A Message To Elite Dangerous Developers

[pedant]I reject your use of catalyst.
The Beluga is gone, unlike a catalyst.[/pedant]

I made very specific points and counterpoints.
I read the whole thing.
Anything I did not specifically take contention with you can assume tacit acceptance of.

Is that more clear?


Then if thats true, how about you do something constructive with your time and provide support and ideas on how you would change that?

Nope you cant do that. There is no fun to be had unless you are calling another person stupid, foolish, or ignorant.

You cant grasp that simple fact that your singular view means nothing. Either way I am done with you. Blocking all your posts. You are illogical and woefully unsympathetic to anyone elses problems. Good luck with your selfish self centered life.
 

Deleted member 115407

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Then if thats true, how about you do something constructive with your time and provide support and ideas on how you would change that?

Nope you cant do that. There is no fun to be had unless you are calling another person stupid, foolish, or ignorant.

You cant grasp that simple fact that your singular view means nothing. Either way I am done with you. Blocking all your posts. You are illogical and woefully unsympathetic to anyone elses problems. Good luck with your selfish self centered life.

That's all you do - call other people stupid, foolish and ignorant.

Telling people that they can't grasp simple facts, calling them odious, and other slanders...

As soon as someone disagrees with you you bust in with personal attacks, and if they don't immediately apologize and back down, you start jamming on the block button.
 
... please stop arguing... All of you.

I have since rewritten my post, in a manner some of you may find more pleasing. It is hopefully more navigable, and now only focuses on the game itself, and less about any motivations I had to write in the first place.

Zambrick, yes, the point of the Beluga story was to encapsulate my frustration, maybe get a laugh or two out of people who would rightly find the situation ridiculous, and ultimately, was the thing that motivated me to finally make my criticisms known publically, rather than sit by in silence in hopes the game gets better... Criticisms I already had prior to any bad decisions in how I went about acquiring my Beluga. Furthermore, I agree that FIXATION on that story by certain commentators appears to be little more than... Self fulfillment at the expense of others?

This is why Zambrick is mad, it's how you guys come off when you talk about the Beluga story so much. Even if it's not how you intended to come off, that's what it looks like when you focus more on a person's motivations for arguing rather than the arguments themselves. Yes I made dumb decisions... Does that make any of the specific criticisms I made, or the suggestions to amend them, any less valid?

That being said, Zambrick, my post is fully open to criticism, and whether or not information about gameplay mechanics is accurate is important to determine before considering an argument itself. And even though it's one small point the 500k-1mil figure I mentioned is, apparently, inaccurate, as so many here have pointed out. My initial source for that information was from redditors and other forum posters discussing their non-exploit income vs mission stacking exploit income. I was researching the subject out of desperation, because I wanted to find a faster way of making progress in this game. At the time, the highest figure for non-exploit income I saw mentioned was about 1 million credits an hour, and that came from a few players who stated they had some end game ships. I stated in my OP that this is what I saw. Not necessarily that I did hard research on this, but that this is what I saw at the time... I think I removed that comment in the OP when I deleted the Beluga story, and good riddance, it IS inaccurate. People are right to point out and amend inaccuracies, and I try to avoid making them.

Also, hey, I deleted the Beluga story... Why?... Because it adds nothing to the critique I have of this game, and a lot of people have fallen into the trap of using a logical fallacy... Namely, that attacking the motivation BEHIND an argument is as valid as attacking an argument itself. It isn't. You can do it, sure, but it's not very constructive in a debate. I should leave my suggestions and points to, hopefully, stand on their own two feet, rather than be weighed down by what motivated me to write in the first place, by people who cannot tell the difference between the two. Stop obsessing about the Beluga story, and just read the g criticisms and suggestions. No, they are not infallible, plenty of people have already made perfectly valid and at least understandable counter points to them, even if I don't agree with them. And I am sure you are all capable of doing the same.

Please, if any of you are interested in actually having an honest discussion about the game's current state, then please, reread the new OP, sans stupid Beluga story (or at least, whatever specific topic interests you), and talk about those things instead. Just, let it go, and forget I ever said anything about a Beluga... Ok? I regret ever saying a thing about it.

Thank you.
 
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Deleted member 115407

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... please stop arguing... All of you.

...Furthermore, I agree that FIXATION on that story by certain commentators appears to be little more than... Self fulfillment at the expense of others?

Don't fly without rebuy, OP.

Now... you need help making money. Still have your Asp X?
 
Don't fly without rebuy, OP.

Now... you need help making money. Still have your Asp X?

