he did either, however things certainly don't bode well.

The fact remains that the overwhelmingly vast majority of crimes are committed for gain and law-enforcement works as an effective deterrent to ensure sane criminals moderate their actions.
At best, all you're suggesting, here, is that the sort of criminal acts enacted in ED are by people acting as "nutcases".
If that's the case then I guess we can skip straight past the part where we attempt to create any kind of "outlaw" gameplay and move straight to the part where we effectively apply sufficient law-enforcement to deter the vast majority of such actions.

There are a vast number of non-violent crimes committed in Elite minute-to-minute that haven't even seen the light of day - speeding, pad loitering, smuggling, interdiction, destruction of property (skimmers and turrets), data theft, trespass - and nobody is making a fuss about any of these. And how many of these are done for gain? Smuggling, certainly. Trespass and destruction of property assuredly. What gain is there for speeding? Loitering? Littering? I've know a few commanders who have dumped a number of tons of biowaste in a station for no other reason than to lower their standings with the controlling faction there. I've even dumped some biowaste in protest. The only gain - a small fine and a smirk.


I disagree.

Quite the opposite, in fact.
The overwhelmingly vast majority of real-life crime is committed for reasons that even law-abiding people can easily understand.
Nothing needs to be over-analysed to reach that conclusion.

Compare that to the situation in ED, whereby some criminal acts have justifications but the vast majority don't.
There's your comparison with the real-world shot to bits, right there.

Is that so? So what reason can a law-abiding citizen understand for:
1. The wanton rioting and destruction of Ferguson? The dry-cleaner's was set on fire, and they didn't even so much as clean police uniforms?
2. What reason can be easily understood for the wide-spread, near epidemic, illegal use of dangerous narcotics?
3. What reason can be easily understood for the seasonal rampant destruction of private property (the smashing of mailboxes in the spring, or the theft and vandalism of pumpkins in the fall)?
4. Where I live it a crime to text message while driving, yet thousands of people do it daily - for what easily understood reason?
5. Drinking and Driving is also a crime, committed at least thousands of times every day, and there is absolutely no understandable reason for this.
I could probably continue listing various crimes that are committed on a daily basis where the motivations for these will lie outside the realm of understanding, but these should be enough.

Well, I guess it was convenient since your head already seems to be there.

Excellent personal attack, where's the -rep function? Try talking about the issues, not the poster, ok?

No, if everybody submitted to the rule of law there'd be no criminals.
Accepting the rule of law is to simply understand that certain things aren't allowed and to understand that there are degrees of wrongdoing.

A person who makes £1,000 by selling dodgy lottery tickets is treated differently, in law, to somebody who makes £1,000 by shooting somebody in the head and then taking the money out of their dead hands.
This is why the vast majority of crime is petty and why we don't have the same murder rates as a banana-republic in Africa and it's what FDev should be striving to create in ED.

That's the thing about criminal behavior and criminal psychology - there are plenty who neither submit nor accept the rule of law, which is what makes them criminals.
And then... there are those times where people decide the rule of law is no longer suited to them, and rise up to cast it off - usually to replace it with a new rule of law - civil wars and revolutions still happen to this day, in some places far more than others.

And I don't disagree - there are differing degrees of Offences - murder certainly being more heinous than illegally downloading some MP3's - not any more than I would try to argue that all legal systems are fair, balanced and free of racial, ethnic, or social bias, no matter how much they should be.

As for what FDev should be striving to create... I think it's a bit presumptuous to say what they should be striving to create. Perhaps a "bananna republic" feel is exactly what they want to create - we need only look at how hard it has been to clamp down the iron hand of law and order on just one single planet over the past 200,000 years or so, when the first humans came to be on Earth, then spread that over a few thousand light years and see how much easier it gets.

You seem to basing what future life should be on personal preconceptions and wishful thinking - and I am just as hopeful as you that as we move further into the future we do improve towards a more fair, just and balanced society, but the current state of things in Elite suggests strongly the opposite to be more likely.
 
you talk about sending a kid to fight 3 mma fighters. Totally agree. Give that kid the chance to get gud. IE, Balance the game so people have a chance. This is a game not the real world. Make the playing field equal for all. Fix the Rngers. Fix the credit gating. And bam, no more griefing if people can defend theirself properly.

I started off agreeing with you, then I got to this, and I'm going to have to stand up and and say "no". Don't give the kid a chance - if he steps into the ring with 3 trained combatants he should get his teeth and his a.. ahh.. you know.. handed to him. He shouldn't "have a chance", not a snowball's chance in hell, during the summer, at the peak of a drought. Because there is no way to balance this, short of All Weapons do 1 damage, all shields take 1 hit, all hulls take 1 hit, regardless of ship, shield module, size or outfitting - and believe me, no one really wants this.

