2.4 Ships no longer drop out in between binary stars

I've never seen anyone complain about this ... ever.

Any explorer I talked to has a tale about this. It was never that much of a danger. The klaxons make an awful lot of ruckus, but once you're clear, your modules usually are still above 90%. Still it was a nice diversion at times.

Removing this is just rubbish.

Seconded.
 
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Yeah, if anything exploration needs more scenarios like "just dropped between two binaries". After all it never instagibbed me, just motivated some sudden evasive maneuvers and maybe left me with a bit of heat damage if I was too slow.

What would Star Trek have been without the occasional negative space wedgie?
 
Yeah, I think you confuse "risk" with "stupid bull".
It is risky and maybe funny to go into a CZ with a "hull tank" Sidewinder with overcharged Pulse Lasers.
It's stupid to believe that in the year 3303 there is a traveling mechanic that has the possibility to jump you right into a star, even when we allready can narrow down the position of celestial objects several thousands of lightyears away in 2017.
If we want to be pedantic we shouldn't even be flying our ships considering self driving cars are a reality ATM.
 
Next thing somebody asks for the skimmer rain to continue because it adds some thrill and danger to the game. I think I am starting to understand why some bugs are awfully persistent in this game :)

Skimmer rain is so different to this though.
 
I've never seen anyone complain about this ... ever.

Any explorer I talked to has a tale about this. It was never that much of a danger. The klaxons make an awful lot of ruckus, but once you're clear, your modules usually are still above 90%. Still it was a nice diversion at times.

Removing this is just rubbish.

Been melted twice by Death Suns, both in the first three months of my playing time (Dec 2014 and onwards).

Now, at least we get warnings about star types we jump to. White dwarves are more of a threat now, and I expect the other Death Suns to get buffed..

But, if you guys want more risk, try driving down the left lanes of any street in the US. Fair is fair. :)
 
Just want throttle set to zero, that is all, please fd?

The throttle works correctly - you can throttle to zero during the jump if you want.

And I've very much enjoyed the handful of occasions where I've had a roasting from a trio of stars... That really shouldn't be taken away.
 
Alot of people are wondering why. Risk seems to be starkly missing from this game in alot of ways and what risk there is being removed bit by bit.

Navigating deep space needs more risk, more challange not less of it. People who explore do so knowing and expecting advanture but we just get jump/honk.

I know this is just one little thing, but its one of the last threats going..... going, simply adding further to a vanilla experiance.

I want to have to look where im going and be careful as i navigate. I want risks every time i jump into a system or navigate around that system.

Why cant i jump into a system to be presented with a transiting black hole, That i have to stuggle (buttclenched) as i try to escape the nashing maw of an infiniate pinch in spacetime, hull groaing and engines screaming.

Why can't i tag systems with navigation warnings to other commanders... 'Risk of transiting black hole upon jump completion'

I want to sit back and look at a nebula filled with massive Suns and ponder the risks of entering, knowing my ship and my skills and the risk being my choice to make.

I want Van allen belts, Dark matter, comets, micro-meteor strikes, gravity wells, Gamma-ray bursts.... the galaxy should be ':dangerous'.

Here, here, well said. Repped by me.
 
I'm of two minds about this.

One one hand, yeah, it's a shame to remove one of the few elements of environmental danger present in the game.

On the other hand, it always felt glitchy and wrong to come out of hyperspace flying through a star, or even ending up inside one and then having to fly out.

I assume the change was made to avoid that bug / glitch. And I can't fault that.

But it'd be even cooler if we could fix the bug/glitch of going through stars while still having the danger of crashing into the exclusion zone of stars, or just ending up between them in a hot situation.

I know FD has tried to fix it at least once already, without success (there was a patch claiming that if we would intersect a star on our way in we'd end up landing in front of that star instead, but it doesn't seem to have worked).
 
Alot of people are wondering why. Risk seems to be starkly missing from this game in alot of ways and what risk there is being removed bit by bit.

Navigating deep space needs more risk, more challange not less of it. People who explore do so knowing and expecting advanture but we just get jump/honk.

I know this is just one little thing, but its one of the last threats going..... going, simply adding further to a vanilla experiance.

I want to have to look where im going and be careful as i navigate. I want risks every time i jump into a system or navigate around that system.

Why cant i jump into a system to be presented with a transiting black hole, That i have to stuggle (buttclenched) as i try to escape the nashing maw of an infiniate pinch in spacetime, hull groaing and engines screaming.

Why can't i tag systems with navigation warnings to other commanders... 'Risk of transiting black hole upon jump completion'

I want to sit back and look at a nebula filled with massive Suns and ponder the risks of entering, knowing my ship and my skills and the risk being my choice to make.

I want Van allen belts, Dark matter, comets, micro-meteor strikes, gravity wells, Gamma-ray bursts.... the galaxy should be ':dangerous'.

+1, absolutely spot on. I dont care about losing ly/hr, whats thecpoint of going faster if there is no risk, challenge or any kind of gameplay? If I want pretty pictures I check Space Engine or the NASA database...

However, the binary was daft as it was random. Now you jump out at the side of the star you came from. Which is good. Next-up: add danger, both 'natural' and alien.
 
