A) The fighters have to drop in on wing beacon or low wake to defend the trader - whats this got to do with Pirates attacking only traders - as in, not attacking their escorts.
B) That would be no different to as things are now though there would be no special protection for fighters and normal galactic laws would apply - My B point was to highlight that there is no danger to escorts. And there for no challenge, only grind.
C) They don't get the CG contribution - So there contribution is determined by how many cargo runs are successful? - Is there a penalty for each ship lost?
D) But many traders run the CG gauntlet in open anyway - true, but this CG is asking player to target other players, and specifically traders to achieve a CG. So I would argue the danger is far more significant with an reward scale that does not match.
E) Then the escort is doing its job as a deterrent - That's one way to look at it, but I suspect it might be more that the fact the pirates are attack cargo ships, while 3-4 attacker attack them might mean the chances of a kill are slim and the likelihood they will die is larger.
No to be a man though who just presents problems.
Pirates should get bounties based on:
A. Escorts destroyed
B. Freighters destroyed
C. Complete wings Annihilated.
Escort ships should get rewards based on:
A. Pirates destroyed
B. Cargo ships delivered successfully.
C. % of profit from cargo (because not every trip will end in pew pew)
Cardo ships should be getting a massive selling price hike, since the station is in need of these supplies, they will be in short supply and the station is under attack.
The community goal should be quite simple..
Either:
A.. the station gets enough supplies in the time scales and the Cargo/escort CG is successful
or
B.. they don't, and the pirates are successful and complete their CG.
Also, the Home base cannot be set to the starport under the CG - else destroyed ships will simply spawn there and are ready to go attack or defend again. And the station would need to have some crippling need for these cargo being run to it, a need that would also mean the station is more or less defenceless. Else cargo ships need only get within stations guns.