Nope, fraid not. My original intention was to do it properly, put the asp in storage as a backup, and get some overhead before buying the Beluga... Instead I let my impatience get the better of me, and traded it in.

... I think I'll be fine, to be honest. I still have my reputation, so some decently paying missions are still available, even though I'm in a sidewinder. Namely, the surface scan/destruction missions I've been relying so heavily on. They're usually between 50,000 and 600,000 credits. I don't need anything special for that other than an SRV. In fact, when I was using a mission stack exploit for surface scans, I USED a stock sidewinder, since it was faster to self destruct it and respawn rather than fly back, and sidewinders cost literally nothing. As such, I could conceivably get back up to a Viper IV in a single mission, and some decent upgrades for it in a few more.

After that... I dunno... I could grind Quince to get some goodies before it's gone, but I might be better off learning the game in smaller ships... I could do both I guess, leave bigger ships acquired by exploit in storage till I feel comfortable enough to play them. Alternatively, I could grind up to the Dolphin, and just use that to go exploring, and run short range passenger missions... You know, the stuff I actually enjoy, even if it's slower progress.

Even if I do find enjoyment in that, I don't think that makes my criticisms less valid. Stuff like proper bulk passenger missions would be a welcome addition to the game, imo.
 
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Lol, trying to stop arguing in here is a pointless task. People only focused on the Beluga story beacuse the post was way too long and they had reached their threshold by the end of the story.
You have an incredibly long wish list some sensible and some just plain stupid like your proposals which take any risk of the game. The let me grind the money until afford the rebuy takes any risk out of the game. You can already sell ships to cover rebuy, not sure on modules though. Sorry that you over stretched yourself but sometimes it's better to wait until you can afford a ship outright and keep the old hull so if you do have an accident you aren't all the way back in a sidewinder.
You comments about specialised ships being worse than generall use is eronious as well. I have combat orca which I far preffer to using an FDL and it also makes a better smuggler than my Asp if I take out the hull reinforcements.
Also the in game video player, me'h I doubt a game developer will want to add it in as it will get slated in reviews with lines like 'so boring that they had to include netflix in game'.
 
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Using an advanced speed reading technique I did capture many of your points and tend to agree.

I would however use a technique developed by Richard Bandler known as analogue marking and analogue mark/embed your desired ideas within an encyclopedia of suggestions focused on cosmetics, spandex and cool looking boots if you want any of these devs to do anything but click--delete.
 
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Deleted member 115407

D
Nope, fraid not. My original intention was to do it properly, put the asp in storage as a backup, and get some overhead before buying the Beluga... Instead I let my impatience get the better of me, and traded it in.

... I think I'll be fine, to be honest. I still have my reputation, so some decently paying missions are still available, even though I'm in a sidewinder. Namely, the surface scan/destruction missions I've been relying so heavily on. They're usually between 50,000 and 600,000 credits. I don't need anything special for that other than an SRV. In fact, when I was using a mission stack exploit for surface scans, I USED a stock sidewinder, since it was faster to self destruct it and respawn rather than fly back, and sidewinders cost literally nothing. As such, I could conceivably get back up to a Viper IV in a single mission, and some decent upgrades for it in a few more.

After that... I dunno... I could grind Quince to get some goodies before it's gone, but I might be better off learning the game in smaller ships... I could do both I guess, leave bigger ships acquired by exploit in storage till I feel comfortable enough to play them. Alternatively, I could grind up to the Dolphin, and just use that to go exploring, and run short range passenger missions... You know, the stuff I actually enjoy, even if it's slower progress.

Even if I do find enjoyment in that, I don't think that makes my criticisms less valid. Stuff like proper bulk passenger missions would be a welcome addition to the game, imo.

You should be able to make enough cash in a sidewinder to have a Cobra in a few hours. That's one of the most versatile ships in the game and can be used for just about anything. Many players keep them in their fleet. And if you spend time just playing the game and enjoying the experience, you might just find that (a) you really enjoy flying the little guys, and (b) that the money starts piling up without you even having to grind for it.
 
Lol, trying to stop arguing in here is a pointless task. People only focused on the Beluga story beacuse the post was way too long and they had reached their threshold by the of the story.
You have an incredibly long wish list some sensible and some just plain stupid like your proposals which take any risk of the game. The let me grind the money until afford the rebuy takes any risk out of the game. You can already sell ships to cover rebuy, not sure on modules though. Sorry that you over stretched yourself but sometimes it's better to wait until you can afford a ship outright and keep the old hull so if you do have an accident you aren't all the way back in a sidewinder.
You comments about specialised ships being worse than generall use is eronious as well. I have combat orca which I far preffer to using an FDL and it also makes a better smuggeler than my Asp if I take out the hull reinforcements.
Also the in game video player, me'h I doubt a game developer will want to add it in as it will get slated in reviews with lines like 'so boring that they had to include netflix in game'.