This just reads like so much "Little League Syndrome", a toxic mindset that has poisoned society - perhaps you've never heard of it in those terms, so let me clarify:

There is a phenomenon at work, wherein it has been decided that Little League games should not keep score, and that everyone who joins the team should not only get equal time-on-field, but the exact same trophy at the end of the season that the team who actually did play the best receives. The rationale is based on the notion of fairness and promoting self-esteem, but the end result is ultimately to remove competitiveness and teaches a dangerous lesson: that one need not put forth any effort or strive towards self-improvement to achieve anything in life, and still expect to receive the same gains as those who do.
 
Then they introduced powerplay. Which died right out of the gate because, hate to say it. Mobius. It wasnt directly their fault. I think having a PVE server is wonderful. A PVE server connected to everything else is mode.

When did powerplay die and how did Mobius kill it ?.
 
I started off agreeing with you, then I got to this, and I'm going to have to stand up and and say "no". Don't give the kid a chance - if he steps into the ring with 3 trained combatants he should get his teeth and his a.. ahh.. you know.. handed to him. He shouldn't "have a chance", not a snowball's chance in hell, during the summer, at the peak of a drought. Because there is no way to balance this, short of All Weapons do 1 damage, all shields take 1 hit, all hulls take 1 hit, regardless of ship, shield module, size or outfitting - and believe me, no one really wants this.

This just reads like so much "Little League Syndrome", a toxic mindset that has poisoned society - perhaps you've never heard of it in those terms, so let me clarify:

There is a phenomenon at work, wherein it has been decided that Little League games should not keep score, and that everyone who joins the team should not only get equal time-on-field, but the exact same trophy at the end of the season that the team who actually did play the best receives. The rationale is based on the notion of fairness and promoting self-esteem, but the end result is ultimately to remove competitiveness and teaches a dangerous lesson: that one need not put forth any effort or strive towards self-improvement to achieve anything in life, and still expect to receive the same gains as those who do.

You misunderstand. The RL equivalent of how ED works would be asking a kid to defend himself from 3 mma fighters. The kid didn't start anything.

Not that you care about the distinction anyway....
 
Hello everyone!

This thread is probably going to be a long one, since much of the discussion on the forums is about "griefing". So let's dive into it!


So what is griefing?

Griefing in Elite is the motion of killing a player that doesn't consent to it. It may be either pulling a player who is unarmed, or someone that has a docking computer. Unfortunately, the only way to tell if the player is being 'griefed', is either they argue with the killer (it may be in-game or through social media), or complain on the forums/reddit.


Some definitions of 'griefing' listed here:

"A griefer is a player in a multiplayer video game who deliberately irritates and angers other players within the game, using aspects of the game in unintended ways." - Wikepedia


- CMDR StarfireIX

You should never cite wikipedia. You just look like a high schooler writing a half-'d essay when you do. Instead cite the SOURCE from the wikipedia. For example the quote you took from wikipedia is from here:

http://www.i-r-i-e.net/inhalt/004/Warner-Raiter.pdf
 
You were there? You have some means of peering into the past? The only truth about what happened is that we will likely never know the truth about what happened. We know a conviction was not obtained in court, but that does not mean OJ didn't do it. We don't know that he did either, however things certainly don't bode well.

As I said, I don't understand what point you're attempting to make here.

You started off by listing a bunch of crimes which do have logical justifications and then, when I pointed out that doesn't equate to the reasons why crimes are committed in ED, you post up a short list of apparently random acts of violence... which the perpetrators were punished for.

Given that there are currently very few logical reasons for committing violent crimes in ED (all BGS or RP related) we already know the vast majority of violent crimes in ED are "gratuitous violence".
This comes as news to nobody.
The point is that, if you're intending to use real-world crime as a comparison, it doesn't work - except as a comparison with the actions of "nutcases", who are dealt with severely in the real-world.

There are a vast number of non-violent crimes committed in Elite minute-to-minute that haven't even seen the light of day - speeding, pad loitering, smuggling, interdiction, destruction of property (skimmers and turrets), data theft, trespass - and nobody is making a fuss about any of these. And how many of these are done for gain? Smuggling, certainly. Trespass and destruction of property assuredly. What gain is there for speeding? Loitering? Littering? I've know a few commanders who have dumped a number of tons of biowaste in a station for no other reason than to lower their standings with the controlling faction there. I've even dumped some biowaste in protest. The only gain - a small fine and a smirk.

Again, I'm not sure what point you're attempting to make.

If somebody commits a petty crime of the type you describe, and for the reasons you describe, in real-life then they'll probably get a fine for their actions.
ED does (for the most part) replicate that level of consequences.

