Protect the traders CG gameplay suggestion

I was thinking...

Protect the trader CGs where there is a trade CG and bounty CG at the same station.

It would be nice if there was an incentive to get combat pilots to actually wing up with trade ships and protect them in these CGs.

So my idea: To make it worthwhile for the combat ship the trade bonds could count towards the bounty hunting CG.

I don't feel this breaks all modes are equal as it could work in PG too and in solo you can trade or bounty hunt as normal.

Flame suit on, feel free to critique me :)
 
You'll get no flaming from me...I'm always open to new ideas. But how exactly would this one work? I thought about this the other day when I ran into another player online in a type 9 at kamadhenu...for a second I wondered how cool it would be to wing up and protect him but then that's all based on if he gets interdicted and if not...that would be a boring and non-profitable journey for me.
 
You can select in multicrew the CG you are working on and get a crew member, the best way is to make friends as some random can just end up being a hindrance. I had my friend on board in my trade cutter, two turreted G5 long range MC's and 2 Missile racks for him to play with also had control of the chaff and shield cell banks, was great fun when we got interdicted, you could even have a crew in an SLF although I launched my NPC.
 
You'll get no flaming from me...I'm always open to new ideas. But how exactly would this one work? I thought about this the other day when I ran into another player online in a type 9 at kamadhenu...for a second I wondered how cool it would be to wing up and protect him but then that's all based on if he gets interdicted and if not...that would be a boring and non-profitable journey for me.

If you wing up with a trader, when they sell their goods you get a share of the profit, trade bonds I think they are called. I think it is 10% of the profit you get.

If you are signed up for the bounty hunter CG the trade bond profit you received would be added to your contribution in the bounty hunting CG.

I'm making about 3.5 million per run in my cutter so you'd get 350k contribution to the BH CG for every trip I did where you were winged up with me.

FD would have to add some checks to make sure the trade bond was actually from profit that contributed to the CG and maybe you could massage the contribution to the BH CG to make it sensible and comparible to actually BHing in a RES.
 
I don't think it affects the actual sellers profit, even now. I called it a share but it isn't you just get 10% for being in a wing with the seller, the seller still gets 100%.

That is already how it works in game AFAIK.

It has been years since I've done it though. When trading was the best way to make money, before long range smuggling was a thing. Traders used to wing up on trade runs just to increase each others profits.
 
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There is a problem with this approach though.

A. Pirates will only target traders, ignoring the fighters
B. Escorts will have free reign to pot shot at Pirates who are not shooting at them
C. Escorts have no downside, so the trader they were SUPPOSED to be defending got blown up - oops.
D. No Significant benefit for the Trader to be there in the first place.
E. Pirates probably wont show up as the inevitable repeated rebuy cost will far an away out weight the amount of bonds they can raise before their inevitable flame death


....the idea though is great.
 
There is a problem with this approach though.

A. Pirates will only target traders, ignoring the fighters
B. Escorts will have free reign to pot shot at Pirates who are not shooting at them
C. Escorts have no downside, so the trader they were SUPPOSED to be defending got blown up - oops.
D. No Significant benefit for the Trader to be there in the first place.
E. Pirates probably wont show up as the inevitable repeated rebuy cost will far an away out weight the amount of bonds they can raise before their inevitable flame death


....the idea though is great.

A) The fighters have to drop in on wing beacon or low wake to defend the trader
B) That would be no different to as things are now though there would be no special protection for fighters and normal galactic laws would apply
C) They don't get the CG contribution
D) But many traders run the CG gauntlet in open anyway
E) Then the escort is doing its job as a deterrent
 
A) The fighters have to drop in on wing beacon or low wake to defend the trader - whats this got to do with Pirates attacking only traders - as in, not attacking their escorts.
B) That would be no different to as things are now though there would be no special protection for fighters and normal galactic laws would apply - My B point was to highlight that there is no danger to escorts. And there for no challenge, only grind.
C) They don't get the CG contribution - So there contribution is determined by how many cargo runs are successful? - Is there a penalty for each ship lost?
D) But many traders run the CG gauntlet in open anyway - true, but this CG is asking player to target other players, and specifically traders to achieve a CG. So I would argue the danger is far more significant with an reward scale that does not match.
E) Then the escort is doing its job as a deterrent - That's one way to look at it, but I suspect it might be more that the fact the pirates are attack cargo ships, while 3-4 attacker attack them might mean the chances of a kill are slim and the likelihood they will die is larger.

No to be a man though who just presents problems.

Pirates should get bounties based on:
A. Escorts destroyed
B. Freighters destroyed
C. Complete wings Annihilated.

Escort ships should get rewards based on:
A. Pirates destroyed
B. Cargo ships delivered successfully.
C. % of profit from cargo (because not every trip will end in pew pew)

Cardo ships should be getting a massive selling price hike, since the station is in need of these supplies, they will be in short supply and the station is under attack.

The community goal should be quite simple..

Either:
A.. the station gets enough supplies in the time scales and the Cargo/escort CG is successful
or
B.. they don't, and the pirates are successful and complete their CG.


Also, the Home base cannot be set to the starport under the CG - else destroyed ships will simply spawn there and are ready to go attack or defend again. And the station would need to have some crippling need for these cargo being run to it, a need that would also mean the station is more or less defenceless. Else cargo ships need only get within stations guns.
 
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