A Message To Elite Dangerous Developers

You make a lot of good points and suggestions, thanks for that! The above part however hightlights a hidden problem: You dont seem to be aware of all the options. For example, CGs alone are a very easy source of income. The latest trade CG got you 10 million credits if you brought about 150t of cargo. Thats one or two trips in a T6, or about 15 minutes. The bounty hunter CG of two weeks ago got me 7.5 million for one hour of bounty hunting in a small ship. These opportunities are in-game every week, and broadcasted via the message board. That alone gives you a solid 10-20 million every week for a few hours spend, including getting to and from the CG. You can do it at any point in the week, and spread it over multiple sessions.

20 million credits for 10 hours of (IMHO) boring work is not good. That is true. But the good news is there are loads of options for way more credits if you want.

If I am wrong about there already being more interesting ways to get money at a more reasonable rate in this game, then I am happy to hear it. I am aware I'm not as experienced at what this game has to offer, in its entirety, then some of the more experienced players around here.

... What's a CG? No, honestly, I have no idea what you're talking about.
 
lol

Seriously, OP?

Is there any way to tell if this is the longest post ever made on Dangerous Discussion?

I recall some treatise on dogfighting a while back that didn't even come close.

Im guessing the people who actually sat and read that entire post seriously need some more fibre in their diet.
 
If I am wrong about there already being more interesting ways to get money at a more reasonable rate in this game, then I am happy to hear it. I am aware I'm not as experienced at what this game has to offer, in its entirety, then some of the more experienced players around here.

... What's a CG? No, honestly, I have no idea what you're talking about.

You wrote a 30 page article on this game, yet you don't know what a CG is? How do you think those people who read that feel right now? Huh, Commander?
 

Dude, I seriously supported this game at kickstarter (as a founder) and have played since Alpha. I've been across the galaxy and back, spent some amazing times just burning around craters in my SRV, I loved the engineers and don't really care if my l5 mod is 0.5% worse than someone else's. I like to use my (limited) time in this game doing things I feel are progress. Sometimes that means going to do a bit of work to get something I want - like a trade cutter or an explor-a-conda. I'd much rather do that now in somewhere like Quince than spend the stupendous amount of time I did ferrying metals 3 jumps and returning with Fish, just after this game was released to get to Trader Elite.

I like the fact that ED has a real risk and reward element. I feel your pain, I have also had an unfortunate experience flying without rebuy myself and I can tell you I wanted to smash my computer to pieces and never play this stupid game ever again!!

But that is also what I like about it - it doesn't care. It just is what it is and any setbacks in your own personal agenda don't matter to anyone.

It's like RL in space and to me, that's awesome!
 
TLDR most of it. Elite is a grind, it's a grind for rep for status (Dangerous, Elite, etc.), Money, Power (PP), Ship and engineers adaptations, exploration, etc. there are so many tangents that you have available but to get where you need to you do have to grind - that's all there is to it - for now.

With 2.4 though there could be more - - a reason for all that grinding and that's what I'm hoping for. A reason why I've spent so much time on the game and missions (to which I really wish they'd change the time method so I'm not late on a mission because I was at the vets with my endangered marcupial that I got from a bloke in the pub(I have no idea though how time management would work in that instance)).

Other points you've raised though, have already been raised as I'm sure you're aware and I'm sure that the epic war and peace in our galaxy increased your typing rate a lot but in the future, make a vid - show and demonstrate the issues you have with the game, break the commentary down, the alphabet only has 26 characters, learn to use them well and briefly.

V2k.

Edited because apparently gring is a word now.
 
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You wrote a 30 page article on this game, yet you don't know what a CG is? How do you think those people who read that feel right now? Huh, Commander?

Given that I quoted my hours spent in the game, most people WHO DID actually read my OP (not you, as you admitted) already know that I am by far not the most experienced player out there.

Take your "gotcha" arguments, and take a hike.
 
