but when I changed the "free camera" mode to a different key (I am now using the POV up button instead of pressing "1" as I do for the ship camera), the problems went away.
I am already using a non-default button for the free camera, in my case the number 3.
Oh my. This is yet another case of code smells. Things that work on the ship should automatically, implicitly and always function properly and identically in any other vehicle, if the underlying program code is designed correctly. Well, it is already clear from the difference between SLF and SRV mechanics (in particular, multicrew not being possible with the latter) that FD have multiple teams programming
past each other leading to different implementations of the very same thing... Le sigh.
And regarding the camera suite itself, it's already terribly designed in the first place. Like, have FD played
any game with a third person camera on the PC? I am pretty sure they have, so they must know that there are already established ways to handle that (and I am sure for third person cameras on console games with a gamepad the controls are also much better than what ED provides).
If we ever get space legs, what are the odds the game will fail to support bog standard WASD movement and require some cumbersome crutch to move around with mouse+keyboard?