You know you have a "low jump range" ship when...

Just thought this would be a funny thread to make for some of us that might go exploring in ships that aren't going to set any long distance racing records nor reach the furthest stars humanly possible.

I'll go first to start things off, and of course because I happened to have made this thread. :p

You know you have a "low jump range" ship when...

...you seem to find at least one ELW every 1,000 LYs, often two or more.

...you try and make it somewhere in time, but end up taking too long before being unable to resist exploring more thoroughly again, making you even later.

...you heard someone made it out to Colonia in an hour and forty minutes and it made you ponder the meaning of life, the universe, and everything.

...you try and make it back to human colonized space for each of the main updates for the game, but often miss one or two, being out in the black for several months at a time. [Frontier really rolls out those updates quickly. I can hardly keep up!]

...the hot rod exploration ship you left back at dock and only take out for special occasions for deep space exploration and expeditions jumps an amazing 35 LYs! [woah]​

Yes, all true stories my friends! Let me hear yours, assuming you're as... eccentric as I am, of course. Or feel free to point and laugh as politely as you're able.

Credentials:

Hot rod exploration ship, The Ranger:

https://coriolis.edcd.io/outfit/cob...AA.EweloBhBGA2EoFMCGBzANokMK6A=&bn=The Ranger

z5PYOYp.jpg

Standard, preferred exploration ship, The Ronin (currently heading back from the Skull and Crossbones Nebula... still):


Cheers. :)
 
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Speaking as someone who has been to BP in a 22 LY ship, you couldn't prise my long range Conda from my dead hands :D

Horses for courses and all that. Fly what you want to fly, no one else's opinion matters.
 
No worries; just poking fun of myself a little here while I'm on route back and keeping things interesting.
 
You know your ship has low JR when you need to make 2 jumps to go 12 ly to turn in your CG bounties.

The ship in question is a combat courier with sacrifices made to maximize top speed. A g5 2D FSD. Jump range around 8Ly.
 
You know your ship has low JR when you need to make 2 jumps to go 12 ly to turn in your CG bounties.

The ship in question is a combat courier with sacrifices made to maximize top speed. A g5 2D FSD. Jump range around 8Ly.

Ouch. Fair enough. Don't think I've had a jump range that low since I had a Viper over two years ago. My condolences and admiration. :D
 
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The upside to that 8Ly jump range is a boost speed of 770 with guns. I normally ship it to CGs but the last couple of CGs didn't have RESes in system.
 
The upside to that 8Ly jump range is a boost speed of 770 with guns. I normally ship it to CGs but the last couple of CGs didn't have RESes in system.

And you're in the exploration section because??? ;)

Just kidding; sounds like a sweet loadout. My un-Engineered Imperial Eagle only pulls 619 with the upgraded thrusters and my default loadout for it.
 
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And you're in the exploration section because??? ;)

Just kidding; sounds like a sweet loadout. My un-Engineered Imperial Eagle only pulls 619 with the upgraded thrusters and my default loadout for it.

Haha just elaborating on why I'm flying a ship with such an abysmal JR. Your Imp eagle can easily break 800 when outfitted with engineered drives and LW components. Even DD3s from farseer should put you in the 700s depending on loadout.

The worst JR I have ever used for exploration is an Adder I had as a new player. A rated everything it was around 17Ly with my multipurpose setup. I think I went out about 1KLy and came back with enough data to buy a Cobra 3. Aah the good ole days!
 
I actually really like flying ships in ways that most people look at you sideways!

Exploring a Vulture is just the edge of my weird ship fits :)
 
... when you don't go very fast?

I think?

Well... I guess that depends on what you mean by fast. Systems per time isn't necessarily any slower. Trying to make it somewhere far away quickly however, yes. I have some experience with that.

you know you have a low jump range when you don't pack a fuel scoop ;)

Helps keep your trips nice and short that way, I suppose. [hehe]

Though there was that one guy that made it out to Colonia without one, if I remember correctly. ;)
 
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When there is no difference between fast, and economic route plotting.

Heh, yeah. Back before Engineers and upgrading my FSDs for jump range, there were some times while out in my Vulture where space thins out that I couldn't really tell much of a difference. This was before route plotting for scoopable stars was a thing too, so I would often also carry an extra fuel tank and just do economic route plotting, since there wasn't a huge difference either way and it would help save me a little fuel for reaching scoopable stars.
 
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I once took my combat Vulture 175lys to a famine & anarchy system in the bubble.
Talk about painful.
That was brutal.
I ended up calling my cobra for the trip back.
 
I once took my combat Vulture 175lys to a famine & anarchy system in the bubble.
Talk about painful.
That was brutal.
I ended up calling my cobra for the trip back.

Furthest I've taken mine is a bit past the Skull and Crossbones Nebula, some 15K LYs or so. Current jump range is a bit under 20 LYs with the tier 5 FSD range Engineered mod. Not such a bad thing when you have the time for exploration as systems explored per time isn't an issue, but when you're trying to race back for some event or the like is when the low jump range can get to you, or me, as it were.
 
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