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verminstar

Banned
Hmm not liking this choice of frontiers one little bit. Si little risk as an explorer, but dropping into a binary or even a trinary with number 4 and 5 blocking yer chosen path...those are much needed but clench moments. Never needed heat sinks before, now they even more pointless...shame ^
 
Yeah, I think you confuse "risk" with "stupid bull".
It is risky and maybe funny to go into a CZ with a "hull tank" Sidewinder with overcharged Pulse Lasers.
It's stupid to believe that in the year 3303 there is a traveling mechanic that has the possibility to jump you right into a star, even when we allready can narrow down the position of celestial objects several thousands of lightyears away in 2017.

As a game mechanic with some thought for game play, allowing for and adding risk to the process of deep space exploration is better than the vanilla safe, slow and boring experiance we are getting.
My complaint is the dumbing down of this game and the taking away of any risk and excitment that once existed (even if that risk, is arguably a glitch) Fix by all means, but please replace it with something that makes the experiance of space travel something to plan, plot, respect and require some degree of experiance to execute.

If we are jumping into an unexplored system with no mapping information... how are we supposed to know what is in close orbit to the parent star? Looking at the system from a distance will show you how that system looked not how it will look once you are local. You could spend several days observing the parent star from a distance and any its any visible binary partners, use a computer to project forward their orbital position by the distance/time needed before jump... That would take days and FSD jumps take 5 seconds to execute

all this beeswax aside... The game needs risk to be fun. Some risk just got removed. Ergo > less fun.
 
I always found it a bit silly when I'd appear flying through a star and emerge on the other side completely unscathed next to the main star. There would have been no way to remove that possibility while still allowing people to appear in the middle of a binary/trinary.
 
As a game mechanic with some thought for game play, allowing for and adding risk to the process of deep space exploration is better than the vanilla safe, slow and boring experiance we are getting.
My complaint is the dumbing down of this game and the taking away of any risk and excitment that once existed (even if that risk, is arguably a glitch) Fix by all means, but please replace it with something that makes the experiance of space travel something to plan, plot, respect and require some degree of experiance to execute.

If we are jumping into an unexplored system with no mapping information... how are we supposed to know what is in close orbit to the parent star? Looking at the system from a distance will show you how that system looked not how it will look once you are local. You could spend several days observing the parent star from a distance and any its any visible binary partners, use a computer to project forward their orbital position by the distance/time needed before jump... That would take days and FSD jumps take 5 seconds to execute

all this beeswax aside... The game needs risk to be fun. Some risk just got removed. Ergo > less fun.

Agreed 1000%. The last thing exploration needs is to be more safe and less exciting, but that's all this change serves to do. Frontier has not commented on it yet so we have no idea if this change for 2.4 is a bug or a feature, but at this point it's almost certainly going live on the 26th and that makes me terribly sad.
 
"Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star or bounce too close to a supernova and that'd end your trip real quick, wouldn't it?"
 
I'm of two minds about this.


One one hand, yeah, it's a shame to remove one of the few elements of environmental danger present in the game.

On the other hand, it always felt glitchy and wrong to come out of hyperspace flying through a star, or even ending up inside one and then having to fly out.

I assume the change was made to avoid that bug / glitch. And I can't fault that.

But it'd be even cooler if we could fix the bug/glitch of going through stars while still having the danger of crashing into the exclusion zone of stars, or just ending up between them in a hot situation.

I know FD has tried to fix it at least once already, without success (there was a patch claiming that if we would intersect a star on our way in we'd end up landing in front of that star instead, but it doesn't seem to have worked).

Imagine any other game that threatens to kill you right after coming out of a loading screen, due to no fault of your own and without giving you any sort of heads up.
I certainly can see why they want to change this.
I do also understand that some feel it would take away some of the thrill when travelling in ED, fair 'nuff.
But i feel there have to be better ways to achieve that, ways less arbitrary.
When sheer coincidence, and a brief moment of lack of concentration can cost a player weeks or months of gameplay and progression, i don't think that's good.
Challenge your players, yes, don't backstab them.
 
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As a game mechanic with some thought for game play, allowing for and adding risk to the process of deep space exploration is better than the vanilla safe, slow and boring experiance we are getting.
My complaint is the dumbing down of this game and the taking away of any risk and excitment that once existed (even if that risk, is arguably a glitch) Fix by all means, but please replace it with something that makes the experiance of space travel something to plan, plot, respect and require some degree of experiance to execute.

If we are jumping into an unexplored system with no mapping information... how are we supposed to know what is in close orbit to the parent star? Looking at the system from a distance will show you how that system looked not how it will look once you are local. You could spend several days observing the parent star from a distance and any its any visible binary partners, use a computer to project forward their orbital position by the distance/time needed before jump... That would take days and FSD jumps take 5 seconds to execute

all this beeswax aside... The game needs risk to be fun. Some risk just got removed. Ergo > less fun.
I can't agree with that, sorry. Yes the game needs risky gameplay elements - thats what combat and 90% of the board missions are for.
But also some relaxing gameplay mechanics (with a paiment) are needed some times and here are mining and exploring the perfect mechanics to do that.
Also it's not like jumping between two stars in a binary system whats the problem. It's that sometimes you just jump into a star directly or into a boostzone of a white dwarf\ neutron star... That, by definition, has no right to be in a near range of a main sequence star.
 
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