One thing i think will help players going forward earn legitimate money, is the increase in mission availablility in the upcoming 2.4

Going into a station and seeing single faction offering 50 missions of different varieties should give players a lot more options to make money quickly without reverting to any of the quasi exploits.
 
CGs are just big group missions. You're not missing anything. One of the dullest forms of 'group-content' I've yet had the misfortune to take part in.
 
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Dude, I seriously supported this game at kickstarter (as a founder) and have played since Alpha. I've been across the galaxy and back, spent some amazing times just burning around craters in my SRV, I loved the engineers and don't really care if my l5 mod is 0.5% worse than someone else's. I like to use my (limited) time in this game doing things I feel are progress. Sometimes that means going to do a bit of work to get something I want - like a trade cutter or an explor-a-conda. I'd much rather do that now in somewhere like Quince than spend the stupendous amount of time I did ferrying metals 3 jumps and returning with Fish, just after this game was released to get to Trader Elite.

I like the fact that ED has a real risk and reward element. I feel your pain, I have also had an unfortunate experience flying without rebuy myself and I can tell you I wanted to smash my computer to pieces and never play this stupid game ever again!!

But that is also what I like about it - it doesn't care. It just is what it is and any setbacks in your own personal agenda don't matter to anyone.

It's like RL in space and to me, that's awesome!

You're right. I get it.

... I just wish the game rewarded you for doing things right. Or doing things logically and varied. It doesn't much reward you to go exploring. In fact, quite the opposite, it rewards you for setting up camp in one system.

This game just seems to give you 2 choices, either go do something fun that you want to do, or go make money... Rarely both. And that's depressing, because really, a game dev should figure out what players most like about it, and reward them for doing it. Why on earth should we be setting up shop in one lonely system when there's a whole galaxy out there?
 
If I am wrong about there already being more interesting ways to get money at a more reasonable rate in this game, then I am happy to hear it. I am aware I'm not as experienced at what this game has to offer, in its entirety, then some of the more experienced players around here.

... What's a CG? No, honestly, I have no idea what you're talking about.

My most enjoyable moments in ED where exploring with a friend of mine. ED is better with other people. You are still new and have alot to learn and discover so its now that the game is its best, the wonder is still out there and if you found some people to enjoy the experiance with, i bet you would find some joy in this game.

You have made the same mistake that alot of people in ED make... RUSH.... RACE to the bigger ships and RUSH to make BANK. Now people are suggesting you hit Quince and use that Broken (soon to be finally fixed) system to make fast bank and get the big ships quick... Quince will just exasperate your problems. you will get money fast and buy the big ships and then.................... what?

I have a fleet of ships and i have the big ships.... but the ships that i have the most fun in and use the most are my small ships. zipping about, exploring and pew pewing.

Its not about the money and the big ships, joining the laughable club of Gold plated Imperial Quince cutters 'basking' on CG landing pads gumming up the place.. 'No one cares that you have a cutter..... NO ONE'. put it away and then get out of my way. That isnt where you want to go.

The Galaxy is an adventure which you should play at your own pace, no rush. Find a group and go explore, live your own story. Love the ship you are in and trust me when i say the big ships aint all that. there is no rush.
 
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Given that I quoted my hours spent in the game, most people WHO DID actually read my OP (not you, as you admitted) already know that I am by far not the most experienced player out there.

Take your "gotcha" arguments, and take a hike.

So what your saying is; that your insight was based on an in depth understanding of the game, and it is worthy of my complete attention? I got it. Message received.
 

Deleted member 115407

D
You're right. I get it.

... I just wish the game rewarded you for doing things right. Or doing things logically and varied. It doesn't much reward you to go exploring. In fact, quite the opposite, it rewards you for setting up camp in one system.

This game just seems to give you 2 choices, either go do something fun that you want to do, or go make money... Rarely both. And that's depressing, because really, a game dev should figure out what players most like about it, and reward them for doing it. Why on earth should we be setting up shop in one lonely system when there's a whole galaxy out there?

