Horizons Anyone able to enter free camera or switch through preset cameras in the SRV?

Ever since FD added the separate key binding for "SRV toggle camera suite", these functions appear broken. I can activate the camera suite with the new key binding (why is there even a different one from "ship toggle camera suite" and why can't I reuse the key without manually editing the bindings file?), but beyond that, nothing works. I can drive and steer, I can exit the camera suit, but not go into free camera mode or switch to other cameras. The on-screen prompts are there so on some level the game recognized these keys are bound, but ignores them.
 
Yes, works like a charm.

I did bind the controls identically to ship vanity camera controls though.
 
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Ever since FD added the separate key binding for "SRV toggle camera suite", these functions appear broken. I can activate the camera suite with the new key binding (why is there even a different one from "ship toggle camera suite" and why can't I reuse the key without manually editing the bindings file?), but beyond that, nothing works. I can drive and steer, I can exit the camera suit, but not go into free camera mode or switch to other cameras. The on-screen prompts are there so on some level the game recognized these keys are bound, but ignores them.

I am having the same problems .... it's working the steering of the SRV rather than the camera as it should be ..... but when I changed the "free camera" mode to a different key (I am now using the POV up button instead of pressing "1" as I do for the ship camera), the problems went away.

Now I just have the issue of trying to level my camera as I zoom away from or around the SRV ;) Any suggestions?
 
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but when I changed the "free camera" mode to a different key (I am now using the POV up button instead of pressing "1" as I do for the ship camera), the problems went away.

I am already using a non-default button for the free camera, in my case the number 3.

Oh my. This is yet another case of code smells. Things that work on the ship should automatically, implicitly and always function properly and identically in any other vehicle, if the underlying program code is designed correctly. Well, it is already clear from the difference between SLF and SRV mechanics (in particular, multicrew not being possible with the latter) that FD have multiple teams programming past each other leading to different implementations of the very same thing... Le sigh.

And regarding the camera suite itself, it's already terribly designed in the first place. Like, have FD played any game with a third person camera on the PC? I am pretty sure they have, so they must know that there are already established ways to handle that (and I am sure for third person cameras on console games with a gamepad the controls are also much better than what ED provides).

If we ever get space legs, what are the odds the game will fail to support bog standard WASD movement and require some cumbersome crutch to move around with mouse+keyboard?
 
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And regarding the camera suite itself, it's already terribly designed in the first place. Like, have FD played any game with a third person camera on the PC? I am pretty sure they have, so they must know that there are already established ways to handle that (and I am sure for third person cameras on console games with a gamepad the controls are also much better than what ED provides).
While this is undeniably true, there's one thing to remember: 3dr person view wasn't to be at all. The vanity camera is something we got after lots and lots of whining, and current implementation is supposed to be improvement overt the first one (debug camera).
 
While this is undeniably true, there's one thing to remember: 3dr person view wasn't to be at all. The vanity camera is something we got after lots and lots of whining, and current implementation is supposed to be improvement overt the first one (debug camera).

Yeah, but at least they could have made it to work identical in each situation - mother ship, SLF and SRV.

I have a similar gripe with targetting options on the SRV, for some unfathomable reason they forgot* to add stuff like next/prev target/friend/hostile, highest threat etc. Which smells a lot like a parallel, competing implementation of the targetting features instead of being designed from the ground up to use exactly the same code and functionality as on the ship.
 
Yeah, but at least they could have made it to work identical in each situation - mother ship, SLF and SRV.

I have a similar gripe with targetting options on the SRV, for some unfathomable reason they forgot* to add stuff like next/prev target/friend/hostile, highest threat etc. Which smells a lot like a parallel, competing implementation of the targetting features instead of being designed from the ground up to use exactly the same code and functionality as on the ship.
Agreed.
 
Okay, I tried it and it works. If I bind anything else as an alternative key binding for the free camera, I can enter it in the SRV camera suite. Oddly enough, returning from the free camera to the fixed camera mode works also with the primary key binding (i.e. just the key "3"). Le sigh. Could the game maybe just maybe obey the stuff I configure and not have special hidden exceptions?

Edit: After further testing, it is indeed the number key 3 (and likewise, 1 and 2 for switching through the fixed cameras) which don't work. So now that I have long since gotten used to using these keys, I have to find something else for controlling the free camera that does not uses these keys.

I am starting to miss the old debug camera, it was more limited but at least it worked reliably and regardless of what kind of vehicle you were controlling.
 
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Okay, I tried it and it works. If I bind anything else as an alternative key binding for the free camera, I can enter it in the SRV camera suite. Oddly enough, returning from the free camera to the fixed camera mode works also with the primary key binding (i.e. just the key "3"). Le sigh. Could the game maybe just maybe obey the stuff I configure and not have special hidden exceptions?

Edit: After further testing, it is indeed the number key 3 (and likewise, 1 and 2 for switching through the fixed cameras) which don't work. So now that I have long since gotten used to using these keys, I have to find something else for controlling the free camera that does not uses these keys.

I am starting to miss the old debug camera, it was more limited but at least it worked reliably and regardless of what kind of vehicle you were controlling.

Interesting what you found, and yes annoying !
 
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