I'd like to discuss in this thread what it might be like to be an explorer in ED if it were the real deal.
I don't want it to be a game suggestions thread or a moaning thread but just somewhere to throw your thoughts and ideas as to what it may be like for a real explorer in this universe.
To facilitate the discussion I'd like to break it down into some categories (feel free to suggest others)
1. Living The Life. (What's it like to be stuck in your ship, isolation, cabin fever, space madness, day-to-day chores etc.)
2. Ship systems not present. Systems that could be present but are not presently in game.
3. Ships systems undefined. Systems that are in game but lack sufficient detail.
4. Repairs and coping with wear and tear.
5. Supplies/loadout.
I'll start with some thoughts on each of these:
1. Living the Life.
First off a while back I wondered what it would be like to be stuck in your ship for months/years on end. We might never know! I've worked offshore (oil rigs) and the longest I was on a rig site was 4 weeks. And that drove me crazy even though there were many other people to talk too! Now being an explorer wouldn't be like being stuck in a box for all this time. Even the smallest exploration ships are quite big and If you are talking Anacondas...
Would we take family?
Would you take a "holiday" on a long trip? By which I mean do you schedule time off from the jump/honk cycle. Take a few days to chill out on a nicely positioned planet and just admire the view wherever you are?
Can you get sick, if so how? I imagine you would be free of germs/viruses after being sealed in your ship or with help from advanced medicines. But what illness could you get out there? Radiation, mental stress, poor nutrition (by choice not lack of supplies), drug addiction... so things like heart failure, organ failure, accelerated aging, thrombosis from lack of exercise?
Actual injury from accidents etc.
2. Ships systems not present.
Entertainment - Well there would be plenty of room for the gym, the cinema, lounge, luxury accommodation etc. What other entertainment could there be?
3. Ship systems undefined.
Life support - hydroponics module for growing fresh food or would we be boosting vitamin pills and food from tubes?
Life support - is there a sick-bay?
4. Repairs and coping with wear and tear.
Yes we have an AFMU but not all repairs can be down to a machine right? How would you envisage helping your ship to make it through? Crawling along a Jefferies tube ala Geordi La Forge or slumming it in the Engine room with duct tape and spanners like Kaylee Frye? Personally I imagine myself patching the hull with that glue gun straight from Event Horizon (but with a happier ending right?)!
5. Supplies/loadout.
We may need to stock up to resupply our jumponium and our SRV but no consideration has been given to what the pilot needs. Personally my character ran out of months ago...
But seriously I've played Fallout New Vegas and one of the most enjoyable parts of that game was keeping the character fed and hydrated! OK we're in space and the ships are huge so it's fairly sensible that you can load out all those supplies in several boxes and forget about it. But why should we?
Do we have a food synthesiser, after all the minerals are out there just floating around??? Do you imagine messing around with this to improve the taste of your pasta before going to pick some fresh plumb tomatoes from hydroponics? Imagine the quality of the sun dried tomatoes you could make???!!!
So explorers - join in!
I don't want it to be a game suggestions thread or a moaning thread but just somewhere to throw your thoughts and ideas as to what it may be like for a real explorer in this universe.
To facilitate the discussion I'd like to break it down into some categories (feel free to suggest others)
1. Living The Life. (What's it like to be stuck in your ship, isolation, cabin fever, space madness, day-to-day chores etc.)
2. Ship systems not present. Systems that could be present but are not presently in game.
3. Ships systems undefined. Systems that are in game but lack sufficient detail.
4. Repairs and coping with wear and tear.
5. Supplies/loadout.
I'll start with some thoughts on each of these:
1. Living the Life.
First off a while back I wondered what it would be like to be stuck in your ship for months/years on end. We might never know! I've worked offshore (oil rigs) and the longest I was on a rig site was 4 weeks. And that drove me crazy even though there were many other people to talk too! Now being an explorer wouldn't be like being stuck in a box for all this time. Even the smallest exploration ships are quite big and If you are talking Anacondas...
Would we take family?
Would you take a "holiday" on a long trip? By which I mean do you schedule time off from the jump/honk cycle. Take a few days to chill out on a nicely positioned planet and just admire the view wherever you are?
Can you get sick, if so how? I imagine you would be free of germs/viruses after being sealed in your ship or with help from advanced medicines. But what illness could you get out there? Radiation, mental stress, poor nutrition (by choice not lack of supplies), drug addiction... so things like heart failure, organ failure, accelerated aging, thrombosis from lack of exercise?
Actual injury from accidents etc.
2. Ships systems not present.
Entertainment - Well there would be plenty of room for the gym, the cinema, lounge, luxury accommodation etc. What other entertainment could there be?
3. Ship systems undefined.
Life support - hydroponics module for growing fresh food or would we be boosting vitamin pills and food from tubes?
Life support - is there a sick-bay?
4. Repairs and coping with wear and tear.
Yes we have an AFMU but not all repairs can be down to a machine right? How would you envisage helping your ship to make it through? Crawling along a Jefferies tube ala Geordi La Forge or slumming it in the Engine room with duct tape and spanners like Kaylee Frye? Personally I imagine myself patching the hull with that glue gun straight from Event Horizon (but with a happier ending right?)!
5. Supplies/loadout.
We may need to stock up to resupply our jumponium and our SRV but no consideration has been given to what the pilot needs. Personally my character ran out of months ago...
But seriously I've played Fallout New Vegas and one of the most enjoyable parts of that game was keeping the character fed and hydrated! OK we're in space and the ships are huge so it's fairly sensible that you can load out all those supplies in several boxes and forget about it. But why should we?
Do we have a food synthesiser, after all the minerals are out there just floating around??? Do you imagine messing around with this to improve the taste of your pasta before going to pick some fresh plumb tomatoes from hydroponics? Imagine the quality of the sun dried tomatoes you could make???!!!
So explorers - join in!
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