What? That's incorrect, OP. You can make money doing just about anything. Wingmate of mine who has been playing since just before 2.3 dropped, and certainly not every day, just came back from an explo trip in his AspX and made about 180M.... he's sitting on something like 250M in cash. Guy only did 11k Ly round-trip. My last explo trip in my Asp Scout I brought in 90M between passengers and data, and that was with me rushing back half the trip because I'd logged out for 2+ weeks and wasted my mission time. Another one of my wingmates made his first billion by just bounty hunting.

You can make money just about everywhere in this game, without exploits. If you need some tips on how to do that, just ask. People will be happy to help you out.
 
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You're right. I get it.

... I just wish the game rewarded you for doing things right. Or doing things logically and varied. It doesn't much reward you to go exploring. In fact, quite the opposite, it rewards you for setting up camp in one system.

This game just seems to give you 2 choices, either go do something fun that you want to do, or go make money... Rarely both. And that's depressing, because really, a game dev should figure out what players most like about it, and reward them for doing it. Why on earth should we be setting up shop in one lonely system when there's a whole galaxy out there?

FDev have 3.0 to rebalance the game and address the core gameplay. Its coming. lets see what Fdev do.
 
What? That's incorrect, OP. You can make money doing just about anything. Wingmate of mine who has been playing since just before 2.3 dropped, and certainly not every day, just came back from an explo trip in his AspX and made about 180M.... he's sitting on something like 250M in cash. Guy only did 11k Ly round-trip. My last explo trip in my Asp Scout I brought in 90M between passengers and data, and that was with me rushing back half the trip because I'd logged out for 2+ weeks and wasted my mission time. Another one of my wingmates made his first billion by just bounty hunting.

You can make money just about everywhere in this game, without exploits. If you need some tips on how to do that, just ask. People will be happy to help you out.

agreed - if you get a good run of short passenger trips you can make quite a few million/ hour.

Outbreak trading medicines - 5 mil/ hour

exploration trips - 100 million +

Best ROI i had was quickly running a number of passenger trips on a newly bought keelback
 
And I would really like to include Elite Dangerous devs on this conversation since, ultimately, no change would come of merely talking about it. I know they work hard on this game, I know they want what’s best for it, I can see it in what they do for the game and its community. Horizons, for example, was an amazing update, and was actually the one to make me finally decide to buy it. I think most of the players in this community wouldn’t mind if the developers took a break for a little while to really think over what would be the best approach to solving some of this game’s problems. No game is or ever will be perfect, but a dev team that is willing to strive inexorably towards that impossible goal is one worth their weight in gold.

I have to address this bit. Considering your views are simply the views of one player, however many good points you might have made, to expect the devs to turn up and enter into a full-on dialogue with you is a little much. And expecting them to "take a break" is crazy, and no it does not represent the feelings of "most players." Do you think that what you have written is such an original take on things that the devs need to stop everything they are doing and consider it before proceeding?

Furthermore, you have no idea what they have planned for future updates. For 3.0 they say they will be working on improving the core gameplay, which seems to be exactly what you want. And considering you were so impressed with Horizons, I'd have thought you'd have every reason to be hopeful. The devs are not perfect, and by all means continue to give them feedback. But to suggest that they should "take a break" is a little too much like telling them how to do their job.
 
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Deleted member 115407

D
agreed - if you get a good run of short passenger trips you can make quite a few million/ hour.

Outbreak trading medicines - 5 mil/ hour

exploration trips - 100 million +

Best ROI i had was quickly running a number of passenger trips on a newly bought keelback

Yeah, passengers pay really well. I find most "professions" work best when you combine them. Hauling while you free-trade rares and metals works great. Finding a mission board that's looking for tons of Osmium, and using that as a base for mining works well.

The money is out there. You just have to use your imagination a bit.
 
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