Is that so? So what reason can a law-abiding citizen understand for:
1. The wanton rioting and destruction of Ferguson? The dry-cleaner's was set on fire, and they didn't even so much as clean police uniforms?
2. What reason can be easily understood for the wide-spread, near epidemic, illegal use of dangerous narcotics?
3. What reason can be easily understood for the seasonal rampant destruction of private property (the smashing of mailboxes in the spring, or the theft and vandalism of pumpkins in the fall)?
4. Where I live it a crime to text message while driving, yet thousands of people do it daily - for what easily understood reason?
5. Drinking and Driving is also a crime, committed at least thousands of times every day, and there is absolutely no understandable reason for this.
I could probably continue listing various crimes that are committed on a daily basis where the motivations for these will lie outside the realm of understanding, but these should be enough.

The irony here is that you've posted up a list of stuff which certainly DO all have understandable justifications (however misguided).

1. Rioting happens as a result of people's frustration at perceived injustices within society - and sometimes leads to other people taking advantage of the situation for personal gain.
2. Drug use is the result of dealers wanting to make money and users wanting to get high.
3. You really can't figure out why there's a surge in attacks on pumpkins in autumn?
4. People do irresponsible things for the sake of convenience.
5. See 4.

Once again, I find myself confused though.
Are you attempting to use any of the above examples as a comparison or justification for the sort of "for the lulz" attacks which occur in ED?

Excellent personal attack, where's the -rep function? Try talking about the issues, not the poster, ok?

When you make a jibe I will respond in kind. If you find such things offensive, don't do it yourself.

That's the thing about criminal behavior and criminal psychology - there are plenty who neither submit nor accept the rule of law, which is what makes them criminals.
And then... there are those times where people decide the rule of law is no longer suited to them, and rise up to cast it off - usually to replace it with a new rule of law - civil wars and revolutions still happen to this day, in some places far more than others.

Nah, this is all kinds of wrong.

Firstly, you're attempting to use outlying examples of a thing to refute the existence of a trend.
It's like somebody saying "Most German Shepard dogs are black and brown" and you responding by saying "I disagree cos some are black and white".

Secondly, a person's refusal to accept or submit to the rule of law is certainly NOT what "makes them criminals".
As I've said numerous times, the overwhelming majority of criminals accept the rule of law which is why they moderate the crimes they commit.

Thirdly, if people reject the rule of law for ideological reasons then they obviously HAVE a reason for their actions.

About the only constructive thing to take from this discussion is to consider why this might be.
I might be wrong but I suspect it's because most criminals are sane and they fear the consequences of committing more serious crimes.
This is something ED should seek to replicate.

As for what FDev should be striving to create... I think it's a bit presumptuous to say what they should be striving to create. Perhaps a "bananna republic" feel is exactly what they want to create - we need only look at how hard it has been to clamp down the iron hand of law and order on just one single planet over the past 200,000 years or so, when the first humans came to be on Earth, then spread that over a few thousand light years and see how much easier it gets.

You seem to basing what future life should be on personal preconceptions and wishful thinking - and I am just as hopeful as you that as we move further into the future we do improve towards a more fair, just and balanced society, but the current state of things in Elite suggests strongly the opposite to be more likely.

Well, no.

FDev have given us a game where people can pursue a variety of play-styles. They've even told us this is their intent.

This (finally) takes us back to the reason why your argument is flawed.
A law-abiding person should be able to go about their business in a 1st world society without significant threat of violence.
And, if they are part of the miniscule minority who fall victim to violent crime, the authorities should be capable of ensuring the criminal faces consequences for their actions.

Most importantly, in terms of a comparison with ED, a person is able to understand that there are different levels of risk dependent on the sort of society where they are.
Things that have no significant risk in the UK or US might be more risky in Eastern Europe and will be very risky in an African banana republic.

That's important (in the real world and in ED) in broader terms than personal safety too.
There will be far less risk involved in running a business in a first-world society than there will be in a less developed country, and there'll be even more risk if you're doing it in a banana republic.

On that note, let's take a quick look at the way the world works and compare that to ED.
We have cars and planes and TVs and computers and a stock-market and scientific research.
Why?
Do you think it's a coincidence that we have all those things while people in banana republics are living in mud huts and picking fruit for a living?
When was the last time you considered buying a car or laptop made in Africa?

Organisations and corporations can grow and flourish in lawful economies in a way which isn't possible in a lawless society.

If ED was supposed to represent an "interstellar banana republic" then we simply wouldn't have coriolis stations and spaceships and SRVs and trading and outposts.
Instead, it'd consist of us gazing up at the stars and then going to stab somebody so we could steal their stuff.
 
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Those players are a tiny minority, if you meet anyone who detracts from your game experience just block them and you've removed the problem.

As soon as these people noticed that they were only seeing the same people over and over and lost all their easy targets, they came out to the forum and started crying.

You can never win or lose. Everything is an affront. Everything must be about them. Unless wholesale slaughter and the over all killing of the entire game has been accomplished, then there will be no way to make them happy.
 
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