Hey, I'd rather "so boring they had to include netflix" than "so boring... period".

Also, I'm a bit confused... Are you saying you want an Orca that can be a better smuggler than an Asp?

I mean... That's kind of my criticism there... That's a passenger liner and an exploration ship... Why are EITHER of them smuggling ANYTHING?

I'm not saying those ships should be incapable of that, just that it not exactly be as good as ships specialized in those roles.

Perhaps one way around this would be a conditional buff of some kind. For example, putting passenger modules in a passenger ship grants, say, +25% to the ship's total passenger capacity... That way, yeah, sure, you could stick a bunch of reinforcements in there and go into combat if you wanted... But if you play the ship in the role it was built for, it gives you an advantage over others in that specific role.

Meanwhile, "everything" ships could simply have the added benefit of more optional internal space, weapon mounts, utility mounts, etc, at the expense of any specialization buff.
 
Even if I do find enjoyment in that, I don't think that makes my criticisms less valid. Stuff like proper bulk passenger missions would be a welcome addition to the game, imo.

As someone who has made a fair share of criticisms and suggestions, I'm with you. I just think you would be more successful by making each specific criticism / suggestion a separate thread (not all at once, please), allowing people to debate that one specific topic, then move on to the next, if you want to really get engaging dialog going. Let the forum headings be your table of contents.

Focused, single-topic discussion is a good thing. Ultimately one person won't (and shouldn't) steer the direction FDev takes ED, but if enough of us get behind certain good ideas, then they may sit up and take notice.

Then again, there is that huge beige planet thread.....
 
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Using an advanced speed reading technique I did capture many of your points and tend to agree.

I would however use a technique developed by Richard Bandler known as analogue marking and analogue mark/embed your desired ideas within an encyclopedia of suggestions focused on cosmetics, spandex and cool looking boots if you want any of these devs to do anything but click--delete.

lol, I'll google it.
 
As someone who has made a fair share of criticisms and suggestions, I'm with you. I just think you would be more successful by making each specific criticism / suggestion a separate thread (not all at once, please), allowing people to debate that one specific topic, then move on to the next, if you want to really get engaging dialog going. Let the forum headings be your table of contents.

Specific, focused discussion is a good thing. Ultimately one person won't (and shouldn't) steer the direction FDev takes ED, but if enough of us get behind certain good ideas, then they may sit up and take notice.

Then again, there is that huge beige planet thread.....

You're right. If I had to do it over again, I probably would just make about a dozen smaller posts.

... But it seems like that's what everyone already does... I thought perhaps including it in a single post might at least draw a little more attention, rather than be ignored as just another rando suggestion post. I sometimes wonder if devs even pay attention to those, as there are thousands (in any game, not just ED).

I suppose once this post starts to die off, I could do that. Maybe flesh out the suggestions a little more, unlike short summaries in a giant list.
 
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Also, I'm a bit confused... Are you saying you want an Orca that can be a better smuggler than an Asp?


I have one, it can boost faster than my Asp, which is the main thing with a smuggler. OK I can't use the size 6 slot to it's maximum effect because it will only take a size 6 passenger cabin but only lets you put a size 5 cargo or reinforcement package in, but I've taken a specialist passenger ship and turned it into a engineered PVP combat ship which also happens to be a good smuggler becasue of it's speed. Your point was generlised ships were beter than specalised ships, but you can take a specalised ship and use it for something entirely differently.
 
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I have one, it can boost faster than my Asp, OK I can't use the type 6 slot to it's maximum effect because it will only take a size 6 passenger cabin but only lets you put a size 5 cargo or reinforcement package in, but I've taken a specialist passenger ship and turned it into a engineered PVP combat ship which also happens to be a good smuggler becasue of it's speed. Your point was generlised ships were beter than specalised ships, but you can take a specalised ship and use it for something entirely differently.

Okay, you make a fair point. I think mine was based on stuff like the Beluga vs the Anaconda in the passenger role. When I did research on the ship, I saw a lot of people making the point that an Anaconda could do better because its slots aren't limited to just passenger modules... And there's no real reason to take more than one currently.

I guess my point there would probably just evaporate if they made bulk passenger content.
 
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